Jedi Archive

Thread: Next Patch Hidden (Nerf) fix Coming

Bughunt
Sat Oct 01, 2005 10:00 pm
#40





p897t98 wrote: Oh no ! The mods that dont work wont work anymore



Ya, I wish they fix all the broken mods first, but thats bug fixing and thats not allowed.






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KiIIgore
Sat Oct 01, 2005 10:01 pm
#41

if seeker droids cost 20, 30, 40 mil a peice, I imagine BHs would have lost it, flame somewhere else
please
Strikk9
Sat Oct 01, 2005 10:02 pm
#42

Devs had made clothing decay when they first made the game, that is why we have the ????/1000 condition rating inplace right now. They turned of the not working part when it hits 0/1000 for one reason. NO ONE NEEDS CLOTHES, so if their clothes go poof they just run around in underwear. Which isn't what devs wanted. There was a post made by a dev about this a long while back but I really don't feel like digging it up, everyone else feel free to look.


About devs making 0/1000 condition clothing with mods in them not equipable, I doubt that. They might make the mods not work but you will probably still be able to wear the clothing. To me clothing is an optional part of this game, and it is to a lot of other players. If you make to a pain to have to go buy new clothing all the time, people just won't buy it at all and it would end up hurting the tailors more then helping. As it is now dancers and musicians and other non combat profs are their major customers.


The fix should be to instead make tailors more like "enchanters", they put the mods on and not the crappy bio eng mods currently ingame, They should be able to craft mods like those found as ca's, up to 25+, and they should be able to craft AA's up to 25+. Heh doubt they will get to do that but maybe like +5 or something so they can be stacked but you can't max out all your stuff. Then tailors have a market to sell stuff, makes people want to buy clothing, make it decay, and people will still come back and buy it, and loot campers no longer get all the dough.
syykodisco
Sat Oct 01, 2005 10:06 pm
#43







NoviceRangerFlurry wrote:


Tailors don't die to this bug, Jedi do to the Saber speed one! And BH's fix their droids with bugged bacta toss etc Killing jedi and damaging DE's sales!



Message Edited by NoviceRangerFlurry on 10-02-200505:34 AM







dude, no need to type in such a big font and in such a bright color.. (your a freaking tard) read my intire post what I stated is to make the clothes useless at 0 condition, but make attachments removable...and look at the fact that I am also a jedi (once again your not to bright) I know about dying...


you are correct, tailors don't die because of this bug physically, they die because once some one has all thier clothing, there is no need for a tailor... so tailor either changes profs or is deleted.


Message Edited by syykodisco on 10-01-2005 10:08 PM



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GinazResser
Sat Oct 01, 2005 10:08 pm
#44



KiIIgore wrote:
if seeker droids cost 20, 30, 40 mil a peice, I imagine BHs would have lost it, flame somewhere else
please





I was just using that as an example. It was just something that people got used to because it was around for so long. Same thing with clothing. Since you've gotten used to having 0 condition clothing working when it fact in shouldn't be you consider it a nerf when really it isn't, its fixing a bug. Does it suck? Hell yeah. Is it right for soe to fix their bugs? Hell yeah.

abbink
Sat Oct 01, 2005 10:18 pm
#45



GinazResser wrote:


KiIIgore wrote:
if seeker droids cost 20, 30, 40 mil a peice, I imagine BHs would have lost it, flame somewhere else
please





I was just using that as an example. It was just something that people got used to because it was around for so long. Same thing with clothing. Since you've gotten used to having 0 condition clothing working when it fact in shouldn't be you consider it a nerf when really it isn't, its fixing a bug. Does it suck? Hell yeah. Is it right for soe to fix their bugs? Hell yeah.




i agree. Its not that i dont think it sucks, it just makes sense for SOE to fix it to make things useless when it hits a condition of zero. I would say that before they make that fix, reset every item in everyones inventory to its maximum condition. It would be the nice thing to do.






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


igota50
Sat Oct 01, 2005 10:20 pm
#46






Silas101 wrote:

u know this fix might make Master Tailors useful again. especially if they made them have a new ability to reverse engineer near broken clothing to get SEA back from them. just an idea

Message Edited by Silas101 on 10-01-2005 06:52 PM




You know better then that



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jedibd
Sat Oct 01, 2005 10:29 pm
#47





If a peice of clothing goes to zero, we need the ability to retreive the ca or aa and reuse it. never seen a ca or aa go bad, just the clothes.






This is the only way this would be acceptable.CA's are hard enough to come by these days since the loot tables are trashed.Saying you should have to ADK the stufff would be fine if adk's werent a one time reward.They run about 20-25 million each right now and won't be going down anytime soon.On top of that there won't be loads of them coming into the game and those that are will be put to use by the person who gets the reward.


Jedi ca's cost between 1-2 million per point on my server.So if you decided to max out your speed and accuracy and general speed and accuracy how much would you be spending?What if you had to buy ADK's for all of it?Lets see, I would have to have one for my saber my headwear,my shirt,my bandolier,and my pants(just listing what I use right now)I have one adk of my own so that means I only need to spend 80-100 million on adks on top of the 40-80 million that the ca's could have potentially cost.


With a regular profession you can have a PvP suit and a PvE suit but with the system Jedi operate in you have to be in PvP mode allof the time.So if you get mauled while krayt hunting and have to clone there goes a little more condition.Of course another fix would be to make insurance actually work for PvE death.


I sympathize with the tailors and I'll buy there stuff non stop but to take away the mods without giving us the means to recover them would be a little harsh I think.





- I support keeping & balancing the original combat system You can too
One should not be envious of someone who has prospered by unjust deeds. Nor should he disdain someone who has fallen while adhering to the path of righteousness.
NoviceRangerFlurry
Sat Oct 01, 2005 10:42 pm
#48






syykodisco wrote:







NoviceRangerFlurry wrote:


Tailors don't die to this bug, Jedi do to the Saber speed one! And BH's fix their droids with bugged bacta toss etc Killing jedi and damaging DE's sales!



Message Edited by NoviceRangerFlurry on 10-02-200505:34 AM







dude, no need to type in such a big font and in such a bright color.. (your a freaking tard) read my intire post what I stated is to make the clothes useless at 0 condition, but make attachments removable...and look at the fact that I am also a jedi (once again your not to bright) I know about dying...


you are correct, tailors don't die because of this bug physically, they die because once some one has all thier clothing, there is no need for a tailor... so tailor either changes profs or is deleted.



Message Edited by syykodisco on 10-01-2005 10:08 PM





Who was flaming here, I spoke a valid point and you have taken it as a personal flame. When indeed it was not and now your making pesonal remarks and insulting me! And I agree that indeed it would be nice to be able to remove mods!


Might I suggest than you read the mailing and then cool down and re-read them to make clear their intent!


Message Edited by NoviceRangerFlurry on 10-02-2005 06:44 AM




(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
abbink
Sat Oct 01, 2005 10:54 pm
#49



jedibd wrote:

If a peice of clothing goes to zero, we need the ability to retreive the ca or aa and reuse it. never seen a ca or aa go bad, just the clothes.

This is the only way this would be acceptable.CA's are hard enough to come by these days since the loot tables are trashed.Saying you should have to ADK the stufff would be fine if adk's werent a one time reward.They run about 20-25 million each right now and won't be going down anytime soon.On top of that there won't be loads of them coming into the game and those that are will be put to use by the person who gets the reward.
Jedi ca's cost between 1-2 million per point on my server.So if you decided to max out your speed and accuracy and general speed and accuracy how much would you be spending?What if you had to buy ADK's for all of it?Lets see, I would have to have one for my saber my headwear,my shirt,my bandolier,and my pants(just listing what I use right now)I have one adk of my own so that means I only need to spend 80-100 million on adks on top of the 40-80 million that the ca's could have potentially cost.
With a regular profession you can have a PvP suit and a PvE suit but with the system Jedi operate in you have to be in PvP mode allof the time.So if you get mauled while krayt hunting and have to clone there goes a little more condition.Of course another fix would be to make insurance actually work for PvE death.
I sympathize with the tailors and I'll buy there stuff non stop but to take away the mods without giving us the means to recover them would be a little harsh I think.





first time ive ever agreed with you jedibd. Insurance needs to do something besides just take your money. maybe then people wouldnt be so upset about the fix.






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


Shibi80
Sat Oct 01, 2005 11:12 pm
#50








Silas101 wrote:



actually this would not be a "nerf". this would qualify as a "fix" which is very unusual of SOE to do. i mean hell its been broken for so long that "u" think its a nerf also im not 100% sure but i think u can put ADK on broken clothin and it should put it back to 100% condition but i could be wrong. if it does work u have enuff credits to buy 2 ADKs for ur 2 broken items and still have sum credits left u rich SOB








I didn't read this whole entire thread so if someone already verified this, sorry /lazy mode, however the part I highlighted there in lovely PINK is unfortunately not true. I know this from experience... /grumble. I also submitted a ticket on it, cause I read somewhere that stuff was going back to 100%, and my item did not... CSR said nope, not s'posed to happen. So whether or not people's items were in fact going back to full condition, they're probably not anymore.




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jedibd
Sun Oct 02, 2005 5:17 am
#51





jedibd wrote:





If a peice of clothing goes to zero, we need the ability to retreive the ca or aa and reuse it. never seen a ca or aa go bad, just the clothes.






This is the only way this would be acceptable.CA's are hard enough to come by these days since the loot tables are trashed.Saying you should have to ADK the stufff would be fine if adk's werent a one time reward.They run about 20-25 million each right now and won't be going down anytime soon.On top of that there won't be loads of them coming into the game and those that are will be put to use by the person who gets the reward.


Jedi ca's cost between 1-2 million per point on my server.So if you decided to max out your speed and accuracy and general speed and accuracy how much would you be spending?What if you had to buy ADK's for all of it?Lets see, I would have to have one for my saber my headwear,my shirt,my bandolier,and my pants(just listing what I use right now)I have one adk of my own so that means I only need to spend 80-100 million on adks on top of the 40-80 million that the ca's could have potentially cost.


With a regular profession you can have a PvP suit and a PvE suit but with the system Jedi operate in you have to be in PvP mode allof the time.So if you get mauled while krayt hunting and have to clone there goes a little more condition.Of course another fix would be to make insurance actually work for PvE death.


I sympathize with the tailors and I'll buy there stuff non stop but to take away the mods without giving us the means to recover them would be a little harsh I think.







first time ive ever agreed with you jedibd. Insurance needs to do something besides just take your money. maybe then people wouldnt be so upset about the fix.






See I'm not as bad as you thought



- I support keeping & balancing the original combat system You can too
One should not be envious of someone who has prospered by unjust deeds. Nor should he disdain someone who has fallen while adhering to the path of righteousness.
SlothDroid
Sun Oct 02, 2005 6:26 am
#52

Tailors have asking for this to be fixed since day 1. It has taken 2 years to fix something that was bugged at launch.


I just used my final respec to change away from Tailor because it is impossible to survive insellingitems whichare a one-time/rare purchase.


It has been known for a long time that this fix would be coming, so it is not a surprise or stealth nerf.


This is what SOE should be doing, fixing things that have remained brokeninstead of adding new content or combat systems.


This is not a Jedi nerf, it is an un-nerfing of Tailor.






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