Jedi Archive

Thread: Since Cloak will be useless now Baciacca...

Sidalo
Sun Sep 18, 2005 12:02 am
#53

OMG the sky is falling.


Oh my precious cloak, oh no.



It is still useful. Just not the super better than everythng else skill it was.


If you can still ForceRun while cloaked the oh well





Sidalo Yalew - Sith Apprentice
Renamed - Master Merchant

All Accounts Cancelled by NGE
LuccaShiNaru
Sun Sep 18, 2005 12:07 am
#54

Giving cloak a snare would be stupid to me. If they wanna nerf it, do it in a way that everyone can cope with it. For instance, make it a 1k Force cost to begin with ,then it drains 250 fc per minute. An attacking or doing anything to interact with anything other than yourself would reveal you. which means, you could heal yourself, but if you did like force heal on another player, it would reveal you. It would be just like the Sneak abilities in EQ2. Now seeing as how most the original SWG team is gone an EQ team came an nerfed the game in a few ways, im sure they wouldnt have a problem with this. an yes, Alot of the SWG team is now EQ'ers.


The original drain that the more people you were around, the more it drains could still be in effect. That only makes sense, it should be harder to invade 50 people's mind an trick them into not seeing you, instead of tricking 1 person into not seeing you.



Just my few pennies


And who else thinks that a master ability such as Choke should do alittle bit more damage????



Lucca Shi'Naru
(gnnnndnnnng):ggggggggggggggggggggggg)
×× Dark Side AdeptsØØ
"Learn to use the Dark side of the force....and you shall become more powerful than you can possibly imagine!"
EvilAztec
Sun Sep 18, 2005 12:20 am
#55


Do you even know what you're talking about. I really doubt it. I don't fight BH, I don't care about them or their mission or that I'm "their content" because if this goes through, this piece of content will be in the lower levels of several houses on a moving macro (so they can't tell I'm AFK)just to irritate them and take up his time (since I'm paying for the account I'm going to use it, not just the alt).


Yep let's make Jedi a starting profession, no arguments, go ahead, it's no more powerful, heck I'd probably get a BOOST in power. Seeing as my MBH/MRM/Pist is capable of dishing and taking more damage than my Full-Temp Jedi. My Jedi hits the average cl85 creature for ~300 pts on the default ~1000 on power attack, my MBH hits for ~500 default and ~1650 for critical.


I guess I am really a balanced character at MLS!






LagSolo wrote:


You would probably be suprised at how poewerful you actually are if you were to stop running and cloaking and standing your ground and fighting.


Having cloak in a game where the devs want you to be hunted and risk losing xp and whatnot is sort of counter productive........why not just take away all the power of jedi and really balance it out and make it a starting profession.



There are no risks involved with Jedi anymore.........might as well balance the power out in accordance with the limited risk factor.



I would love for my Jedi to be all powerful.....but with all the cries and whines about nerfing other professions because some players cant handle it, how do you expect us to remain powerful?



What are you willing to trade for the nerf of other professions?....Nothing?...figures.













Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
EvilAztec
Sun Sep 18, 2005 12:28 am
#56

When you fell out of that tree, you hit every branch on the way down, didn't you?


I can't escape if they can follow me around until I've got no force JUNIOR.





Divine-Shadow wrote:



I'm not even going to read past your first sentence, If your cloaked you shouldnt be able to be attacked, therefore you have escaped, Now go cry about the area attacks and follow, thanks and bye.









Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
Phenix1050
Sun Sep 18, 2005 12:40 am
#57

Devine and Evil Chill.


Evil, what devine is saying is that the real issue here isn't the changes (the root and inability to heal). These things are in balance IF (and that's the big if) the issues with being able to be attacked in an AoE attack or the ability to type command to /follow the Jedi get fixed first. If those things aren't fixed, then these changes will make it much harder. If, however, those issues are addressed as well, this change will be better for the game.


flame-fests are not needed.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
SikrouDeco
Sun Sep 18, 2005 12:44 am
#58

It's simple, SOE won't stand up to punks, griefers, etc.. So they nerf it for all. And they wonder why people are quitting left and right.







________StarWars Galaxies _______
ELDER JEDI MASTER

(gnnnnnnnnnnnn@9X(ggggggggggggggggggg)
Join LSI, come to the Light Side..
EvilAztec
Sun Sep 18, 2005 6:46 am
#59

All they had to do to fix what you have a problem with (and I didn't agree with either) was:


1) To make interaction with a world object (i.e. opening a lootbox) break cloak.

2) Fix the dang bug that let aggro get on cloakers in the first place!




-zoe- wrote:





EvilAztec wrote:







Helios had this to say:



6. You are afflicted with a movement snare when you are stealthy (rooted when just camouflaged)






This is the best thing to happen, this will stop cloakers being able to aggro massive amounts of spawn and tun around places like the DWB runing others gameplay while taking little to no damage , with new system in place cloakers will have to uncloak or run out of force due to the fact they can not outrun the spawn anymore. The way it stands now like all you need is like 1 cloaker and 2 other people to do the DWB due to peeople abusing cloak, also a snare while cloaked will help avoid people using it to gank in pvp.


Dont blame soe for changing it blame the people the abused it.









Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
Drazharr
Mon Sep 19, 2005 9:33 am
#60

The cloaksnare is gonna be just as bad as the Avoid Incap snare. And here's the link:


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1216782


So, for all those basing their arguments on the premise that the cloak nerf cannot be as bad as the Avoid Incap nerf, sorry.


This will make cloak useless, folks. Case closed - unless the devs change their minds.




"The Unknown Jedi" - SWG Player Since June 23, 2003
karther77
Mon Sep 19, 2005 11:10 am
#61






Calel_Haven wrote:

Actually I can live with the Heal thing.


If they want to make it so cloak is an escape tool then you shouldnt be able to channel while cloaked either, but the snare?


So if I am snared, what do I need cloak for? Basically already I am thinking how would I escape?


I would need to root BH FR2 to a safe distance, /cloak which will prevent BH from attacking me. He wont be able to area me becuase I'll run to a spot with little or no agro. But all he needs to do is /follow Jedi and simply run the Force bar down.


I agree with all the other tings becuase I only use cloak as an escape tool, but I do NOT agree with the snare for Jedi.









Well actually if hes rooted and you get what 20 sec for this or stasis which is 40 then its plenty of time to move off first with burt run then cloak thencontinue moving off and at this distacne the BH cannot use /follow it does have a distance range itself..also so even without stasis you could root move off cloak and he wouldnt be able to fin you at least for a bit..would still give you chance to leave..


Dont get me wrong Im for cloak and I hate the change..


Nuff Said..






Dark Bored... to death with this game..!
Diet Coke " NOT " / PLAIN VANILLA MORE LIKE

Blixx'Rey umm Jedi? I think. Village Completed was waiting for the old Fart when a Tornado took me away like Toto to this wonderland we now call Star..umm something or other...that thing far far FARRRR away...Now FORCED to respec and receive shame for something I did not cause. And waiting to loot the magic ruby red slippers to take me home. Meanwhile playing KidTendo intill something better comes along...Maybe another Tornado Ya thats it....Sheeeshhh
Titles above your head are Just plain stupid.
Drazharr
Tue Sep 20, 2005 12:28 am
#62






karther77 wrote:





Calel_Haven wrote:

Actually I can live with the Heal thing.


If they want to make it so cloak is an escape tool then you shouldnt be able to channel while cloaked either, but the snare?


So if I am snared, what do I need cloak for? Basically already I am thinking how would I escape?


I would need to root BH FR2 to a safe distance, /cloak which will prevent BH from attacking me. He wont be able to area me becuase I'll run to a spot with little or no agro. But all he needs to do is /follow Jedi and simply run the Force bar down.


I agree with all the other tings becuase I only use cloak as an escape tool, but I do NOT agree with the snare for Jedi.









Well actually if hes rooted and you get what 20 sec for this or stasis which is 40 then its plenty of time to move off first with burt run then cloak thencontinue moving off and at this distacne the BH cannot use /follow it does have a distance range itself..also so even without stasis you could root move off cloak and he wouldnt be able to fin you at least for a bit..would still give you chance to leave..


Dont get me wrong Im for cloak and I hate the change..


Nuff Said..







What if you don't have Force Run or Stasis?




"The Unknown Jedi" - SWG Player Since June 23, 2003
dfetch
Tue Sep 20, 2005 12:44 am
#63

The snare issue seems big.


Cloak should be an escape/hide move. So snaring it kinda stinks.


I agree that initiating combat should break cloak, butI'm a little on the fence about healing breaking cloak. Healing someone else should, but healing yourself shouldn't. Does it apply to stim usage as well?


They shouldn'tsnare cloak.
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