Jedi Archive

Thread: Jedi FAQ v5.4

AtamPolaris
Sun Aug 29, 2004 4:29 pm
#53

correction (i guess)

Brigand Leader (?)--Corellia, pretty sure
Leland
Mon Aug 30, 2004 9:50 am
#54

Pardon me if this has been asked 1 million times, but I "DID" search the boards looking for a definitive answer.


Why would you say that melee speed is useless to a light saber master? Is it that you max the speed of the light saber, so the melee speed bonus is useless? So, if you don't master light saber, then melee speed does boost your speed? Just curious, but there seems to be some discussion still about melee speed/accuracy boosting your lightsaber speed/accuracy.


What about melee accuracy? Is that still valuable as a light saber master? I would guess so, since accuracy is alwasy decreased by the defense of the opponent.


Thanks in advance,

Leland



Leland
The hottest places in Hell are reserved for those who, in time of great moral crisis, maintain their neutrality.
-MythInc-
Mon Aug 30, 2004 10:27 am
#55

Great job.



Mythamore-Dark Jedi Knight

Is it G-nort with a hard G... or J-nort with a soft g.... or 'Nort like a bull with a cleft palate?
SonGouki
Mon Aug 30, 2004 5:10 pm
#56







Leland wrote:

Pardon me if this has been asked 1 million times, but I "DID" search the boards looking for a definitive answer.


Why would you say that melee speed is useless to a light saber master? Is it that you max the speed of the light saber, so the melee speed bonus is useless? So, if you don't master light saber, then melee speed does boost your speed? Just curious, but there seems to be some discussion still about melee speed/accuracy boosting your lightsaber speed/accuracy.


What about melee accuracy? Is that still valuable as a light saber master? I would guess so, since accuracy is alwasy decreased by the defense of the opponent.


Thanks in advance,

Leland





Weapon speed formulas all cap at 1.0 speed. The very nature of the way that speed is currently calculated makes any speed at orabove 100 essentially mean that every weapon attack (including specials)will be at that 1.0 speed cap. (It's a little more invovled than that, but I'm just stating as simply as possible for this discussion.)


Since a Lightsaber Masterwill have+100 speed for all three lightsaber types it means that any other additional speed (such as Force Speed)is arbitrary.


Of course this is something that is slated to change in the upcoming Combat Revamp, but we'll see if it actually makes a difference... currently they are just talking about moving around the speed cap for different weapons (so a double-bladed lightsaber might be hard-capped at 3.0 speed for example), which wouldn't make that much of a difference to the above problem.


As for accuracy, more is always better and there is no hard-cap.


Message Edited by SonGouki on 08-30-2004 08:12 PM



- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

ToOW Quests Guide :: NGE Classes Overview :: Kkowir Loot Weapons


captenjonny
Wed Sep 01, 2004 9:36 am
#57



Doc_Vacor wrote:
where have i to start to become an jedi??







While all these tables and facts are fine can we have a bsic answer to the most basic question? DO we still have to grind through professions? How does one move to being "force sensitive". How does this whole Jedi thing start?



Captain Jonny
Firangel4
Wed Sep 01, 2004 8:14 pm
#58

I have been looking all over the forums for the command to find out ur connection to the force. What is this / command?



_____________________________________________________
dOcibWaffed
Defender of the light and Protector of Love to make the worlda safer place.
Pre-Nge Jedi239818 Deaths and not one kill..
_____________________________________________________
SonGouki
Wed Sep 01, 2004 9:37 pm
#59






Firangel4 wrote:

I have been looking all over the forums for the command to find out ur connection to the force. What is this / command?







/checkForce





- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

ToOW Quests Guide :: NGE Classes Overview :: Kkowir Loot Weapons


doekiller
Thu Sep 02, 2004 4:40 am
#60

that is the single most imformative post ive ever seen , awesome job
SonGouki
Thu Sep 02, 2004 5:58 pm
#61

Updates (September 2nd):



  • Added a preface section for Jedi Hopefuls!

  • Added a note about the special lightsaber crystals possibly coming from Aurilia quests. [Section 2]

  • Fixed typo with Force costs for Heal All's. [Section 5]

  • Added a note about only getting FR XP from FRS Jedi. [Section 12: General]

  • Added a note about using Holocrons to refill Force power. [Section 12: General]

  • Adjusted the speed calculation formula to show all the factors. [Section 12: Formulas]


Enjoy





- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

ToOW Quests Guide :: NGE Classes Overview :: Kkowir Loot Weapons


Dinian
Fri Sep 03, 2004 3:19 am
#62






SonGouki wrote:





UNDERSTANDING THE MELEE AND RANGED SPEED FS SKILLS
I feel this is something that needs to be discussed and cleared up right away, before we have a lot of people upset over a misunderstanding.


The Force Sensitive skills, Combat Prowess: Ranged Speed and Combat Prowess: Melee Speed seemingly grant a combined total of +12 each to their respective weapon types. However, this is wrong, it is not a hard number added onto your existing speed modifier, it is actually a percentile adjustment within your overall speed calculation. It’s not like adding a +12 speed attachment, they don’t add directly onto your existing speed modifier. Instead it’s like getting 12% more speed.


The overall speed calculation is as follows:
attack speed = ((100 - speed mod) / 100) * ((100 - fs speed mod) / 100) * weapon speed * special move speed mod


Attack speed is your final delay time after an attack.
Speed mod is the modifier for the weapon type you are using (for example, Twohand Melee Speed).
FS speed mod is the combined bonus from the Combat Prowess speed line (either Ranged or Melee depending on the weapon equipped).
Weapon speed is the attack speed of the weapon you currently have equipped.
Special move speed mod is the hidden modifier that all special moves have attached to them (if you used a special move).


For example:
A Master Rifleman with a +90 Rifle Speed modifier and has the full Combat Prowess: Ranged Speed line (+12 enhanced ranged speed), uses Head Shot 3 (which has a special move speed mod of x3) with a T21 (7.4 speed).


Now, would the Rifleman’s speed be 102 (90 + 12)? The answer is NO!


The Rifleman’s speed would be calculated as follows:
attack speed = ((100 - 90) / 100) * ((100 - 12) / 100) * 7.4 * 3 = 1.9536



Another example:
A Master Swordsman/Brawler with a +80 Twohand Melee Speed modifier and has the full Combat Prowess: Melee Speed line (+12 enhanced melee speed), uses Head Hit 3 (which has a special move speed mod of x3) with an Acklay Power Hammer (5.9 speed).


Again, the Swordsman’s speed is not +92. It is actually calculated as follows:
attack speed = ((100 - 80) / 100) * ((100 - 12) / 100) * 5.9 * 3 = 3.1152



So hopefully the above examples show you that if you were planning on picking up these lines to circumvent attachments that they don’t actually do what you think they might do. (If I haven’t been clear enough in this please let me know and I’ll try to elaborate further.)






The information in the first post relating to the Force Sensitive Range and Melee speed skills is wrong.

I unlocked Melee Speed today and the net effect was the same as adding a +12 speed armor or clothing attachment for all of my melee skills.


My damage output went from 612 damage per second using mindhit3 on my speed sliced powerhammer to 1192 using my *damage sliced* powerhammer using mindhit3. The speed gains were enough to make it worthwhile for me to use a damage sliced powerhammer over my speed sliced one.


In fact, I was capped at 1.0s attack speed on all special moves available with my 2.6s Scythe including Hit3 (which has a delay mod of 3.3 -- the highest in the swordsman tree). This would only be possible with a 75+12=87 speed mod.

Please correct this as I was quite alarmed when I read the FAQ.


Thankfully, I duly ignored it, unlocked the speed line and I am raking in xp at a phenomal rate compared to yesterday. The speed lines make a huge difference and will help me get through this long ass grind ahead of me.



Dinian :: Master Swordsman - Teräs Käsi Master - Force Adept
Retired producer of fine weapons for Kong Technologies
SonGouki
Fri Sep 03, 2004 6:30 am
#63






Dinian wrote:


The information in the first post relating to the Force Sensitive Range and Melee speed skills is wrong.

I unlocked Melee Speed today and the net effect was the same as adding a +12 speed armor or clothing attachment for all of my melee skills.


My damage output went from 612 damage per second using mindhit3 on my speed sliced powerhammer to 1192 using my *damage sliced* powerhammer using mindhit3. The speed gains were enough to make it worthwhile for me to use a damage sliced powerhammer over my speed sliced one.


In fact, I was capped at 1.0s attack speed on all special moves available with my 2.6s Scythe including Hit3 (which has a delay mod of 3.3 -- the highest in the swordsman tree). This would only be possible with a 75+12=87 speed mod.

Please correct this as I was quite alarmed when I read the FAQ.


Thankfully, I duly ignored it, unlocked the speed line and I am raking in xp at a phenomal rate compared to yesterday. The speed lines make a huge difference and will help me get through this long ass grind ahead of me.






Yeah, I removed that section and the adjusted speed formula today. It was believed that this was how it was working... several people have tested it since and reported that it is in fact similar to using a +12 attachment. Sorry for the misinformation...





- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

ToOW Quests Guide :: NGE Classes Overview :: Kkowir Loot Weapons


LinkyTriforce
Fri Sep 03, 2004 12:31 pm
#64

I got a Select crystal off a Dark Adept on Dantooine(58k ham 80% resistance but no force powers though or well he didn't use em on me atleast)
twepainkiller
Sat Sep 04, 2004 5:00 am
#65

Isnt his sig what pop-eye says? heh
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