Jedi Archive

Thread: Enhancer/Powers abilities on TC

hockeyguy586
Thu Oct 13, 2005 5:51 pm
#40






MsNiL wrote:




Taqwus wrote:
With force heal and 9% and Infusion at 12% jedi will now be as week as a novice
how do these stack up with compareable talents from combat medics and doctors in terms of cost





Bactashot: 11m, A4% M10%, 6 sec cooldown
Bactajab: 11m, A2% M5%, 6 sec cooldown
Bactatoss: 35m, A6% M10%, 17 sec cooldown
Bactainfusion: 11m, A9% M15%, HoT each 5 sec x8 times (45 sec)
Bactaspray: 15m, A8% M12%, 18 sec cooldown


This is from live.






This will be BH/CM weakness.






"The intelligent man wins his battles with pointed words.
I'm sorry, I meant sticks. Pointed sticks."
-Homer Simpson
=======xgggggggggggggggggggggggg)
Aikon Halcyon
Elder Jedi Master

MsNiL
Thu Oct 13, 2005 5:55 pm
#41





hockeyguy586 wrote:
This will be BH/CM weakness.


I am telling you that there wont be any BH/MCM's after ToOW go live.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
hockeyguy586
Thu Oct 13, 2005 5:57 pm
#42

Well, not just BH/CM. But just about every BH that hunts JediI meant.





"The intelligent man wins his battles with pointed words.
I'm sorry, I meant sticks. Pointed sticks."
-Homer Simpson
=======xgggggggggggggggggggggggg)
Aikon Halcyon
Elder Jedi Master

DaNumpty
Thu Oct 13, 2005 6:19 pm
#43

Im trying to understand how adding even more action costs does anything for balance. As it is opposing players can use very good p/u's and produce specials with little or no drain. Sure they get hit too, but we dont have anything other then food and spice for our action.

Combat is already a slow dance, now its about to become even slower and that much more boring. My pleasure for the game is on the decrease.


On another topic, the alleged "rich rewards" have been posted and they are a joke. Im just wondering if the DEV team is as out of touch with the needs of this game as they appear to be.



When I die I want to go like my Grandfather, quiet and peacefully in my sleep. Not like the passengers, screaming and yelling in his car!

Danumptys vendors are located at the City of Wolves Naboo -481 2352 GWIS PA Hall . There you will find Vehicles, Loot, Artisan and Architect Supplies.
hyojuni
Thu Oct 13, 2005 6:19 pm
#44

...... I am speechless
Ewockman
Thu Oct 13, 2005 6:26 pm
#45






Baciacca wrote:

Testing done against a Lvl 78 single silver elite


Force Enhancer:


Force Shield- This ability does NOT work against NPCs that use Powers against a player.

Force Feedback- This ability does work against NPCs that use Powers. Damage was reflected against them. (314 damage done to me, 314 damage reflected at NPC)

Force Absorb- This ability does work against NPCs that use Powers. Force was absorbed in to my force bar each attack when force powers were used. (32 per attack)

Force Resists- These abilities do NOT work to protect us still. Still get Dotted by CMs on first throw. Stun, Blind, Dizzy all land on first strike. (Tested with PC not a NPC)


Force Powers:


Force Cloak- Snare not yet applied to it. CM abilities still can be done to Cloaked Jedi. /Exam, /Follow, and emotes still work as well.

Force Breach- This abilitydoes remove NPC Force abilities such as Aura and Speed.


Force Defender:


Avoid Incapacitation-


  • When grouped and AI is turned on, agro on the defender shifts to anyother group member.

  • When ungrouped and AI is turned on, agro will not shift away but he will not attack either. Combat will break, but NPC will act as if he still has agro on you, also his regen will go through the roof like when on -retreat-.




If I ever met a dev that'd be his last day on this earth...seriously can we pull our heads out of our rear-ends and do something good for powers...you know just this once?




Ewockman Elder Jedi
Cloakentuna Elder Bounty Hunter
Ewock-Incarnate Unimportant Smuggler
You cannot learn how to live until you have learned how to die.
Killin is my business, and business is good.

masteroftheblade
Thu Oct 13, 2005 6:32 pm
#46

Guys your pretty much waisting your breath, the devs are not listening, the first page of the beta boards is over half about jedi and getting no answers from devs, iver 90 percent of the jedi on beta are non jedi on live, these people havent even thebasic knowledge of our skills or much less how to use them. So were guaranteed to not get a good shake bug report wise. The consinsus there is that you shoudlnt test jedi, your there to test teh quests, but the people that are saying this are the ones that are testing the beta in there own profs or they already have been able to create a jedi there as in Zina, totally bashing anything anyone says aboutwanting a jedi on the beta by the way.. Also there has been another cloak found same stats as the one posted but in black, and ofcourse its non wearable to wookies as is 100 percent ofALL the loot rewards.


The quests are one time do able and the loot is 90 percent no drop, so you have a choise to put it in the house or carry it in your inventory since you cant put it in backpacks. The result of quests are idiotic, spend 2 hours or doing an avatar like situation to get a composite helm, no specials no special stats no special graphics. Pretty much this expansion as a whole is useless. The drink they introduced to counter teh electro lite drain has been tested with resource deed supplies to amout to 1 minute duration with 0 speed bonus thats at a 17 fill also. Being that cm snare can be spammed till lands and has a 2 minute duration at master, its useless. Anyway I really dont care if they ban me from beta, so ask any qeustions you want pm or posts and ill try to answer as good as possible.


ViciousTongue
Thu Oct 13, 2005 6:32 pm
#47



hockeyguy586 wrote:


MsNiL wrote:

Taqwus wrote:
With force heal and 9% and Infusion at 12% jedi will now be as week as a novice
how do these stack up with compareable talents from combat medics and doctors in terms of cost


Bactashot: 11m, A4% M10%, 6 sec cooldown
Bactajab: 11m, A2% M5%, 6 sec cooldown
Bactatoss: 35m, A6% M10%, 17 sec cooldown
Bactainfusion: 11m, A9% M15%, HoT each 5 sec x8 times (45 sec)
Bactaspray: 15m, A8% M12%, 18 sec cooldown

This is from live.



This will be BH/CM weakness.






The Combat Medic Snare lasts for 2 minutes. What on earth would they need to heal when they're 60 or even 80 meters away?



---------------------------------------------------
Aakorrh: Dark Jedi and all around bad guy.

Created: November 11th, 2004

Mastered: Bounty Hunting, Creature Handling, Scouting, Carbines, Rifles, Pistoleer, Smuggling, Brawler, Tailoring, Imperial Navy Piloting, Enhanced Reflexes, Force Powers, Force Enhancement.
Skwall
Thu Oct 13, 2005 6:35 pm
#48

ROFL.


Be prepared to see the last few Master Defender's exploiting w/ those given "fixes", its only a matter of time.....



011010001010000010011001
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110011010010001111101010
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:Skwall|Blight:
Crimson
Kn|ghts


Drazharr
Thu Oct 13, 2005 6:49 pm
#49






Skwall wrote:

ROFL.


Be prepared to see the last few Master Defender's exploiting w/ those given "fixes", its only a matter of time.....






I think I see what you see - maybe.


Let's say you are being chased in PvP or by a BH. You run into a bunch of red NPCs or critters, use AI, and watch and laugh, unbothered, as they tear into your attacker.


Is this your unspoken logic here?



"The Unknown Jedi" - SWG Player Since June 23, 2003
Skwall
Thu Oct 13, 2005 7:08 pm
#50

That would only work if you're grouped w/ the BH, so I don't think that would be it.


I'll just keep quiet on it and see what happens...



011010001010000010011001
000100111111110101000110
110011010010001111101010
010011100100111111010111
:Skwall|Blight:
Crimson
Kn|ghts


iosskman
Thu Oct 13, 2005 7:12 pm
#51

ud drop the agro if u werent grouped and hed be near by and pick it up.



my old register messed up so now im stuck with the 05 one and ive been playing for 2 years


ACCOUNT CANCELED
Gamesanator
Thu Oct 13, 2005 7:12 pm
#52


Force Breach- This abilitydoes remove NPC Force abilities such as Aura and Speed.






Edit: nm i read that statement wrong

Message Edited by Gamesanator on 10-13-2005 07:13 PM



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Dark Jedi Knight/Gorath
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