Jedi Archive

Thread: CLOAK USERS: Do not accept the Snare, FIGHT BACK!!!

UberNinjaOfDoom
Wed Sep 21, 2005 9:42 pm
#66

I still think that this entire cloak nerf is simply a result of devs simplifying and generalizing their "stealth" code. They will use the same code for all stealth skills, with only minor tweaks. The less tweaks and special cases they have to make, the easier and cheaper it is for them to maintain the code. (with some loss of functionality naturally) It is the same reason as we can not have FR1, FR2, and FR3 as 3 different skills, although it makes perfect sense for you to do so. (common skill code post CU does not allow for it). They will make up all sorts of crap to justify it, and it doesn't matter what we say, they will roll it out because it makes sense from business perspective.

Having said that, I would love to be wrong, and would like for cloak not to be effected from the snare.



________________________________________________________________
UBER
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Help to betatest NGE to make the console version of Diablo SWG bug free !!
acmtalk
Wed Sep 21, 2005 11:31 pm
#67

/keep this up!!!



Swg ...........................$50
JTL/ROTW .............................$25
Obi-wan trials............ $30
Monthly FEE ...............$14.99 x 30+ months x 3 accounts
SWG VETERAN ......... Priceless (too bad SOE doesnt realize that)
Acmtalk - IRG -Co Leader Dark Jedi Sith - Storm Trooper Forever!

One-Wit_DaForce
Wed Sep 21, 2005 11:44 pm
#68


If they change a skill you should always be provided a respec for that skill. I'm guessing snare is slow down which isn't so bad. But The jedi power set is so weak that we have to resort to escape techniques to survive. My Powers Jedi is useless.. I don't even play it anymore. I'm going BH like veryone else. I have an insane pistol. 370 base DPS unsliced almost 1k max damage. 66 accuracy and SAC of 61.


Combine some insane armor and some insane tapes which I do have and Jedi will cry on the forums more than ever.


This is the best game out their but SOE seems to feel that the alpha class needs to be less than the average player with a few credits to buy good gear.


They designed the formulas without considering gear.


Yeah I can beat a naked BH with a average MBH scatter pistol or a proton carbine. Fully loaded BH with a good first strike and CM. Not a chance.




I am the Silent Grandpa That grows on trees

I am Dasnek Desclar

yeye

3 :AttemptedSuccessful: 2


Laefdel
Thu Sep 22, 2005 1:05 am
#69






Shadow705 wrote:





Laefdel wrote:


I don't know, seriously though the snare I think is a viable thing to put on Cloaking, since they intended it as a first strike/ambush tool etc. They didn't intend it to be a "run and hide" button.. Still I do think it was kinda lame of them to put it into the game wiht no snare in the first place since they know how peopel would have used it etc. Not really a nerf.. but still a bummer to all the people who have it, although alot of people want a respec for it but I don't really support that either since I have been screwed over on many profs and never got a respec for those changes (minus CU changes).







Heres something you need to understand. The snare does not help gameplay for anyone. How will me being invisible but forced to walk help you? It helps noone, it is being put in to turn people off from getting the skill. It is saying no, dont have fun with jedi, you havent earned that. Everything else they are doing to cloak is fine with me. Even a skill that pulls you out of cloak, fine. But if i want to be invisible why does it have to be so i can gank at shuttleports? Stealth is FUN. Too much fun in fact so they are nerfing it.



Took me a while to get back online to check this thread so, here is my response in late


The reason for adding a snare is not to put anyone off of the skill, it is just a change that will be put into place to stop people from screwin' with it, I am sure there are many examples of it.. as one of the people above posted, I "understand" your side and the side of people whom would like to see the snare put in place. Stealth is fun, but RUNNING while invisible would make alot of noise hence not stealthy now wouldn't it? besides, even with all these other changes that are altering cloak I think the main reason for the snare is like I said in my other post about other games and how thier stealth/cloak whatever you wanna call it works.

They just didn't think through what the whole picture was when they first put it in is all and they are altering it to best suit how they see it. I don't care if it is right or wrong, but like I said, it will still be a viable skill, you will just have to find out how to use it again is all.


And it does help gameplay.. it makes the skill into one you have to use in certain situations, it'll work better in some then others, and thats how it should be, sometime you may have to use tactics... I have a few friends who use cloak and they arn't up in arms about this, it's a game, it changes just liek all mmo's it happens, you all should be used to it by now with SWG it does it worse then most! lol


I can see the frustration and such, but why complain about something you have not tested, seen or experienced. Never know it may turn out for the better.




Lt. Colonel Garrick
Dark Jedi Padawan, Leader of PAIN's Military
Apprentice to Enforcer the Leader of PAIN

(ggggggggggggWX9nnnnn|Garrick|nnnnnWX9gggggggggggg)

Torben3D
Thu Sep 22, 2005 1:36 am
#70

i dont want this cloak nerf!!!!!


what i would accept is to moce cloak into the master box, than the whine of the BH is, that we can cloak when fight is hard or force empty....

cloak is needed for a mpowers wothout changes.. than a mp is weaker than a ls jedi and have much higher fc...
when u moce cloak to master box... u reduce the cloakr may by 80% or sooooo.... and u dont need a respec for 3mill xp...but when cloak will be nerft more, snare and so on.. than u need a respec for the mpowers, than the mpowers is so weak than that nobody wanna be one .......


but i see much quiting ppl, that SOE got what they want..
i looks so that the earn enough money with the new noobs since EP3...and now they see there are to much jedi...when they had used the mind , it is a logik that allways become more...than each account can unlock it..now faster than in past...and u can sell it (shame to sell it)..


...... to bad english to write a well post.........


It looks that they want, that ppl quite !!!!!!!!!! (than we all should do it...than they can close the server how they like....)
and so on.........


thinking about quting is normal now..
to Quit is normal now ,too



Torben-one
Elder Jedi MPowers

Harz Bong
12pt Architect/Artisan/DE pre NGE

actually Structures, Vendorlocation Rori_Midgard -6669 326
(BER 14 Minerals/Gas Harvester and Flora Farms available)


(Dropp-Off Vendor Rori_Midgard -6771 351)
Naeho
Thu Sep 22, 2005 2:41 am
#71

Congratulations, we have yet AGAIN managed to get ourselves nerfed.

We've only got ourselves to blame, some Cloak users managed to upset other players by using Cloak to
complete tasks it was not designed for.

I think its rediculous that a player can decloak, attack, run away and cloak again still within weapons range.

Just think did Obi-wan run around on the Deathstar? or Mace Windu run up and Gank Count Dooku in Ep2?

Nope. They Walked. You can hear someones footsteps if they run, if they sneak along u dont. You cant mindtrick
someone and then expect to get away with letting of a Thermal Detonator.

Frankly Cloak needed the fix for using terminals etc a long time ago. Shouldnt be able to use any abilities that
would reveal u. Force Run, Speed, Medidate, Absorb, Feedback, Shield, Armour, Aura, Valour, AI, Heal, Infuse...
Anything with an animation that is visble should not bea able to be used undercloak.

And to all you cloakers who are gonna camp recruiters, its just gonna give the BHs and Jedi haters another excuse
to hammer a nail into the Jedi Coffin.

And stop all this BS about pre-CU jedi thinking they deserve to be superior to post-CU. Fair enough the pre-pub 9 jedi
since they've been here so long. But just because someone unlocked post-CU doesnt mean they havent been in SWG from
the start.

Either leave SWG or accept the change, adapt too it and return to your former glory.





Naeho Menevo
Defender of Light
Teras Kasi Master

Wielder of the MIGHTY MOO!

Nezodon
Thu Sep 22, 2005 2:43 am
#72






QuiJonOz wrote:






MX13 wrote:
Nice attitude. Go start your own thread if you don't like Cloak. The Snare is not needed with the other fixes, abd those of us who have it would like to save it. I already had to give up MDef due to the AI Snare, and I'm not going through this again.





Assuming that you are hoping the the Devs pay attention to this thread, it's only logical that those who support balancing Cloak would also post here so that the Devs would see both sides of the issue.


The only ones Jedi have to blame are other Jedi... if this ability hadn't have been abused, it probably wouldn't be getting adjusted.





Nope the people to blame are the short sighted developers, they implemented the skill with all the bugs which jedi have used to there advantage but no where did it not say that this is part of the skill.


The developers never mentioned this was going to be balanced and tweaked around being an alpha strike i alwasy saw it as an escape because we are subject to forced pvp i see this is a fine way to use it but since it is going to worked on based on being a alpha strike my template is now rendered useless because as soon as i reveal myself by doing an attack i will die in a couple of hits due to lack of defence.


This is a further failing on behalf of the development team who seem to lack the game design ability to see the effects these abilities will have in the game, players just use what is given to them its the developers which put in a buggy and flawed skill in the first place.


Alot of jedi are now having to regrind there template now because they based alot of there template on escaping from combat and as one of those people who is having to do this im just fed up of the development team failing us and forcing us to regrind because they cant get it right the first time.





Jorrai Takkori
Elder jedi
Force explorer

Eveliddia
Thu Sep 22, 2005 3:03 am
#73

./agree


Were these issues just completely overlooked in TC


CU been out how long?


If devs intended anything it was to cover their A$$ over going live with untested skill that they very well knew would be one of the most popular.


RinceMeister
Thu Sep 22, 2005 3:07 am
#74

/agree The snare is not needed, just as it was not needed on AI

All Jedi should oppose this nerf

Once one discipline is weakened your discipline becomes more powerful relatively speaking and the nerf cycle will continue.

What will happen when the Powers population is decimated as players drop the skill to pick up a new profession. Devs will look and say things need to be rebalanced ("nerfed") and that profession on skill you like will be nerfed.

The rot needs to stop. The developers need to grow a brain and realise that once they give things to players they should not be taken away. It is even more inexcuseable to take things away while Jedi are affected by so many bugs. Fix the bugs then maybe think about what cool abilities you can give to non powers users, perhaps give a much needed revamp to healer. Drown us with choices of abilities rather than simply take away what little diversity remains for Jedi.

Just say no to Nerfs!!



Mikla Tesla - Light Jedi Elder
Nikla Tesla - Master Commando
Constellation, Naboo
Guild of the Zodiac
Naeho
Thu Sep 22, 2005 3:16 am
#75

This thread has the right idea:

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1223357





Naeho Menevo
Defender of Light
Teras Kasi Master

Wielder of the MIGHTY MOO!

Tsumitsuki
Thu Sep 22, 2005 3:25 am
#76


Message Edited by Tsumitsuki on 09-22-2005 11:26 AM

Azino
Thu Sep 22, 2005 5:42 am
#77

Snare would make cloak useless. We're not EQ Rogues that need it to sneak up for a backstab- There are no damage bonuses for hitting people from behind. We won't be able to use it to get away and quite frankly nobody in their right mind would waste their skill points on it. It's best use would probably be to go AFK in relative safety.


Making it have a chance to fail to fool the mind of some people might have been a better idea. A Jedi is unlikely tobe as easily fooled by a Jedi mind trick as, someone who is not in tune with the force at all.




Kebian Miasma
Allani's Loving Partner
Jedi Padawan
Sunrunner


MX13
Thu Sep 22, 2005 6:07 am
#78






Laefdel wrote:





Shadow705 wrote:





Laefdel wrote:


I don't know, seriously though the snare I think is a viable thing to put on Cloaking, since they intended it as a first strike/ambush tool etc. They didn't intend it to be a "run and hide" button.. Still I do think it was kinda lame of them to put it into the game wiht no snare in the first place since they know how peopel would have used it etc. Not really a nerf.. but still a bummer to all the people who have it, although alot of people want a respec for it but I don't really support that either since I have been screwed over on many profs and never got a respec for those changes (minus CU changes).







Heres something you need to understand. The snare does not help gameplay for anyone. How will me being invisible but forced to walk help you? It helps noone, it is being put in to turn people off from getting the skill. It is saying no, dont have fun with jedi, you havent earned that. Everything else they are doing to cloak is fine with me. Even a skill that pulls you out of cloak, fine. But if i want to be invisible why does it have to be so i can gank at shuttleports? Stealth is FUN. Too much fun in fact so they are nerfing it.



Took me a while to get back online to check this thread so, here is my response in late


The reason for adding a snare is not to put anyone off of the skill, it is just a change that will be put into place to stop people from screwin' with it, I am sure there are many examples of it.. as one of the people above posted, I "understand" your side and the side of people whom would like to see the snare put in place. Stealth is fun, but RUNNING while invisible would make alot of noise hence not stealthy now wouldn't it? besides, even with all these other changes that are altering cloak I think the main reason for the snare is like I said in my other post about other games and how thier stealth/cloak whatever you wanna call it works.

They just didn't think through what the whole picture was when they first put it in is all and they are altering it to best suit how they see it. I don't care if it is right or wrong, but like I said, it will still be a viable skill, you will just have to find out how to use it again is all.


And it does help gameplay.. it makes the skill into one you have to use in certain situations, it'll work better in some then others, and thats how it should be, sometime you may have to use tactics... I have a few friends who use cloak and they arn't up in arms about this, it's a game, it changes just liek all mmo's it happens, you all should be used to it by now with SWG it does it worse then most! lol


I can see the frustration and such, but why complain about something you have not tested, seen or experienced. Never know it may turn out for the better.




I have a quesion for you: What does the Snare fix? It doesn't fix the escape issue. A harassing Cloaker can simply run off 20m and Cloak to escape. All the Snare does is punish Cloakers for others past activities. A real fix would be to change the Cloak range to 45m. The Snare is pointless. Also, please remember Cloak is not invisability, it's a mind trick. Why would you need to sneak around when you are using a mind trick?



I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
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Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

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Oh, how right you are Han, how right you are....
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