Jedi Archive

Thread: You aren't supposed to play your Jedi 100% of the time

WookieOgre
Mon Oct 03, 2005 11:39 am
#53






Praastep wrote:


I'm reposting this from another thread, becuase I wanted a few more people to see it, and maybe understand why old Jedi have such an attitude sometimes, and noob Jedi just don't seemhave a clue about the old system, or what they missed out on.


This was in response to post that someone had said, "you aren't supposed to play your Jedi 100% of the time".


The was certainly the case when the game stared, but has drastically changed over time.


Let me elaborate.


I like hunting Dragons, and have done so since almost the very beginning of the game, regardless of what other content may exsist, this is still my passion.


Let me elaborate bby using the following model:


Hunting Dragons with a Jedi toon


Exhibit A: In the first Jedi system, hunting Dragons on a Jedi was EXTREMELY difficult, and risky, if not crazy. There were several factors for this, the least of which was not Perma Death life loss. There was also the fact the with liitle to no melee def, if you got KD, you'd better hope the hell you could actually make yourself stand back up. As I said, it was an intenselt risky pursuit. There was also the fact that at complete template, you were permanently overt, and open to attacks from multiple players at all time. Also, let's not forget Saber TEF even at Novice Padawan (The first of three tiers) that was essentailly the same as being perma overt Rebel.


Exhibit B: Even at patch 9, and the remoavl of Perma Death long before (although there was a nast SKILL BOX LOSS system, that essentially prevented you from playing at all, for days at a time, or risk losing already gained boxes. Perma TEF, And Knight TEF were still active, and multiple BH could pulll YOUR exact mission from the terminal. This was really risky to, as you know, people tend to get pissy in the Graveyard, and if you hurt someone's feeling by outdamaging them, they would either

1. Get thier guild, or some other, to go voert, and come and gank you immediately, to get you out of the Graveyard.

2. Get thier guild BH (or BH buddies), to form a little vigilante posse of up to 5 BH, who also would come and gank you immdeiately.

ALso, Force cost, and Regen was a little different, and you could basically make it throug one Non-Juvi Dragon, and then needed 5-10 minutes to regen (unless you had mediatate and were using the perma meditation bug, which was fixed, so don't harp on that one).


All in all, both cases made the hunting of Dragons with a Jedi toon, pretty damn difficult, if not impossible. The Dragon example could be applied to alost any other situation in the game (DWB, Tusken Bunker, Genosian Cave, Nightsister Central), and IT KEPT JEDI HIDDEN, and as the poster above said, "YOU DIDN'T PLAY IT ALL THE TIME!.


It was alot more like having a Ferrari in the garage, that you would take for a spin occasionally, it wasn't the car you drove to work everyday.


Final Exhibit C: I still hunt Dragons, but it is pretty much like playing my old TKM/COmmando as far as killing Dragons, in other words, Jedi is a mundane, normal profession now. I log on, look around the graveyard (again, I don't need DOc buffs, or Entertainer buff preperation, which used to take up to 30+ minutes of preperation before even considering leaving the house), and spot one of the NOW PLENTIFUL DRAGON SPAWNS (becuase let me tell you, for almost the first 1 and half years of this game, finding a Dragon spawn was a difficulty in, and of itself). I then, without fear of TEFS, or PvE skill losss, or ruining my NON-ANTI DECAYED SABER, I suander in to the Graveyard to commence killing a Dragon, which goes like this,

1. Eat Foods

2. Armor Break, Power Hit, Head hit, Rinse, Repeat until the Dragon is dead (with the occasional KD on the Dragon, and Heal.

3. go home, sit, logout.


Now, on the off chance a BH should actually even come for me, I see him on Radar, Burst, or Force run into my nearby porta-house, or cloak, logout, come back in an hour. (Because I choose to PvP WHEN I WANT TO, NOT ONE SOME ELSE DICTATES).


I can kill Dragons now on the commercial breaks while watching "The Apprentice". Wow. That's really exciting, huh?


That's right, all the risk, fear, adrenalin, adventure, and downright coolness, has been stripped away from the once exciting pursuit of killing Dragons with a Jedi toon, and that goes, as I said, for just about any other area of the game.


You may my not agree with me, but that would more than likely be becuase you have no personal experience, in playing the previous system.


You may also flame me, and tell me this is a different game now, and that if I don't like it, I should quit, yada, yada, yada.


The point of all this is, some people do remember what the old game was like, and know what it feels like to have someone steal you Ferrari, and replace it with Mazda.


We just sometimes wish we had our old car back, becuase, it was a helluva alot cooler than thie peice of crap we have drive now.


Ok, flame away, but remember, if you do, at least have the muturity to back upany trash talking, with valid, relevant, logical arguments, or don't bother posting, becuase you only insult your own intelligence in so doing.


MTFBWY





I feel the devs have not only taken my Ferrari and gave me a Mazda...but they also forgot to fill up the tank. Now I drive around a second rate car just knowing the first hill I go up I'll probably run out of gas lol.


Ashame my Ferrari is my BH or Swordsman toon


antares_Kauri
Mon Oct 03, 2005 11:45 am
#54


Tiggs wrote:

Artysan wrote:
4. Is it your intention that a Jedi must be placed on the shelf for periods of 3 weeks for every week or so of play?


4. Basically, yes. It's part of the reason Jedi are awarded a second character. We do not expect players to exclusively play their Jedi.



antares



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
MikeHeXt
Mon Oct 03, 2005 11:47 am
#55



Turd_Ferguson523 wrote:


MikeHeXt wrote:
My Jedi is my MAIN CHARACTER. I will not shelve him because you're tired of it.




lol, sad.





How is it sad? My jedi char has always been my main character since before he was a jedi, when he was a swordsman/doc and hologrinder before that.



COL Mike' HeXt-Elder Jedi Master Imperial "Rebel Slayer"

CPT HeXt -- ElderClone Bounty Hunter/Commando "Rebel Jedi Slayer"

Myke' HeXt- ShipwrightMerchant "DWB Fodder"


freedomwarrior
Mon Oct 03, 2005 11:52 am
#56

Ive been a jedi since before patch 9 as well. I very rarely play my jedi anymore. That has nothing to do with the new jedi either. IT does however have everything to do with the way the devs have treated the profession since the cu. Since the cu, I see the jedi as a candyland profession that any one can have with very little work. Dont get me wrong, im happy that jedi has been opened up to more people, but now its become too rapant.


I actually play my armorsmith/merchant 95% of the time now. I have more fun crafting than I do waving a light saber around. Yes in a way, prior to pre 9 I had saber envy, now when I see oneI just get sick to my stomach.





-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

RelixLTD
Mon Oct 03, 2005 12:49 pm
#57

I think if there were more incentive to play the non jedi characters, then players would do that. The problem is the content just doesn't last long enough to maintain interest. So all that's left is what's cool to look at or what's a novelty; and Jedi fills the bill best in both those areas. It's really not the fault of the players. If the game had been managed and engineered with a little bit of discipline from the start, things might be different. The ridiculous part of all this is that it's not even too late.


I'm guessing we had one set of DEV's in Beta, a second set of DEV's at launch, a third set of DEV's at Publish 9, a fouth set of DEV's at ............



WookieOgre
Mon Oct 03, 2005 1:03 pm
#58








Turd_Ferguson523 wrote:


Sorry but you guys can cling to the 'out of date' arguement all you want but its bull. It is another cop out or excuse for you to be able to continue to skirt the rules. Still takes 3 weeks for vis to go away.


Did you not even read what I wrote? Yes it still takes 3 weeks forvisibilty to go away BUT it was CHANGED so on death you are removed from the terms and your visbility is cleared. The statement Tiggs made was in defense of making it so visibility is not lost even on death. As I said it was a BAD system. You can not use the very statement Tiggs used since the system she was defending doesn't EXIST anymore.


I play this way and it still seems to work this way. It is simply because you do not 'want' it to work that way. The rule was set up so that if you did get vis, you have to lay low and let the vis 'cool down'. That is why you were given a second toon for your new main. The 'power' arguement is pointless, power has nothing to do with the current system other than the fact that the majority wanted to skirt the normal system and hence the nerf in power. You want to run around and wear your robes, change them in public, wave your saber and not worry about the terms because 'things have changed'. Then the only ones that you should be pissed at are the ones that got our 'powers' nerfed by doing that. The rules were stated, they were ignored, the overall Jedi 'power' was nerfed. I've spent just as much time unlocking as anyone so that arguement is a farce as well. If you've spent that kind of time, then you should relish what little time you are given to play before you need to lay low.

You make your bed, you lay in it. The situation today is the result of attitudes like most in this thread.





furlock1
Mon Oct 03, 2005 1:05 pm
#59



antares_Kauri wrote:

Tiggs wrote:

Artysan wrote:
4. Is it your intention that a Jedi must be placed on the shelf for periods of 3 weeks for every week or so of play?


4. Basically, yes. It's part of the reason Jedi are awarded a second character. We do not expect players to exclusively play their Jedi.



antares




A broad expectations and lets fit everyone into a box, damn it I would like to play how I want to play so long as it doesn't interfere with other people ability to compete I prefer My Main, she is an extention of me, and I her etc.




Esre Ai-eomo
Imperial Inquisitoria/Hand of the Emperor
Sith

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


Through Knowledge I gain Understanding

Through Understanding I gain Self Mastery

Through that Mastery I gain Honor

In the virtues of Loyalty, Honor and Obeyance

I find my place in the Force, I am one with it.

There can be no Light without Dark,

No Dark without Light,

The Force is in all things and I am within it.
Wasz
Mon Oct 03, 2005 1:09 pm
#60




Wasz Ipo, Jedi, Bustah Boute, Spy, Praise Darkness, Smuggler
Chubbatunde, Trader, Munitions



"I don't have time to bleed", Jesse Ventura, Predator
Turd_Ferguson523
Tue Oct 04, 2005 12:21 am
#61



WookieOgre wrote:


antares_Kauri wrote:

Tiggs wrote:

Artysan wrote:
4. Is it your intention that a Jedi must be placed on the shelf for periods of 3 weeks for every week or so of play?


4. Basically, yes. It's part of the reason Jedi are awarded a second character. We do not expect players to exclusively play their Jedi.



antares


Lets be fair though, that statement is out of context to what we face today. When Tiggs gave this answer Jedi were designed to be more Powerful than non-Jedi.....that's not the design as of today.

The complaint back then was grinding Jedi was just ridiculous. The moment you get on the boards you have to stop playing for 3 weeks because a death at that time did not remove you from the terminals. Bascially people were perma termed, even BH's were saying it was too much. Dying is fine, but that should have removed us. Tiggs was giving that statement because she was trying to defend the worst design of forced PvP in history. There were ways to handle the situation other than making people stop playing the game for 3 weeks when a noob passes by them in the middle of nowhere or a Janta insta spawns by your lair.






Sorry but you guys can cling to the 'out of date' arguement all you want but its bull. It is another cop out or excuse for you to be able to continue to skirt the rules. Still takes 3 weeks for vis to go away. I play this way and it still seems to work this way. It is simply because you do not 'want' it to work that way. The rule was set up so that if you did get vis, you have to lay low and let the vis 'cool down'. That is why you were given a second toon for your new main. The 'power' arguement is pointless, power has nothing to do with the current system other than the fact that the majority wanted to skirt the normal system and hence the nerf in power. You want to run around and wear your robes, change them in public, wave your saber and not worry about the terms because 'things have changed'. Then the only ones that you should be pissed at are the ones that got our 'powers' nerfed by doing that. The rules were stated, they were ignored, the overall Jedi 'power' was nerfed. I've spent just as much time unlocking as anyone so that arguement is a farce as well. If you've spent that kind of time, then you should relish what little time you are given to play before you need to lay low.

You make your bed, you lay in it. The situation today is the result of attitudes like most in this thread.



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

iskareot
Tue Oct 04, 2005 12:24 am
#62






Praastep wrote:


I'm reposting this from another thread, becuase I wanted a few more people to see it, and maybe understand why old Jedi have such an attitude sometimes, and noob Jedi just don't seemhave a clue about the old system, or what they missed out on.


This was in response to post that someone had said, "you aren't supposed to play your Jedi 100% of the time".


The was certainly the case when the game stared, but has drastically changed over time.


Let me elaborate.


I like hunting Dragons, and have done so since almost the very beginning of the game, regardless of what other content may exsist, this is still my passion.


Let me elaborate bby using the following model:


Hunting Dragons with a Jedi toon


Exhibit A: In the first Jedi system, hunting Dragons on a Jedi was EXTREMELY difficult, and risky, if not crazy. There were several factors for this, the least of which was not Perma Death life loss. There was also the fact the with liitle to no melee def, if you got KD, you'd better hope the hell you could actually make yourself stand back up. As I said, it was an intenselt risky pursuit. There was also the fact that at complete template, you were permanently overt, and open to attacks from multiple players at all time. Also, let's not forget Saber TEF even at Novice Padawan (The first of three tiers) that was essentailly the same as being perma overt Rebel.


Exhibit B: Even at patch 9, and the remoavl of Perma Death long before (although there was a nast SKILL BOX LOSS system, that essentially prevented you from playing at all, for days at a time, or risk losing already gained boxes. Perma TEF, And Knight TEF were still active, and multiple BH could pulll YOUR exact mission from the terminal. This was really risky to, as you know, people tend to get pissy in the Graveyard, and if you hurt someone's feeling by outdamaging them, they would either

1. Get thier guild, or some other, to go voert, and come and gank you immediately, to get you out of the Graveyard.

2. Get thier guild BH (or BH buddies), to form a little vigilante posse of up to 5 BH, who also would come and gank you immdeiately.

ALso, Force cost, and Regen was a little different, and you could basically make it throug one Non-Juvi Dragon, and then needed 5-10 minutes to regen (unless you had mediatate and were using the perma meditation bug, which was fixed, so don't harp on that one).


All in all, both cases made the hunting of Dragons with a Jedi toon, pretty damn difficult, if not impossible. The Dragon example could be applied to alost any other situation in the game (DWB, Tusken Bunker, Genosian Cave, Nightsister Central), and IT KEPT JEDI HIDDEN, and as the poster above said, "YOU DIDN'T PLAY IT ALL THE TIME!.


It was alot more like having a Ferrari in the garage, that you would take for a spin occasionally, it wasn't the car you drove to work everyday.


Final Exhibit C: I still hunt Dragons, but it is pretty much like playing my old TKM/COmmando as far as killing Dragons, in other words, Jedi is a mundane, normal profession now. I log on, look around the graveyard (again, I don't need DOc buffs, or Entertainer buff preperation, which used to take up to 30+ minutes of preperation before even considering leaving the house), and spot one of the NOW PLENTIFUL DRAGON SPAWNS (becuase let me tell you, for almost the first 1 and half years of this game, finding a Dragon spawn was a difficulty in, and of itself). I then, without fear of TEFS, or PvE skill losss, or ruining my NON-ANTI DECAYED SABER, I suander in to the Graveyard to commence killing a Dragon, which goes like this,

1. Eat Foods

2. Armor Break, Power Hit, Head hit, Rinse, Repeat until the Dragon is dead (with the occasional KD on the Dragon, and Heal.

3. go home, sit, logout.


Now, on the off chance a BH should actually even come for me, I see him on Radar, Burst, or Force run into my nearby porta-house, or cloak, logout, come back in an hour. (Because I choose to PvP WHEN I WANT TO, NOT ONE SOME ELSE DICTATES).


I can kill Dragons now on the commercial breaks while watching "The Apprentice". Wow. That's really exciting, huh?


That's right, all the risk, fear, adrenalin, adventure, and downright coolness, has been stripped away from the once exciting pursuit of killing Dragons with a Jedi toon, and that goes, as I said, for just about any other area of the game.


You may my not agree with me, but that would more than likely be becuase you have no personal experience, in playing the previous system.


You may also flame me, and tell me this is a different game now, and that if I don't like it, I should quit, yada, yada, yada.


The point of all this is, some people do remember what the old game was like, and know what it feels like to have someone steal you Ferrari, and replace it with Mazda.


We just sometimes wish we had our old car back, becuase, it was a helluva alot cooler than thie peice of crap we have drive now.


Ok, flame away, but remember, if you do, at least have the muturity to back upany trash talking, with valid, relevant, logical arguments, or don't bother posting, becuase you only insult your own intelligence in so doing.


MTFBWY




I could have sworn it was a Dev that actully did say this too, I dont remember who, either Q3PO or TH.. I just do not remember. It had to do with perma death or skill loss (or if you reached your death quota) before loss of skill.




__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
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