Jedi Archive
Thread: When was the last time a bounty hunter came for you and how did it make you feel?
I cant play with my jedi for over 30mins without getting 1-2BHs attacking me nowdays, I need 3.5m xp for full temp so I dont really like it but I guess its my own fault. ![]()
Before I got all nervous and stuff when they came but now I can grind the xp I lose back in 1½hour so I dont really feel so much diffrent then any other PvP ![]()
lol
the other day while i was in the middle of organising my house, i placed a fountain got things out of bags ready to place and sorted a guildie with some resorces, went out and fought
to be honest all i was thinking was where i was gonna hang a pic
i went for high back walll btw
I've got a fix for FOTM that the devs are too cowardly to try. It's called class based, i.e. you can only be a BH or Jedi or Doc or Swords. People say they "hate it" but it's a heck of a lot easier to balance out than mish-mash FOTM's which people claim to hate too. They could easily do it otherwise by limiting certain tree availability, removing any stackingdefenses/abilities,ie you can't be a Doc and major damage dealer class or you can't use TK innate armor with a 2h Sword in your hand, et al. Another fine way would be to make healing oneself invoke a wonderous effect like, oh, say a snare or lock you in place or increase the timers. The only real fix though will be to limit templates because otherwise you end up with overpowered FOTM's.
I can't wait (for the laughs)until Jediget ripped from the GCW because that whinefest will tear Docs apart next. Why? Because the melee classescan just shrug off the damage and then beat the crap out of the ranged. I've seen the nerfs on that board too, all the way back to the great BH and CH nerfs. The new nerfs will be just a prelude of what's to come.They'll probably happen right after the Dev's figured out they left superweapons in-game that need a "balance pass".
Enough of these "balance-passes" have come and gone!Own up to the dang screwup of FOTM and install a system to prevent it. They wanted the CU to bring out groups with interdependencies. All they did was make everyone ranged/doc/cm or melee/doc/cm (or MLS/MD or MP[
]/ME [talk about a borked combo]). They've tried and tried but it is near functionally impossible (or at least statistically improbable) that they will be able to balance all of the combatprofessions against one another. It then simply becomes a game of who wants to grind the most for the FOTM template.
Sorry for the rant. I know a lot of people won't agree with it, and I respect that. I've seen the arguments against what I've said, and understand them. You know what, I can't even say they'll fix the game. In fact I'm sure they won't, there are still too many bugs to quash. Many of these bugs, however,are caused by being able to mish-mash everything.
I'm not some uber elite powergamer. I almost earned a Jedi by accident back pre-holo, then finished it simply because I was so close, and well, who wouldn't want to try Jedi? Granted back then it was a lightup bat, but still. Now having gone from 20x power and being able to hide and counter effectively, to this sick excuse of Jedi ability has lowered my opinion of the game. I'm prevented from running, don't have the power to whack one person upside the head effectively, and can't solo a dang thing. The only real, and ridiculous for the way my friends and I prefer to play, is that being grouped no longer gives vis. Woohoo, yippee, I'd rather have the vis and the ability to grind like I used to.
Jonathon_Blade wrote:
Well, the Bounty Hunters have found a template that counters Jedi templates, make a template that counters MCM. Most Bounty Hunters have armor with protection against saber damage, go Powers, its Kinetic damage. Tired of Combat Medic? Go 0/0/0/4 Healer.
Theres plenty of options, Yes, some templates are difficuilt to beat, thats why they become FOTM. We came up with MLS/Mdef, they countered with BH/MCM, lets counter again, get our brains working against theirs. Thats half the fun.