Jedi Archive
Thread: Cloak DONT need a SNARE
i realy hope the fix clock
i want attack a guy and kill him and he can do nothing coz he cant see me........ohh yah and i want a FR3 auto buff if i go clock and all fore costs are reducdet by 80% when clocked.......ahh and increasy the LS damage and speed by 100% whenclocked same with healing
and btw. NERF DEFENDER THEY NEED IT SNAREISENT ENOUGH1 AI MUST COST AROUND 5K FORCE+
an all othernon clocker must get a 100% damage and force cost NERF!
/cry
/cry
/cry
rofl
Ok let's see rogue.
Sap (Requires Stealth) - Knocks the target out for X seconds. Must be Stealthed. Only works on humanoids. Any damage caused will revive the target. Only one target may be Sapped at a time. Sap will not work on a target that is in combat. Targets have a chance of waking up before the duration ends. Players have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
Ambush (Combo move)(Requires Stealth) - Ambush the target, causing X% weapon damage plus Y to the target. Must be Stealthed and behind the target.
Pick Pocket (Requires Stealth)
Pick the target's pocket. You can use this ability to get some free loot off the monster. It does not take away loot that would be normally received when killing the monster. Pick Pocket is a special chance to loot the monster. Typically minor amounts of cash or items are found. You can find valuable gems at higher levels.
Cheap Shot (Combo Move)(Requires Stealth) - Stuns the target for X seconds. This ability allows you to start off the fight with some cheap hits on the enemy that they can't respond to. A Rogue could also Stealth during a fight using Vanish (while in a party) and use a Cheap Shot at the end of the fight to prevent the monster from escaping.
Rogue Combos
Use Gouge to stun a monster during a battle. Then use a Backstab from behind. You will need enough energy for this to work; otherwise the monster will wake up before you can do your Backstab.
Use Sinister Strike to build up Combo Points. Then use Slice-N-Dice after earning a couple of Combo Points. Now gain more Combo Points using Sinister Strike again. Now release with Eviscerate.
Use Cheap Shot to stun a monster at the start of combat. Then power up additional Combo Points with abilities like Sinister Strike while the monster cannot move.
Strengths:
Stealth abilities allow the Rogue to reach places more easily than most classes
Strong lock picking abilities/access compared to other classes
Sprint ability allows the Rogue to more easily escape battle and get a free short burst of speed in traveling
Weaknesses:
More susceptible to damage than Paladins/Warriors because Rogues can only wear cloth or leather armor
Llazarus wrote:
Usbek_Wokei wrote:
If you get snared with cloak... how you can do the first strike on the back of a huge enemy group?.
Ask a WoW rogue the same question. They dont seem to have a problem with snaring and still owning people... Being able to pick your fights and get the first strike is a precious ability.
Im not a rogue that wanna kill a ork...
Im a Dark Jedi that fight against Jedi. This is SWG not WoW.
If you can not kill a cloaker... you are not enough skilled.
Cloak in not a god mode button. Chase your prey.
Llazarus wrote:
I didnt compare it to WoW.I said ask a rogue how he copes with snare.
Message Edited by felipz on 09-22-2005 07:44 AM
Usbek_Wokei wrote:
Llazarus wrote:
Usbek_Wokei wrote:
If you get snared with cloak... how you can do the first strike on the back of a huge enemy group?.
Ask a WoW rogue the same question. They dont seem to have a problem with snaring and still owning people... Being able to pick your fights and get the first strike is a precious ability.
Im not a rogue that wanna kill a ork...Im a Dark Jedi that fight against Jedi. This is SWG not WoW.
If you can not kill a cloaker... you are not enough skilled.
Cloak in not a god mode button. Chase your prey.
Yeah, its pretty easy to own the cloakers. They are mostly noobsauce coward Jedi without the guts or skills to fight. Hence why they need to cloak to survive. If you put those SP into something else you might not need to run away all the time...
Llazarus wrote:
Usbek_Wokei wrote:
Llazarus wrote:
Usbek_Wokei wrote:
If you get snared with cloak... how you can do the first strike on the back of a huge enemy group?.
Ask a WoW rogue the same question. They dont seem to have a problem with snaring and still owning people... Being able to pick your fights and get the first strike is a precious ability.
Im not a rogue that wanna kill a ork...
Im a Dark Jedi that fight against Jedi. This is SWG not WoW.
If you can not kill a cloaker... you are not enough skilled.
Cloak in not a god mode button. Chase your prey.
Yeah, its pretty easy to own the cloakers. They are mostly noobsauce coward Jedi without the guts or skills to fight. Hence why they need to cloak to survive. If you put those SP into something else you might not need to run away all the time...
Are both tipes...
Look a video in a previous post of mine...
fastanddeadly wrote:
personally the snare being added to cloak seems pretty pointless theres better ideas than adding a snare to balance cloaK i just carnt really think hy a snare is going to kill cloak can someone explain to me why this snare being added is like going to ruin the gamefor all cloakers all i can see it means is you move slower while under cloak....so what you carnt be attacked or chased so does it really matter and you can still get first strike on most people because most people dont spend there pvping time running around non stop
First strike needs:
Stealth and quickness.
Message Edited by RJUK on 09-22-2005 01:02 PM