Jedi Archive

Thread: Jedi SAC

TarqEmeril
Wed Aug 31, 2005 12:29 am
#40






Arawaen wrote:







ZagaSabin wrote:

It was a good fix for them and heres why.


1. We can take more damage, AB sliced armor


2. We can heal better and faster


Jedi are VERY beatable right now, they dont need any more nerfs.





They are beatable by certain templates (don't try it with Ranger :smileywink, and these templatesall seem to involve CM or Doc to some degree. In fact the healing linein CMor Doc seem to be a requirement for PvP. I don't think it calls for a nerf to CM or Doc, I think the problem lies in that every double combat profession can have healing that is only marginally less efficient than a Master CM or Master Doc. I don't have a solution, but I do think it is a problem.





i think maybe master doc heals should, besides being a bit better, cost less mind. then they can live up to their role and keep their group alive w/o running outta mind in 10 heals. this would make them more viable in group situations, but still keep them balanced in 1 on 1 because even if their healing costs say, 33% less, they have put a lot of points into healing, and wouldnt have the best defense or offensive capabilities... so it all evens out.

Message Edited by TarqEmeril on 08-30-2005 12:29 PM




GoonieGooGoo
<Master Architect>
I use my hammer for more than making houses.


btw this is apeist
KaylBreinhar
Wed Aug 31, 2005 12:54 am
#41



quitch wrote:


K1k1nth3m0uff wrote:


quitch wrote:

jedi is supposed to be better than normal players, deal with it.

swords is supposed to be high SAC high damage. thats just how it is




no... jedi is just another profession, not any better or worse than normal, all thats special is the swizzle stick and the 4 months to acheive

Me: Master swordsman / master teras kasi / doctor 4000: beaten full template jedi in duels

Myself: (same as above) My friend: MBH, master pistoleer, CM 4000: Beaten Jedi AND melee stacker (and plenty more, mind you) overt in theed.

jedi is in NO way better than any other combat profession... its just how you use the profession that counts




well actually at a full temp knight, they are supposed to be 1.5 times better than any player. that is not made up



The Devs say a lot of things. That was said almost two years ago and they've probably been regretting it ever fscking since.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
JeffIncredible
Wed Aug 31, 2005 2:38 am
#42






Kakabus wrote:





Wholfe wrote:





K1k1nth3m0uff wrote:





quitch wrote:

jedi is supposed to be better than normal players, deal with it.


swords is supposed to be high SAC high damage. thats just how it is








no... jedi is just another profession, not any better or worse than normal, all thats special is the swizzle stick and the 4 months to acheive


Me: Master swordsman / master teras kasi / doctor 4000: beaten full template jedi in duels


Myself: (same as above) My friend: MBH, master pistoleer, CM 4000: Beaten Jedi AND melee stacker (and plenty more, mind you) overt in theed.


jedi is in NO way better than any other combat profession... its just how you use the profession that counts







Jedi is supposed to be better.






Jedi are suppose to be Special...Not better.






Jedi have the potential to be better.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
EnderLucy
Sun Sep 04, 2005 8:52 pm
#43

Well guys, as much as I HATE the SAC on Power Hammers, you gotta admit, it makes sense. Swordsman weild a big huge heavy hammer and they deal so much damage that of course they would get tired fast. If we had like general run of the mill sacs of 85, using a decent power up it can be around 60 that would mean we could deal so much damage and not get tired it would be ridiculous.

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