Jedi Archive
Thread: Does this make you mad?
IBeDaMaster wrote:
Angamarth wrote:
IBeDaMaster wrote:
I know one of the things that make me insanely angry, are when a jedi starts a spin group, and will not invite a non jedi too their group. These types of jedi wonder why we are the most hated profession, this is one of the reasons. Im just trying to say if you start a group, invite every type of profession, not just your own. Its okay to be proud of being a jedi but when you completely ignore some who wants to grind equally as much as any one else because they dont have a lightsaber, its pretty stupid. /cry how am i going to get my alt full temp so i can resume the jedi grind, lol(so far the best thing ive found to counter this is too dress like my jedi, you know cloak and stuff, lol, seems to work a bit)
Yeah, they're the most hated. Most heard comment in grind groups at MO: "Get a Jedi in the group." Sounds real hated to me. Sounds more like you got mad about something and then decided to state that everyone hated all Jedi because of something you got annoyed about. I've never had any problem getting a character in a grind group at any level on any server.
Dude, a lot of people do hate jedi, they think that we are the ones that ruin the game, and make it unfair to everyone else. And the reason you will see, get a jedi in the group is because of a master defender being able to tank for the group, not because everyone just loves them.
yes we jedi do whine. alot. a whole lot. if its not over no crystal drops (which i hate too) its combat medic mbhs. if its not that its..their armor break. or maura and wierdfart..but those two are legit reasons.
heck i even heard someone say nerf combat medit mbh. no no no. i want them to stay.
but..
mbhs, nerf stasis, nerf cloak, nerf staying afk in our house...yes, so you cant get food, or anything to eat because all bountyhunters know that ALL jedi. ALL of us. EVERY LAST ONE ON EVERY SERVER IN EXISTENCE IN STAR WARS GALAXIES do that to make them mad.
sorry bounty hunters. our world dont revolve around yours. now. some fear you. rightly so if youre a fresh padawan. but i have other things to do. like play the game. and i dont sit in there waiting for you. i do other cool things afk like...EAT, GO TO THE BATHROOM (isnt that a concept eh?), answer the phone..wow..., run an errand (WOW!), chat with guildies (OMG! NO WAY!) or like practice at teh guild hall.
Court-Jester wrote:Ever think that the paranoia of a bh getting in may be what caused some of this mentality?I know I tend to not invite people I don't know unless they're recommended by a close trusted friend and/or an uber noober with cl <30.Besides, why does it bother you guys so much that you'd have to post about it?
Because it is or looks like elitism...
I have helped too many people grind as both Jedi and non-jedi. If a group ever tried to do the Jedi only thing, I would probably do a b**** flip and explain to them how wrong it was.
Also as for the BH thing, don't invite BHs into the group if you are that paranoid. You can see if they are MBH or not, and can usually tell if it is someone that is really wanting to grind or just showing up 'unexpected' and wants in the group. With time you just kind of know these things, and can tell when a BH is trying to get a dirty edge or are really out to work.
((PS SOE - Lucas Arts - are you listening to alll this - see what your grouping idealology is getting you? Further separation and hate in the game.
Simply reinstate a lower mitigated rate of XP reduction, so players can grind what LVLs they want and how. A lvl 80 killing a level 40 should get close to 50% of the XP, not 1 point as it is now.
This is all it would take to fix the biggest problem of CU group goof.
People could once again to CHOOSE how to play and whether to take some lower level creatures for less XP or not. Also larger Groups could get more XP if they want to take on incredibly high level missions.
This is the choice everyone lost in the CU. Period.
Also for God's sake stop listening to the EQII people. This is NOT EQII nor was every supposed to be. Look at the proposed Ranger revamp - it is almost idential to the same skills in EQII, could you maybe be a bit more original in the ideas here, or just turn off the servers and give us a toon on EQII so we can cancel our accounts and move to Wow. *sigh))
so much hate.....so much hate
Think it through.....Did it ever dawn on you that jedi can store 4.5million XP and non jedi can only store 1.2million? Kthxbye /kiss
Gambunta wrote:
I for one have hosted jedi only groups- this has been just so that all levels of jedi can grind, I never refuse low level jedi. But I host regular once to but I have noticed that u need the core of the group to be jedi or melee for an area group is 2 work. I mean 1 jedi tank and 7 Area attacking Rifle/pistol men would only make it so that all the ranged got the aggro and run like pansies, I have seen this one time 2 many. 6 jedi in a group 1 doc and 1 rifleman, the jedi tank and do a great job at it the healer stay with the Jedi and heal them, but then u see a bunch of pickets run the other way 2 the rifleman who is standing 50m away. Hence the Rifleman die, the healer get hated because u couldn't keep the ranged alive. i'm not saying this is all ranged once, some fire on volley wait a little fire another one so they never pull the aggro as they make it so that they dont out damage the jedi.
but I have no problems with making groups that consists of a jedi core and the rest melee and maybe healers. as they tend to work out the best.
but the 8 jedi group is probably the best way to go as no one aggro's when ppl have downtime, the jedi help each other, u can almost always get taught so no ppl leaving to go and train (except maybe for the poor powers ppl) so I must say, dont hate Jedi only groups as they are good in one way, but i agree with that if u cant fill a spot with a Jedi, make sure to let someone else in, an empty spot is nothing groups want.
Ok, I have been the MD or even TKM/Doc in spin groups like you describe. But it is just this simple, if you have several ranged people that can pull agro, teach them how to get out of the 'hate' and agro, and also help them. I few lightsaber throws and having them run the mob to the lair is enough to get the hate off them. You could even have a person in the group setup to assist them when agro runs to them. Also move your spin location and have them come into closer range, so you are clipping the lair and also hitting where they stand. There are so many ways around this stuff.
I have also ground professions like Pistoleer in a group, and even if I do pull agro and the people I'm with don't know how to assist, I glady take a momentary dirt nap. In groups like this, get someone with the ability to Revive - then ranged still get the XP and don't have to run around worrying about dying or incapping.
Second to this, have you ran a Jedi group with a MPowers Jedi, it is the SAME THING as a having a ranged grinder. They WILL do more damage to a group than any Saber, and pull a certain level of the agro. No matter what, and not all MPowers have much defense, especially starting out. Even take a newbie off the trials with area lighting 1, they can usually hit hard enough to pull agro.
Basically just think, these are not problems that you can't work around. For example, let the spinner do 2 or 3 good area attacks to get the hate established firmly on them before others attack, and communicate with the group.
There is no reason for JEDI only - ever. Unless you really do think you are special, and guess what, you AREN'T.
Maxil wrote:
well how about this, I was joining a mixed group, but they were screening the jedi's DPS.. I was denied because my sabers DPS wasn't high enough. O.o
What server you on?
Digitalalchemyzt wrote:
yes we jedi do whine. alot. a whole lot. if its not over no crystal drops (which i hate too) its combat medic mbhs. if its not that its..their armor break. or maura and wierdfart..but those two are legit reasons.
heck i even heard someone say nerf combat medit mbh. no no no. i want them to stay.
but..
mbhs, nerf stasis, nerf cloak, nerf staying afk in our house...yes, so you cant get food, or anything to eat because all bountyhunters know that ALL jedi. ALL of us. EVERY LAST ONE ON EVERY SERVER IN EXISTENCE IN STAR WARS GALAXIES do that to make them mad.
sorry bounty hunters. our world dont revolve around yours. now. some fear you. rightly so if youre a fresh padawan. but i have other things to do. like play the game. and i dont sit in there waiting for you. i do other cool things afk like...EAT, GO TO THE BATHROOM (isnt that a concept eh?), answer the phone..wow..., run an errand (WOW!), chat with guildies (OMG! NO WAY!) or like practice at teh guild hall.
we should complain about pearl and crystal drops, the fact that healer barely works, the non working resist line in enhancer, the fact that you cant chose FR1 over FR3, bugged saber tapes and speed, the fact that with over 300 accuracy i still miss every other attack, the fact that without Aura a full template can be hit for over 1000 damage pr hit, the fact that we dont really have the opertunity to have diverse templates because some things are "musts" to survive bh encounters and so on.
We should whine to have our proffession fixed rather than others nerfed, jedi were never tested properly during the CU beta, alot of our skills are redundant, state heals, bleed heals, resist states, powers is not viable in jedi vs jedi for the most part, there is no real benefit to m.sabers over 0-4-0-4, there is no benefit for m.enhancer over 3-4-0-2.
Channel is a must unless you run with alot of other jedi to avoid a 20 minute downtime after every fight,
force speed is a must for any powers jedi because of whind ups on the only damage attack
Healing is a must even with stims due to jedi with aura and forcearmor getting hit for over 900 a hit by melee
and so on, what we need to "whine" about is to have the "base effectivness" of a jedi in combat increased to a point where template is a choice and not "whatever i can get after i get the must skills". for instance the inplementation of a "initiate" tree to jedi before the other 5 tree's are added where you get certain skills like :
FR1
Saberhit and strike, basic armor break, basic body hit, leghit and headhit
Certain amounts of defences like +40 inate armor total, 100 melee and ranged def and basic aura
meditate and channel, and have imp channel and meditate in the synergy tree
have teh basic force lightning and force KD
that way every jedi get the base skills and can chose templates more freely, also flipping the trees to 1-2-4-6-8 and 8 for master rather than 8-8-6-4-2-1 would let people get more bang for leftover sp.
Maxil wrote:
heh yeah.. or even though we have a medic/cm, they expect me to heal them.. normally cause I do it before the Cm/medic does, but it doesnt' catch on to them when my mind is next to nil, and they know I'm a force armor user, that I may need that mind to channel and heal myself as well since I tend to get aggro from that healing and it makes me a FA tank (and yes, you can tank with force armor, you just must be very very carefull, we have the same innate armor as a MDEF but no AI)
Ok, you don't have ANY innate armor unless you picked it up in defender. FA has a level of resist, but it works different that innate. I can't remember the number, but FA is like 6500 resist and MD innate is 7000 resist.
Also the AI in MDEF - worthless - pure worthless... Had it for a long time, and since nerf used it only a few times, and usually died because of it. I would glady give it up for a real Master Box skill.
DianaPrince wrote:
Maxil wrote:
heh yeah.. or even though we have a medic/cm, they expect me to heal them.. normally cause I do it before the Cm/medic does, but it doesnt' catch on to them when my mind is next to nil, and they know I'm a force armor user, that I may need that mind to channel and heal myself as well since I tend to get aggro from that healing and it makes me a FA tank (and yes, you can tank with force armor, you just must be very very carefull, we have the same innate armor as a MDEF but no AI)
Ok, you don't have ANY innate armor unless you picked it up in defender. FA has a level of resist, but it works different that innate. I can't remember the number, but FA is like 6500 resist and MD innate is 7000 resist.
Also the AI in MDEF - worthless - pure worthless... Had it for a long time, and since nerf used it only a few times, and usually died because of it. I would glady give it up for a real Master Box skill.
you get 2000 inate jedi armor from the initiate box, force armor was changed from 45% protection to be equal to 4000 inate jedi armor.