Jedi Archive

Thread: Cloak Nerf: A Snare is not needed and is UNACEPTABLE. Bac, please step up about his.

MX13
Mon Sep 19, 2005 3:36 pm
#53






Drazharr wrote:





ChefRubio wrote:
Or maybe the origional poster can read how cloak was intended to be used. If its intended to be a first hit move, not a getaway move, then a snare shouldnt be a problem.






Yes it will be a problem.


Imagine you are cloaked and "crawling" toward your target to use your much vaunted "alpha strike" By the time you get there, you have agrroed all the NPCs in the area and your prey know you are coming. And you probably have used a third or so of your force.


What good is this alpha or first strike attack if your attacker knows you are there seconds before you decloak due to the NPC aggro? And what good is that first strike when you are so force depleted as a result of moving like Yertle The Turtle?


The Avoid Incap nerf was bad and this one is worse. Especially for Powers and Enhancer templates. Defenders, though, should be able to continue to use cloak without a big problem since Force use is not as big an issue and because they can defend themselves when coming out of cloak so much better.







EXACTLY!


Adding a Snare makes it useless. If you don't want it to be an escape, change the range to 45m. Then it can be used as an Alpha Stike and not as an escape.





I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
MX13
Mon Sep 19, 2005 3:41 pm
#54






sessions2004 wrote:

why use token ? in AOE groups you gain like 4mil xp aday... not worthy to use token tbh...




Because I have a Job and a life outside of SWG and DO NOT have time to kill 15k+ Bols... I don't play this game to grind.


Oh, and my Fiancee WILL leave me if I regrind my Jedi template... a column, maybe, but not a template...


Message Edited by MX13 on 09-19-2005 03:43 PM



I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
abbink
Tue Sep 20, 2005 12:02 am
#55



RosaShyanne wrote:
In regards to the snare.... I think it makes sense. To be completely undetectable, you don't need to just be invisible, you need to not make a sound as well. Common sense would have full movement making sounds as you run through things. Would you be happier if they forced you into walking speeds, rather than a snare at running speeds?
A best practice solution IMO is to not implement a snare, but give anyone moving past normal walking speeds to have an automatic 50% chance of uncloaking. Then there is no snare, but at the same time, you are forced to act in a stealthy manner to stay hidden.

Message Edited by RosaShyanne on 09-19-2005 11:56 AM





that aint a bad idea at all. It goes hand in hand with most games that involve stealth. You can still move but very slowly and quietly. The faster you move the more likely you are going to be detected. Just like obi-wan in episode 4. He wasnt running around the death star. He was using his mind trick to mask his presence while slowly sneaking around. Of course Darth Vader was able to sense his presence and finally discover him though. So perhaps while moving around jedi you will be able to more easily be detected then moving around any other profession.






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


DarthPolecat
Tue Sep 20, 2005 12:02 am
#56






ChefRubio wrote:


You used to get points based off of the damage you did.


but if you are doing area attacks and taking 10% off 10 jedi thats quite a bit of FRS now isnt it.







I agree 100%, people are just not willing to wait until the frs returns to see how it works, once we see how it works then there may be issues but for now there isnt.



Gunner-excel
New Republic Order(NRO)
Corbantis
I Support Democracy, you can to-Slay an Imp Today
(gnn[[[[[[[[[[nnnnWX9gggggggggggggggggggggggg)

To all my Brothers-In-Arms overseas.... GOD BLESS YOU, COME HOME SAFE!


ChefRubio
Tue Sep 20, 2005 12:06 am
#57






triplejacko wrote:
ALl nerf's seem unnecessary if it's your skill getting hit with the bat.


The thing is, you should be less egocentric and realize it's unbalanced and people abuse the skill too much.

Too bad, maybe if people didn't ruin it...





Remember. I played jedi when we had 85% shot block.


The new master lightsaber was a major nerf compared to oldschool lightsabers.


Instead of whining, I learned how to go on and still do good with the new skills given to me.


I agree with you. people should just learn to play their skills right.


Message Edited by ChefRubio on 09-19-2005 03:07 PM



Priest |Aenemia
~Jedi Elder~
|||FEDS|||
One of the few, the proud, the pre patch 9.
Caino
Tue Sep 20, 2005 12:09 am
#58







ChefRubio wrote:


You used to get points based off of the damage you did.


but if you are doing area attacks and taking 10% off 10 jedi thats quite a bit of FRS now isnt it.








Have you ever heard about "force feedback"? it would be really funny to make area attacks....

Btw, our damage is ridicolous, we have too many counters. force wielders always rely on drain, sap or their saber ( if MLS MP ) to kill anyone....just the power tree has the lowest dps of the game.

Again,just pretending u are right......so i have to wait for 10 enemy jedi to get out and fight?



" Are you threatening me, Master Developer? "
DarthPolecat
Tue Sep 20, 2005 12:10 am
#59

hehe i love your sig


" Are you threatening me, Master Developer? "





Gunner-excel
New Republic Order(NRO)
Corbantis
I Support Democracy, you can to-Slay an Imp Today
(gnn[[[[[[[[[[nnnnWX9gggggggggggggggggggggggg)

To all my Brothers-In-Arms overseas.... GOD BLESS YOU, COME HOME SAFE!


ChefRubio
Tue Sep 20, 2005 12:12 am
#60






Caino wrote:







ChefRubio wrote:


You used to get points based off of the damage you did.


but if you are doing area attacks and taking 10% off 10 jedi thats quite a bit of FRS now isnt it.








Have you ever heard about "force feedback"? it would be really funny to make area attacks....

Btw, our damage is ridicolous, we have too many counters. force wielders always rely on drain, sap or their saber ( if MLS MP ) to kill anyone....just the power tree has the lowest dps of the game.

Again,just pretending u are right......so i have to wait for 10 enemy jedi to get out and fight?





Did you know powers isnt supposed to be a damageclass soley by itself? Its meant to enhance the dps of the lightsaber weilder... not outdamage the lightsaber weilder








Priest |Aenemia
~Jedi Elder~
|||FEDS|||
One of the few, the proud, the pre patch 9.
Caino
Tue Sep 20, 2005 12:12 am
#61

eheheh it has been a nice suggestion


It fits perfectly with these days nerfs





" Are you threatening me, Master Developer? "
iijin
Tue Sep 20, 2005 12:20 am
#62

wow....never thought I would agree with Jedi....they ought to leave you guys alone now....Jedi is pretty much 1 : 1 vs elites now...with the exeption of Pre-CU Jedi with uber sabers...



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
Caino
Tue Sep 20, 2005 12:21 am
#63






ChefRubio wrote:





Caino wrote:





Have you ever heard about "force feedback"? it would be really funny to make area attacks....

Btw, our damage is ridicolous, we have too many counters. force wielders always rely on drain, sap or their saber ( if MLS MP ) to kill anyone....just the power tree has the lowest dps of the game.

Again,just pretending u are right......so i have to wait for 10 enemy jedi to get out and fight?





Did you know powers isnt supposed to be a damageclass soley by itself? Its meant to enhance the dps of the lightsaber weilder... not outdamage the lightsaber weilder





if we have to compare with other jedi ( that is what frs is made for ) then we have to be able to deal with MLS. that does NOT mean that we have to be able to outdamage them, but to kill them if we can fight well. right now, there is no chance for a MP who is not MLS too to kill a MDEF or a MLS or a MEHN ( Any kind of jedi).


At least we were able to avoid them, but what when we won't be able to do it anymore and we won't be able to get into a city without getting killed the day FRS will be active?


Saying that this nerf is justyfied by ppl using cloak to loot is stupid.Just make looting impossible when cloaked and it is fixed.It is not difficult to do it.


Anyway,don't u think it is stupid to put an alpha strike skill in a NO damage dealer profession?this is not a matter of learning how to use ur skill. It is logic. And the fact that u have no more useful skills to use.





" Are you threatening me, Master Developer? "
DarthPolecat
Tue Sep 20, 2005 12:23 am
#64

I will the agree the snare is to much, heck the reason i droped master defender is because the snare made AI useless.



Gunner-excel
New Republic Order(NRO)
Corbantis
I Support Democracy, you can to-Slay an Imp Today
(gnn[[[[[[[[[[nnnnWX9gggggggggggggggggggggggg)

To all my Brothers-In-Arms overseas.... GOD BLESS YOU, COME HOME SAFE!


sessions2004
Tue Sep 20, 2005 12:24 am
#65






DarthPolecat wrote:
I will the agree the snare is to much, heck the reason i droped master defender is because the snare made AI useless.





hf dropping powers
Page 5 of 6