Jedi Archive

Thread: U WANT FIX's well here they are!

EnderStarfall
Tue Jun 14, 2005 11:22 pm
#53

/latenightbump



I like the tone of this post. Good stuff keep it going.



P.S.


Can we get a Link added hereto G!zmo's Vision and also to the Master/Padawan Proposal?





(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
"In this world gone mad, we won't spank the Monkey. The Monkey will spank us!
(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
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Quiet420
Tue Jun 14, 2005 11:40 pm
#54

you people really need to learn to use spellchecker if you have this much trouble
Aries1
Wed Jun 15, 2005 12:00 am
#55

constuctive, well what I really want is a jedi revamp so we are designed for the cu, that isn't going to happen so....


Change the Force bar to be like the action/mind bars. Add regen mods still with skill boxe so the more skilled you are the faster the regen. This does kill some skill, and requires changes to others, but would allow the force bar to fit better with the cu. This also would require the removal of action and mind cost to force moves. doing this would allow a jedi to have a sustainable combat capability with out needing meditate and channel.


Revamp visibility: Allow group, npc, jedi not to generate visibility. Npc should still generate visibility in static cities.


Add the Light/Dark faction. Remove jedi from reb/imp factions(explained later).

Add the master/padawan releationship.

Padawans earn a bonus to xp when the master is near.

Master must be FRS knights or above.

Master earnligth/dark side factionwhen near the padawan for the paddies kills.

Master visibilty rating is affected by the padawans visibility rating.


Padawans

Add a visibility rating meter that the jedi can see on the gui.

Create a "red" line on the visibility meter, if the jedi visibility goes above this like they start earning -xp per hour base on how far above the "red" line it is.

Institute skill loss if -xp reaches a certain level.(but allow time to prevent it)

Base padawan xp on thier visibility rating. The lower it is the greater xp they earn per kill.

The higher it is the less they earn.


FRS

Change the FRS xp to light/dark faction.

Faction can be used to gain rank boxes.

Faction is not spent for the rank box but qualifies the jedi to hold that Rankif the faction falls below the level needed to hold the Rank they jedi falls to the next rank.

L/D faction is earned: Helping a padawn grow in the force(level), train in skills, dispatching opposite faction FRS jedi, and having low visibility. The lower the visibility rating the more faction earned in these activities.



Enclaves: jedi trainers for the padawns are here. Padawns can enter with their master to train.

The trainer are also Faction "NPC" FRS jedi can purchase Jedi items from them.

robes, crystals, pearls, hilts etc..


FRS jedi can also go to any faction recruiter and offer to aid that side(light or dark, imp or reb any mix).

They pay light/dark faction to become an overt member of that faciton. cost is based on how long they want to be overt member.



BH mission for jedi are removed. The above system encorages jedi to remain low profile.

Padawans are removed from GCW since they should be focusing on their studies in the force.


BH missions for High Value faction members is put in.

BH missions for smuggler is put in.


These BH mission are based off rank, pvp rating and Faction.(modified visibility system).

The smuggler is volentary, Faction mission sort of are. If you hold a certain rank you become a target.

so to not participate you'd drop the rank.


rough Ideas, hopefully constructive.



Novock
Wed Jun 15, 2005 12:22 am
#56

You have some interesting thoughts and salute you for a positive constructive thread. From my POV I think rather than reworking the skill trees and possible even as you suggest entire disciplines (enh/powers) I'd be very happy with them just fixing what needs to be fixed and revealing what the FRS system will hold.


the FRS system to me holds the key. and without knowing whatas in there its hard to estimate what shape some skill will truly be in after its return. However these changes seem to be obviously seperate and apart and need to be fixed as soon as possible.


1. The ability to use all your heals not just the most powerful. Right now a Master healer would you up force fairly quickly healing since all he/she can use is the Healall. Shuold be able to you force heal, improved force heal etc.


2. the ability to use all your foce runs not just the most powerful. Force Run 1 is an extrenly helpful and strategic tool on the battelfield mainly as it gives terrain negotiation. Accept a MENH does not ave assess to this skill which he spent the SP to attain. He can only use FRS3 which trhough it works nicely for escape or simply travel does not do much good in battle for the dmg reduction.


3. Choke (already would be fixed not the fix needs to be implemented) needs to bypass armor. It makes absolutley no sense that force choke would be effected by armor. Vader was able to force choke someone through teh armor of his command ship --> through space --> through the armor of the admirals command ship.


4. I believe mindblast should by pass armor as well. if the mind blast attacks is by the power of the force invading someones mind .. does it really matter if they have on armor?


5. Mindblast and force throw need to actually land their states.


6. States as whole for everyone need to be fixed.


7. Force armor costs need to be split in half or use a stanard cost over time rather than a cost over time detemined by % of dmg. (This is one of those things greatly enhance through the old FRS system and could be again in the new but who knows for sure.)


8. Force weaken should do a type of armor break. The description is that it causes the opponent to take more dmg right now it doesn't really do that instead it snares and gives a small DOT.


9. Force throw should have knockdown attached to it.


10. Force resist states/posion/disease/bleed need to have some reall value or reason for existance.


11. if you use regain conscience from MENH you lose 50k jedi xp.... why? If I clone I don't. if someone else rez's me i don't. if i use a hero ring i don't. Sionce they deceided to take xp loss away from cloning and non-BH deaths i think they should take the penalty away from the regain as well.


12. I think 25 melee/ranged defense should be added to Powers and Lightsaber.


13. Since lightsaber has a 25 block mod at master I believe Master Powers should have a 25 mod to evade or dodge.


I think these fixes and a cpl small additions would help make progress to where we need to be. I do wish they would reveal the FRS plans soon though.





Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

FrankDaTank17arl
Wed Jun 15, 2005 6:27 am
#57

ThaNK YOU ALL THAT HAVE BEEN POSTING I LOVE TO SEE THAT THIS REMAINES POSITIVE


/bump



FrankDaTank17arl
Wed Jun 15, 2005 8:24 am
#58

Gorefang
Wed Jun 15, 2005 8:26 am
#59

/sign , and I didn't even read it! Change is good.
FrankDaTank17arl
Wed Jun 15, 2005 9:01 am
#60

random it was and i thank you kindly


/bump


/sign



EnderStarfall
Wed Jun 15, 2005 12:11 pm
#61






Quiet420 wrote:
You people really need to learn to use spell checker if you have this much trouble.




fixed




(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
"In this world gone mad, we won't spank the Monkey. The Monkey will spank us!
(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
Click here to support Glzmo's great Visions to save SWG!

Elder Fencer Elder Swordsman Elder Brawler Elder Marksman
Elder Pikeman Elder Teras Kasi Elder Ranger Elder Scout Elder Doctor
Elder Medic Elder Politician Elder Jedi
Quiet420
Wed Jun 15, 2005 12:45 pm
#62


FrankDaTank17arl
Wed Jun 15, 2005 2:29 pm
#63

FrankDaTank17arl
Thu Jun 16, 2005 5:01 am
#64

FrankDaTank17arl
Fri Jun 17, 2005 7:23 am
#65

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