Jedi Archive
Thread: Focus Thread: Force Defender
1) Increase the duration on Avoid Incap so it matches that of Stasis. Therefore, AI should be 45 secs.
2) Remove the snare on AI so we may get away from a fight, it is an almost guaranteed death in todays huge gank style PvP. The others may Stasis and run, Cloak and run, ect... But we can AI and wait to die. Prolonging death until stasis wears off is pointless if one can not move away from a 20+ man gank squad after everyone else has left the seen (and we all know everyone bails so don't bother syaing AI keeps you up until friends come to help, that is rare, and if it happens they die in the gank grinder too)
This is biggest problem with defender...period!
Gustafus wrote:
1) Increase the duration on Avoid Incap so it matches that of Stasis. Therefore, AI should be 45 secs.
2) Remove the snare on AI so we may get away from a fight, it is an almost guaranteed death in todays huge gank style PvP. The others may Stasis and run, Cloak and run, ect... But we can AI and wait to die. Prolonging death until stasis wears off is pointless if one can not move away from a 20+ man gank squad after everyone else has left the seen (and we all know everyone bails so don't bother syaing AI keeps you up until friends come to help, that is rare, and if it happens they die in the gank grinder too)
3) Do not add warm up zip bars. In general they should be removed from this game. Do not let them come huant our profession also. WE are one of the few working professions and no zip bars is one of our few benifits when it comes to ease of playing.
4) If armor break is somehow supposed to ruin our innate ability to defend (as ridiculous as it is that someone can break my inner "soul's" armor via some external attack), I believe as a master defender we should get a armor break counter. That is a move that removes the armor break from ourself (or a target). Currently there is no counter to armor break, and defender is as viable as any to have one since after all its a defensive counter so someone attacking with armor break.
i would like to see dominate fixed so it actually holds the agro and the inclusion of area dom for pve in master box
also the state defences need to be adjusted so they actually resist stuff
1) AI is pretty useless in most cases now, in PVE the snare wont let you chase a MOB that you have lost agro on(see#2). in PVP there are counters in other jedi trees that are inescapable, and AI is more or less useless vs ranged kiters. Force cost is too high to be used in last ditch situations also.
2) Dominate mind needs work bigtime, if you use to pull agro you get a whole lair most times on agressive creatures, npc, etc, if you use it to hold agro you its gets broke the min someone does more damage. Pretty worthless imho, a krayt laser rifle does better and has twice the range.
3) how about maybe maybe a group buff for defence? Healers can buff others for health why can't defenders add to group defence like SL can?
rebellious_imp wrote:
as a mls mp(yea i'm being selfish), i'm opposed to defender having some type of counter to armor break.
we all know about force defense and powers.
if defender gets armor break resistance, i'm really out of luck lol.
Balance.. Full offense template vs Full defense template.. they should neutralise each other and Yes, you are selfish