Jedi Archive

Thread: We can't fight. We can't run. Were being 1 shotted. Isn't it time to remove forced Pvp?

Onsa
Sat Oct 22, 2005 1:39 pm
#40

I like the one hit incaps... i like the forced pvp... i don't like being so underpowered... bring back saber block to 85% and we will be ok.



-----------------------------------------------------------------------------------------
Lousy Master Marksman that gets beat off by rats.

my website www.cartechpr.com
Epitaxial
Sat Oct 22, 2005 1:42 pm
#41

There was a time when Jedi were very rare...

Didn't the original design document indicate that becoming a jedi [padawan] would be very difficult, gaining xp would be extremely difficult, and getting to knight would be substantially next to impossible?

I wouldn't be surprised if one day all of the player jedi accounts were suddenly turned into blue glowies with only the original npc jedi remaining in the game [luke, vader, and the random rare jedi master spawns].




Raum Kjar
VaainEldritch
Sat Oct 22, 2005 1:43 pm
#42






rybach wrote:
I am sorry but forced PVP? it isn't forced lol you have a choice show off in public, equip sabre in public ect get viz get on terms you don't want to have viz don't do it, simple really !!






Get real.


While it is entirely possible to avoid the terminals (I did it for several months pre-CU and pre-village), anyone wanting to participate in quest-based content WILL end up on the terminals UNLESS they are permanently grouped, NEVER get a "drive-by", NEVER have someone disband intentionally or otherwise while they fighting, andNEVER have someone deliberately try to give them visibility.





Va'ain

Urban Dictionary definition of SMED:

"to interfere with one's gaming enjoyment: To drastically alter an item which is enjoyed by thousands."

TO pull a smed. Jeez, those dev's pulled a smed on swg big time

MsNiL
Sat Oct 22, 2005 1:51 pm
#43





Epitaxial wrote:
There was a time when Jedi were very rare...

Didn't the original design document indicate that becoming a jedi [padawan] would be very difficult, gaining xp would be extremely difficult, and getting to knight would be substantially next to impossible?

I wouldn't be surprised if one day all of the player jedi accounts were suddenly turned into blue glowies with only the original npc jedi remaining in the game [luke, vader, and the random rare jedi master spawns].



Yeah, but pre-cu was so crappy they had to make something to keep players from leaving.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
wildcat84
Sat Oct 22, 2005 1:53 pm
#44

I think it is time to consider removing Jedi (at least non FRS ones, if there ever again is a FRS) from forced PvP.

Jedi are supposed to have extra risk (forced pvp, xp loss) because we have greater reward.

Right now, it is pretty easy to argue, with ALL our major skills nerfed, our major weapon broken (speed and pearl drops), and now even our ability to keep in melee combat or run away nerfed, that there IS no reward for being a Jedi.

Either the situation need to change, Jedi gets fixes and enhancements, OR the risks need to be taken out.

Personally I'd rather keep the BH thing the way it is and fix and rebalance things so that our abilities work the way they should again.



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Elder Doctor/Combat Medic/Dancer
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0Ayala~ Jaackk~ Brurabacca
00000000000000000000Lekula~ Bbob~ Mikael~ Feliis'

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Robi1kenobi
Sat Oct 22, 2005 2:04 pm
#45






eariac wrote:
lol delete my post cuz the truth hurts , Most jedi in this game now have no idea how to pvp and its sad , theres always going to be problems but the better players always overcome these problems and life goes on!!






you must have no idea what your talking about. The new jedi arent so bad ,i mean how hard is it to hit a button , yes theres a few skills in pvp but the big part of it is Saber damage. Since most pearls are **edit**ty nowadays guess what ... thats right new jedi's have no chance to compete with the pre cu saber/pearls. Also the xp is much easier to rack up so that creates alot of jedi on pretty much any servers. So before you make such comments you should think a lil bit.



-VIP- Renn' - InCuBuS - Rebu - Lunas - Donni - Artimas -VIP-
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You have been well trained Young Apprentice, They will be no match for you.
SparkyNine
Sat Oct 22, 2005 2:26 pm
#46






Epitaxial wrote:
There was a time when Jedi were very rare...

Didn't the original design document indicate that becoming a jedi [padawan] would be very difficult, gaining xp would be extremely difficult, and getting to knight would be substantially next to impossible?







See. Here's the thing. The original design (or, more accurately, what the devs SAID about the original design) was perfect: jedi would be rare... jedi would be powerful.... becoming a jedi would be the pinnacle of mmorpg achievement.


Unfortunately, the original implementation of how to get jedi was developed by someone who was criminally bad at math. The odds of mastering the right 5 professions, chosen for you at character creation, were basically the same odds as hitting the lottery (picking the correct 5 numbers between 1 - 30? HELLO!) Except theydidn't account for the idea tha 99.9% of their players would picka profession/professions and stick with them. This meant that like..... 1 guy out of 200,000 would actually unlock in a year's time. It took them a year to realize this. No sony devs at the time were familiar with the world of statistics, it seems. Couple that with Raph's doomed-to-fail sandbox picture of mmorpgs and we're half way there.


For those of you that were around here 6-10 months after release and were witness to the absolutley genious theories of how to become FS.... well you know that SOE dropped the ball. To keep jedi rare you needed to do simply1 thing: make it random and make it a random quantity you can control. beyond that just make it keep with the story line.


for instance:


1) you gotta act like a jedi: killing the wrong mobs/NPCs should be bad

2) introduce random "points of opportunity" via quests that the discerning player will pick up on. Keep them random, make them diverse so there isn't a "1-path-spoiler-post" by rewarding effort but not making the circumstances duplicatable.


is this easy to code? oh yeah. for example: lets say that every player has a base chance of 0.001% of the Old Man coming to see him at any given point in time. This could be rolled on every time you log on. This # can be improved by your actions in the game: killing NPC A reduces your chance by 0.00004%, completing quest B increases your chance by 0.0005% and so on and so on. You don't need a PhD in mathematics to figure this out. But then again apparently you don't need much of an educational pedigree to work at sony. but I digress.


So... you can become a jedi.... but it's random... BUT you have SOME control over how random it is. Keep the % low enough and you keep the jedi populatin low. Population gets too high? lower the % chance. invisible to the player base.


But, that's all history and it's so fkd up now it's beyond repair. Now, the original design vision is out the freaking window and we, as the player base, are left to clean up the mess (or wallow around in it, if you will).


I just don't understand how the devs could have missed the whole point on this. The coding (read: $$ spent) effort to make a good system isn't really that high. You don't have to be Einstein to come up with a fair, solid, yet small jedi popluation selection system. Only those people at SOE know the internal disasters that led to the fiasco we currently enjoy.



2xTKM/MCM + Rifle/Doc+ Ranger/Doc + chef/DE + padawan/CM + Smuggler/BH

^^^^^^^ All those accounts are cancelled.
good luck with SWG: Beta 3
SlaserX
Sat Oct 22, 2005 2:30 pm
#47

Consider, The max range a jedi can attack at is 32m. Bounty hunters can attack at 80m. Even if you could get out of their root/snare, how are you going to fight back? The *ONLY* thing that keeps me alive is cloak.



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
rebellious_imp
Sat Oct 22, 2005 3:01 pm
#48



ChefRubio wrote:


MsNiL wrote:

Ares112 wrote:
There has to be risk to jedi but we should have abilities to counter these non-jedi attacks. I think that most people are going to have to practice and really get great at their particular temp but its going to take time. This patch just came out and before most know how to play against these new abilities they are calling for a nerf. funny if you ask me. ADAPT and find ways around it. If keeping your character off the terms is the way to go then do it.

Blablahblahblahblah.
It's time to dump the BH system and stop forcing people into cookie cutter templates for casual play.



You arent forced to be cookie cutter or pvp. Get whatever regular non jedi profession you want and play casually. Jedi is a pvp oriented profession. You knew that when you were grinding for it. I like jedi because it IS a pvp specific profession. Its why I play the game. If you dont want to pvp do us all a favor and /delete your jedi and quit ruining our profession.





I agree it's all about pvp. I don't have much in real life going for me, I'm lacking in everything when it comes to real life. I need pvp to make me feel like a real man again. If you take PVP away from jedi I might as well commit suicide because other than PVP I have nothing to live for.

Please don't get rid of PVP, it's all I have.



---- There is no life outside this present moment in the past or the future ----
Iawalein
Sat Oct 22, 2005 3:11 pm
#49






Nails1 wrote:


Game over...

Message Edited by Nails1 on 10-22-200508:54 AM


Message Edited by Nails1 on 10-22-200508:54 AM






Unfortunately, that's why I've canceled. I've got the account pre-paid through the end of July unfortunately, and I'm so hopeful that they might change things back that I keep an eye on the forums daily. However, I've played since launch and I know that it won't change so I haven't logged in for over two weeks now.


It really breaks my heart to see what they've done to a game with such promise. You really hit the issue on the head with the title. Can't run, can't fight. The snare changes were what finally made me quit. I even had the expansion pre-ordered EVEN after the CURB and the continual Jedi nerfs. The snare rules, even with rancor drool, don't make any sense (no matter what the BHs who come in acting like Jedi will say).


Why does a profession that hits harder and has a 75m-48m advantage over a melee profession (especially if that profession ALREADY has terrain negotiation mod advantages) get a change that further tips the scales in their favor? Sure, with the correct strategy and some well timed healing a melee character MIGHT eventually close the gap and get within striking range, but the fight will have been going on one-sided for at least a minute or more. There is very little way to turn the battle at that point. With the action and mind pool issues in game, with the fact that melee players will have to be using precious space for rancor drool instead of other buffs, and with the fights being really turned by the fact that the ranged players are getting truely amazing weapons in the expansion while jedi still cannot get even decent tunes for their weapons, well the fight will be long over before the player can get into range.


I've seen people say, "Run the other way." That makes NO sense due to the fact that we'll be running nearly the entire way with either a snare or a terrain negotiation disadvantage. Eventually we might get that snare off and get a burst/force run on, but won't THAT be fun? Having to wait until we can actually run from every battle? This is what the long grind has come to? This is the reward? Thanks, but I've opted out. I'll vote with my money and NEVER again reward any of Sony's divisions with a dollar of my money again.





(gnn[[[[[[[[[[]nnnWX9&ggggggggggggggggggggggggggggggggggg)

Major Iawalein Atwy, Zabrak Elder Jedi & Rebel Ace
Makabukk, Wookie Elder Bounty Hunter & Freelance Ace
Mayum'I, Human Elder Shipwright, Imperial Pilot


125 badges and counting

Remember the fate of the mantis, or you too shall suffer it's destiny.
Master Paper. Nerf scissors! Scissors is unbalanced, I can't beat them!
Leave paper alone; paper is ok, so is rock.

Iawalein
Sat Oct 22, 2005 3:13 pm
#50






klognok wrote:

nope.we need the risk.i also feel they should double the xp loss.as fast as we can grind xp now the bh risk is just about worthless.it's no more than a small bump in the road on the way to a full temp.






I"m upset about the changes as a full template. This isn't about just the Jedi grind OR about jedi in particular. This is about the game in general. These changes have messed up melee. These changes are just plain dumb.






(gnn[[[[[[[[[[]nnnWX9&ggggggggggggggggggggggggggggggggggg)

Major Iawalein Atwy, Zabrak Elder Jedi & Rebel Ace
Makabukk, Wookie Elder Bounty Hunter & Freelance Ace
Mayum'I, Human Elder Shipwright, Imperial Pilot


125 badges and counting

Remember the fate of the mantis, or you too shall suffer it's destiny.
Master Paper. Nerf scissors! Scissors is unbalanced, I can't beat them!
Leave paper alone; paper is ok, so is rock.

RebelArchAngel
Sat Oct 22, 2005 3:27 pm
#51






Iawalein wrote:





klognok wrote:

nope.we need the risk.i also feel they should double the xp loss.as fast as we can grind xp now the bh risk is just about worthless.it's no more than a small bump in the road on the way to a full temp.






I"m upset about the changes as a full template. This isn't about just the Jedi grind OR about jedi in particular. This is about the game in general. These changes have messed up melee. These changes are just plain dumb.








its just messe dmelee up MOE than it already was, we r back to pre-CU with ranged at the top instead of the melee



Dalik Murrh________________

Fist of the Force

xEPICx
Sat Oct 22, 2005 4:19 pm
#52






Dlek_Krego wrote:





SparkyNine wrote:





Qwad wrote:
Fun 1

Fun 2




hit for 2273 AFTER resists?? jfc.... note to self: don't pvp in SWG.






yup... now That's balance, isn't it?





yes, it is.
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