Jedi Archive
Thread: Enhancer/Powers abilities on TC
iosskman wrote:
ud drop the agro if u werent grouped and hed be near by and pick it up.
not too many reds in common areas though, take a while to run into one from any starport....
I don't understand WHY they did this?????
So we could not tank???
What else is a defender supposed to do?
Instead of a report...which is nice enough....could you explain why this AI thing happened?
I am trying to understand what they want a Jedi to be.
I cannot figure it out....at all....based on the actions, and inaction of the developers.
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when i met the developers at the anaheim fan fest it became clear to me why these things are happening. a guy named thomas, also known as blixtev, is the main developer for jedi. he himselfclaimed that his personal toon is a bounty hunter. hevoiced contempt for the jedi players who soloed necrosis soon after the kashyyyk expansion release. i believethat many devs see their jobsas a competition betweenthemselves and the players.they readthe forums and see all the smack talk going on and take it personally. their pride is harmed when jedi brag about being awesome and uber. they think that they are the authorities that need to enforce that we don't get out of hand or have too much fun. they look down on players and dislike them because most of their interaction with players is on this forum when players are complaining. it's impossible to not be offended when you try to do a job and thousands of faceless players are criticizing everything you do saying you suck. that is why their focus is on reducing abilities for balance instead of increasing complementary abilities for fun. instead of giving non jedi more uber skills to compensate for jedi abilities like force run and cloak and avoid incap, they dumb down the jedi abilities until they are no longer fun. the current development team needs a complete and total overhaul. it is very depressing to come to this forum and constantly see nothing but complaints about the game. when the forums reach the condition that they have been in for the past half year, it is clear that it is not because every player is a whiny child... it's because the developers are failing.
Its kinda weird atm. From what I have seen it will cause combat to break but it can be resumed immediatly. Still no damage is taken for 30 seconds and at 1000FC with a Snare.
Ghert wrote:
Baciacca wrote:
Testing done against a Lvl 78 single silver elite
Force Defender:
Avoid Incapacitation-
- When grouped and AI is turned on, agro on the defender shifts to anyother group member.
- When ungrouped and AI is turned on, agro will not shift away but he will not attack either. Combat will break, but NPC will act as if he still has agro on you, also his regen will go through the roof like when on -retreat-.
How will AI work in pvp?
Will it be as effective as feign death?
Or will it be feign death with a timer and cost 1000 force?
ghettochilde wrote:
Ok, I knew about the Resists not working (or at least, not in any practical sense). But has Force Shield always been broken, or is this new?
MsNiL wrote:
I am telling you that there wont be any BH/MCM's after ToOW go live.
hockeyguy586 wrote:
This will be BH/CM weakness.
I remember a Correspondent posting numbers as high as 20% action on one of the heals. Ill see if I can find the post or just go test it again myself.
KRAKEN666 wrote:
dont let the 20 percent action costs fool you.. i went to the test center and tried to kill my action bar by healing...they turned up the action cost regen rates....15% loss on the bar but got it back faster than currently in game. took 6 seconds to get back 15% in test center, in game takes 10 seconds to get back 3%. its a token post to appease some of the complaints and soe should be ashamed for not posting the whole truth about this. Guys, dont trust them. they are doing their best to keep our money but kill our skills.
I have learnt not to use the words SOE and Trust in the same sentence. Don'tyou all remember that Jedi were balanced for the CU in Patch 9 and 10, and would not require any changes after CU went live??
Yeobot wrote:
I think it's obvious why they nerfed AI, first, they figure jedi are getting xp way too fast using master def tanks, so they nerf the ability cause occassionally in groups i am in the mdef has to use it, especially with level 82 pickets. Get rid of the mdef ability and now spin groups will go away. Is there really any other explanation? They can't make the animals stronger as that would mess up other profs, they can't mess around with code in combat, so they pick the easy target for their shortcoming in the first place, which is to nerf AI, plane and simple.
It's a bandaid solution to a festering wound within the game itself, which is that people grind cause they can't really have fun as a jedi until they are master, cause if they do try to have fun, a BH will kill them (cause jedi are someone's content) and then they are back at step one, so it's better to grind - i don't know of one jedi who does grind in spin groups as soon as they can, and i know about 20 ormore on my server. Major flaws lead lead to whimpy solutions and cheap stupid fixes.
just a heads up, I can tank a full spin group and I wasn't mdef.... If this is the case uh oh all the way around..........
- When grouped and AI is turned on, agro on the defender shifts to anyother group member.
- When ungrouped and AI is turned on, agro will not shift away but he will not attack either. Combat will break, but NPC will act as if he still has agro on you, also his regen will go through the roof like when on -retreat-.
Ok now its usless any chance of getting the snare taken off so it 'CAN' be used as an escape move pve.
as its intended 'fight to the last' is now not going to function and its counterd pvp with ease the snare is not nessercary in the slightest and will at least give mas defenders a skill they can use rather than a non functioning waste of force.
Were getting the shaft here Bac with the complete nullification of a master skill if its that big a deal it should be removed and replaced with a 'pve freindly' skill that has a point/function
Wht not just admit that AI is a skill that is not wanted in game by a crappy dev team that cant handle it and work ongettinga replacement not this JOKE of an apparent master box skill.
It will at least give the chance of u breaking agro then legging it rather than having a pve beast/npc biting/shooting u in the back as u 'Retreat' lol
it would give it a USE at least
not a great one i know
but its something at least