Jedi Archive
Thread: Ranger Revamp
JohnKryton
Tue Apr 12, 2005 5:01 am
#66
I agree with you, seems like they would have thrown a weapon or 2 in the ranger tree and given ham increases like they did for squad leader.
antwil99
Tue Apr 12, 2005 8:37 am
#68
These are indeed good ideas, and the SWG Ranger community has pushed for these in the past. The fact that they keep resurfacing means that they continue to have great currency in this community, and therefore should have been paid attention to by the powers that be.
There ought to be no profession that is marginalized within the gameplay experience. A well designed game would be "rigged" to need each profession. My issue is that upon implementation of this particlar vision -- the Ranger, in my opinion only, will still have very little that is both unique and indespensible within SWG.Ranger tracking, camps, camo and harvesting bonuses can all be done without in this current game design.
The way to make the Ranger (and all professions for that matter) relevant is to design a core game mechanic and rig that mechanic to require inputs from each profession. I have argued in the past -- not very forcefully, nor very successfully -- that the central mechanic should have been the GCW.
As a quick example, what if player placed bases showed up on faction mission terminals, and the only way to bring them down would be to take a faction mission, and then scout out and locate that base? Players would want to place their bases in "hard to get to locations" (if such a thing would really exist in SWG) and you then could very easily rig the game mechanic so that rangers are the one profession that provides this service. You can start to image what benefit camo, foward camps, and tracking might provide if properly implemented in this system.
Don't get me wrong, I like your suggestions. So does the rest of the Ranger community I believe, since these ideas continually resurface. My point is only that even once given these tools, in the absence of a well defined gameplay experience, what ultimate value do they have?
ka-lal
Thu May 12, 2005 12:54 pm
#69
just a lil added note! there are no camo kits for Kashykk" this also needs to be addressed.
fel'dur aj'ar / Flurry galaxie
Wintermist_74
Tue Aug 16, 2005 8:16 pm
#70
After playing a Master Ranger a while I realise a lot has to be done to this profession to make it attractive. Here are a few suggestions I could come up with:
* Make High Tech Field Camp contain a Vehicle Repair Station and whatever income it may bring should go to the ranger.
* Fix the Camp so it actually repels creatures like it states in game, and if not, remove the in game statement that it actually does repel creatures.
* Add/Change traps to be used on humanoids as well as creatures. Makes sense, don't it?!
* Rangers should be able to forage better food than that as a Master ranger.
* As a ranger can track a cloaked Jedi, why not give him the ability to de-cloak them or atleast see and target them themselves. This could add a twist to bounty hunting, perhaps.
* Make the trackings give a waypoint arrow, like any other waypoint until cancelled or out of reach.
* There should be a camouflage kit for Kashyyyk as well.
* Camouflage should also give the user a chance to remain hidden when firing at a creature, similar toconcealed shot.
If I can think of any more suggestions I will add them here.
Phenix1050
Tue Aug 16, 2005 9:45 pm
#71
It's not that your ideas are bad, but like someone else said, we've been waiting for 2 years for changes, so most of these ideas have come up before. It's good that you're thinking about these ideas, and keep 'em coming, but realize that at some point or another every idea that relates to Ranger has been proposed at this point, lol.
Wintermist_74 wrote:
After playing a Master Ranger a while I realise a lot has to be done to this profession to make it attractive. Here are a few suggestions I could come up with:
* Make High Tech Field Camp contain a Vehicle Repair Station and whatever income it may bring should go to the ranger. Never really saw a use for this. Real rangers run or use mounts. City slickers use vehicles, and the city is where they can repair them.
* Fix the Camp so it actually repels creatures like it states in game, and if not, remove the in game statement that it actually does repel creatures. Now that camps can be placed right next to lairs, this is a bad idea. If they repel the creatures, you could plop a camp down on top of a mission lair, blow up the lair and all the spawns wouldn't be able to get to you since they're repelled.
* Add/Change traps to be used on humanoids as well as creatures. Makes sense, don't it?! Yup.
* Rangers should be able to forage better food than that as a Master ranger. This is a tough thing to balance. Too weak and the skill is useless. To powerful and we step on chefs' toes. I think a better idea would be to have a system that provides bonuses that foods don't. Small wound healing effects that apply over time, for example. Herbs that help slow a poison, stuff of that nature.
* As a ranger can track a cloaked Jedi, why not give him the ability to de-cloak them or atleast see and target them themselves. This could add a twist to bounty hunting, perhaps. I wouldn't object to this, but it should be at Master Ragners. and you should have to try and make a person visibleby typing their specific name. That way, you'd also have to use areatrack to see if there is a cloaked person. This would make areatrack much more usefull in PvP.
* Make the trackings give a waypoint arrow, like any other waypoint until cancelled or out of reach. Simply put....no. This idea isn't even slightly realistic. Based on an animals tracks in real life, you know a few things- it's general size, it's general direction, and the age of the tracks. This would give you a GENERAL idea about the location, which is what we get. Waypoints are for newer players. We SHOULD however, see the con level of the creature (not the actual CL, but simply put the animal name in the con colors. So if you see a creature with a red name, it's a red con. If it's a grey name, it's a grey con.
* There should be a camouflage kit for Kashyyyk as well. There is....it just doesn't work very well.
* Camouflage should also give the user a chance to remain hidden when firing at a creature, similar toconcealed shot. Camoflage should make you invisible, like a Jedi, but should apply a small -snare- effect that makes the ranger run a little slower. This skill would be able to be countered by the ranger de-cloak ability too.
If I can think of any more suggestions I will add them here. Please do.
Wintermist_74
Wed Aug 17, 2005 2:50 am
#72
It's ok, I was only giving my thoughts on how *I* as a *player* would like to see this profession enhanced, not how everyone else would like to see it done. I know frequent forum users tend to put their own ideas and thoughts on top of a lesser frequent forum user.
I pay and play as much as anyone else and my ideas remain.
I am, however, having trouble seeing a future in this profession noting how combat oriented the game is. Ranger serves excellent as a roleplaying profession and that's it, in my opinion.
* Squad leader add bonus to terrain mitigation and such, when in fact it should be the ranger who should provide these bonuses.
* Area of Effect traps should give you experience from all targets you hit with them, not just as a single hit on one creature.
I don't think I will spend more time on this profession but move on to some other profession.
Those of you who do enjoy Ranger, please continue to do so, I was only giving the feelings *I* have on the profession. I still like it as a roleplay profession but think it's useless for anything else.
Cheers, and good bye 
((Until a day they revamp it maybe))
Starson
Wed Aug 17, 2005 3:20 am
#73
Thankx for the thoughts, but your right, you are not a Ranger. Hope ya enjoy what ever you choose. Have fun and safe travles.
Wintermist_74
Wed Aug 17, 2005 7:12 am
#74
Yeah you're right, but only partially. I'm not YOUR type of ranger. If you think ranger today is a good profession you are just a daft person trying to feel elite by hiding in this forum where talk is more effective than any actual ranger skill.
With ranger you can:
Make a tent so you spare yourself a 1000 meter ride to closest player city.
Make traps you can pretend work on the creatures. Atleast they make loud noises.
Try and track the creatures you are after faster than the mission waypoint leads you there.
Ah yeah, don't forget running much faster uphill because you decided today is a better day for walking than riding a swoop.
Forage some useless food when you can buy much better grub from any local chef.
Mask scent and camouflage, yeah this is ever so useful for those that did decide walking was better than riding a swoop.
Did I forget anything?
And this is a great profession to you? No it's not. It seriously needs to be fixed and UNTIL IT'S FIXED, it's worthless. But WHEN THEY FIX, it might be nice again, then I'd like to be a ranger again. No thanks to smug comments.
Starson
Wed Aug 17, 2005 2:28 pm
#75
Actually my commit was about yourattitude, not anything you had tosay as when someone starts that holier that tho s*** I don't bother listening anyway. Go away.
Wintermist_74
Wed Aug 17, 2005 2:30 pm
#76
Dyrwen wrote:
Obviously it needs to be fixed, what do you think we do here? We made our stickies, we know our problems inside and out. You whining about it does about as much good as any other person that drops by to complain about our problems once a week. Give your ideas, sure, but don't act like they're somehow better than what we lowly deluded rangers can come up with, because ideas are an equal playing ground.
If we sat around whining as loud as you all day we might start killing eachother before a dev ever heard us. Welcome to smugland, where we don't complain, because we're used to being ignored.
I wasn't whining about it, I was telling the developers my issues, I wasn't telling them to you. Somehow you think all that is said on this forum is directed at you? Who are you? Just another gamer, like everyone else.
I suggest you read my posts again and after that you tell me where I think my ideas are better than yours.
And you don't have to reply to this, I'm not about to read it anyway, I made my initial posting I wanted to do, I didn't come here to argue with you. I came here to enlighten the developers how I feel the game is faulty. If they wanted to read your ideas they could just read *your* postings, could they not? Why inflict them here where *I* am stating my ideas.
Either way, I will most likely not read any replies to this post so don't bother writing them. If you have something to tell me as a person, send me a message, there's a function built for that.
Temujin23
Wed Aug 17, 2005 2:42 pm
#77
Bit touchy, aren't we? Might wanna adopt a less confrontational attitude. Many of the Rangers who post here have been playing a lot longer than you, and have been discussing the issues that plague us a lot longer, too. Respect that. Your ideas are as welcome as anyone else's, but that attitude is not.
As for what YOUR type of Ranger is... I suspect you're not alone. Many of us would be thrilled to break free of the too-limiting hunter role (if you can even call it a role) that we have now.
al-djinn'i
Master Ranger
Dyrwen
Wed Aug 17, 2005 2:53 pm
#78
Wintermist_74 wrote:
And you don't have to reply to this, I'm not about to read it anyway, I made my initial posting I wanted to do, I didn't come here to argue with you. I came here to enlighten the developers how I feel the game is faulty. If they wanted to read your ideas they could just read *your* postings, could they not? Why inflict them here where *I* am stating my ideas.Either way, I will most likely not read any replies to this post so don't bother writing them. If you have something to tell me as a person, send me a message, there's a function built for that.
What's great is that you read our forums enough to know about how much developers actually post in here. The devs won't read your ideas, they'll read the stickies because they're a compilation of all of our ideas into a cohesive set of concepts that may or may not be added to the profession at some time. Perhaps they will get read, good, but don't make a post here expecting us not to respond with critiques to it. I'm going to reply to your posts just like anyone else, looking for flaws in ideas so that they may be better throught through in terms of follow up usage by developers.
You keep insinuating that we're not supposed to critique your ideas, but instead just sit back and say "Wow, that's great" to keep your ego high. Without some discussion about what you say, it's just a wasteful post that'll drop off the page forever getting no attention at all. We must address your issues alongside our own because that's what a community does. I was just trying to help, you were trying to act like us common posters aren't worth your time and only developers need read your amazing posts. That's the basics, don't read or do, you've already made up your mind.