Jedi Archive
Thread: Jedi FAQ v5.4
SonGouki wrote:
Crafting Mastery:
Experimentation will increase your chances of getting Amazing Successes (not give you more experimentation points). Okay to have, but considering Lightsabers do not decay, a Jedi won’t be using this very often.
Assembly increases your chances of succeeding while crafting. Again, this is not going to be used often by Jedi.
Repair does work and would be nice to have, but considering that a Jedi’s main items (Lightsaber and Robe) do not decay it’s not too useful for Jedi. However, if you wanted to repair things for other people then it might be worth having...
Technique decreases your chances of failing while crafting. Like most of the other Crafting Mastery FS skills, this one is not going to be used very often by a Jedi.
I have just finished the ranged accuracy branch because that is what is availible and uses combat/weapon xp. I have a couple of questions that should be able to be answered here if not sorry and refer me to answers if possible ok check it
1) after i get 24skills and unlock initiate will I be able to unlockand train in a more useful FS branch and then surender the useless branches. For instance I have melee spd/accuracy /ranged accuracy. After all 4 phases have passed I will have Enhanced Reflexes: Vehicular Control,Enhanced Reflexes: Ranged Defense and Enhanced Reflexes: Melee Defense.
OK well I dontwant ranged accuracyor vehicular control Id rather get something that may be usefull to jedi.Now Im sure it will not be for awhile because Ill be grinding some jedi once Iget initiate.
question 2 onceI use the 230 skill points and get the knight trials are there any skills/ mods that you can aquire with the frsplease understand I am totally newto jedi and want to learn.I mean what is the benifit of getting knight and advancing with the frs. Sorry for asking any questions that were already answred. I am just so happy that I will have a jedi that I cant stop grinning.
Oh 5 stars d00d awesome info