Jedi Archive
Thread: We can't fight. We can't run. Were being 1 shotted. Isn't it time to remove forced Pvp?
Didn't the original design document indicate that becoming a jedi [padawan] would be very difficult, gaining xp would be extremely difficult, and getting to knight would be substantially next to impossible?
I wouldn't be surprised if one day all of the player jedi accounts were suddenly turned into blue glowies with only the original npc jedi remaining in the game [luke, vader, and the random rare jedi master spawns].
rybach wrote:
I am sorry but forced PVP? it isn't forced lol you have a choice show off in public, equip sabre in public ect get viz get on terms you don't want to have viz don't do it, simple really !!
Get real.
While it is entirely possible to avoid the terminals (I did it for several months pre-CU and pre-village), anyone wanting to participate in quest-based content WILL end up on the terminals UNLESS they are permanently grouped, NEVER get a "drive-by", NEVER have someone disband intentionally or otherwise while they fighting, andNEVER have someone deliberately try to give them visibility.
Yeah, but pre-cu was so crappy they had to make something to keep players from leaving.
Epitaxial wrote:
There was a time when Jedi were very rare...
Didn't the original design document indicate that becoming a jedi [padawan] would be very difficult, gaining xp would be extremely difficult, and getting to knight would be substantially next to impossible?
I wouldn't be surprised if one day all of the player jedi accounts were suddenly turned into blue glowies with only the original npc jedi remaining in the game [luke, vader, and the random rare jedi master spawns].
Jedi are supposed to have extra risk (forced pvp, xp loss) because we have greater reward.
Right now, it is pretty easy to argue, with ALL our major skills nerfed, our major weapon broken (speed and pearl drops), and now even our ability to keep in melee combat or run away nerfed, that there IS no reward for being a Jedi.
Either the situation need to change, Jedi gets fixes and enhancements, OR the risks need to be taken out.
Personally I'd rather keep the BH thing the way it is and fix and rebalance things so that our abilities work the way they should again.
eariac wrote:
lol delete my post cuz the truth hurts , Most jedi in this game now have no idea how to pvp and its sad , theres always going to be problems but the better players always overcome these problems and life goes on!!
Epitaxial wrote:
There was a time when Jedi were very rare...
Didn't the original design document indicate that becoming a jedi [padawan] would be very difficult, gaining xp would be extremely difficult, and getting to knight would be substantially next to impossible?
ChefRubio wrote:
MsNiL wrote:
Blablahblahblahblah.
Ares112 wrote:
There has to be risk to jedi but we should have abilities to counter these non-jedi attacks. I think that most people are going to have to practice and really get great at their particular temp but its going to take time. This patch just came out and before most know how to play against these new abilities they are calling for a nerf. funny if you ask me. ADAPT and find ways around it. If keeping your character off the terms is the way to go then do it.
It's time to dump the BH system and stop forcing people into cookie cutter templates for casual play.
You arent forced to be cookie cutter or pvp. Get whatever regular non jedi profession you want and play casually. Jedi is a pvp oriented profession. You knew that when you were grinding for it. I like jedi because it IS a pvp specific profession. Its why I play the game. If you dont want to pvp do us all a favor and /delete your jedi and quit ruining our profession.
I agree it's all about pvp. I don't have much in real life going for me, I'm lacking in everything when it comes to real life. I need pvp to make me feel like a real man again. If you take PVP away from jedi I might as well commit suicide because other than PVP I have nothing to live for.
Please don't get rid of PVP, it's all I have.
Nails1 wrote:
Game over...
Message Edited by Nails1 on 10-22-200508:54 AM
Message Edited by Nails1 on 10-22-200508:54 AM
Unfortunately, that's why I've canceled. I've got the account pre-paid through the end of July unfortunately, and I'm so hopeful that they might change things back that I keep an eye on the forums daily. However, I've played since launch and I know that it won't change so I haven't logged in for over two weeks now.
It really breaks my heart to see what they've done to a game with such promise. You really hit the issue on the head with the title. Can't run, can't fight. The snare changes were what finally made me quit. I even had the expansion pre-ordered EVEN after the CURB and the continual Jedi nerfs. The snare rules, even with rancor drool, don't make any sense (no matter what the BHs who come in acting like Jedi will say).
Why does a profession that hits harder and has a 75m-48m advantage over a melee profession (especially if that profession ALREADY has terrain negotiation mod advantages) get a change that further tips the scales in their favor? Sure, with the correct strategy and some well timed healing a melee character MIGHT eventually close the gap and get within striking range, but the fight will have been going on one-sided for at least a minute or more. There is very little way to turn the battle at that point. With the action and mind pool issues in game, with the fact that melee players will have to be using precious space for rancor drool instead of other buffs, and with the fights being really turned by the fact that the ranged players are getting truely amazing weapons in the expansion while jedi still cannot get even decent tunes for their weapons, well the fight will be long over before the player can get into range.
I've seen people say, "Run the other way." That makes NO sense due to the fact that we'll be running nearly the entire way with either a snare or a terrain negotiation disadvantage. Eventually we might get that snare off and get a burst/force run on, but won't THAT be fun? Having to wait until we can actually run from every battle? This is what the long grind has come to? This is the reward? Thanks, but I've opted out. I'll vote with my money and NEVER again reward any of Sony's divisions with a dollar of my money again.
klognok wrote:
nope.we need the risk.i also feel they should double the xp loss.as fast as we can grind xp now the bh risk is just about worthless.it's no more than a small bump in the road on the way to a full temp.
I"m upset about the changes as a full template. This isn't about just the Jedi grind OR about jedi in particular. This is about the game in general. These changes have messed up melee. These changes are just plain dumb.
Iawalein wrote:
klognok wrote:
nope.we need the risk.i also feel they should double the xp loss.as fast as we can grind xp now the bh risk is just about worthless.it's no more than a small bump in the road on the way to a full temp.
I"m upset about the changes as a full template. This isn't about just the Jedi grind OR about jedi in particular. This is about the game in general. These changes have messed up melee. These changes are just plain dumb.
its just messe dmelee up MOE than it already was, we r back to pre-CU with ranged at the top instead of the melee
Dlek_Krego wrote:
SparkyNine wrote:
Qwad wrote:
Fun 1
Fun 2
hit for 2273 AFTER resists?? jfc.... note to self: don't pvp in SWG.
yup... now That's balance, isn't it?
yes, it is.