Jedi Archive

Thread: Would You Give Up Your Jedi for the Good of the Game?

gsr_exorcist
Mon May 30, 2005 2:06 pm
#40

NO





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KorvacL
Mon May 30, 2005 2:08 pm
#41

Dumb and unneccessary question.


NO WAY JOSE.


Better question, should Sony hire more devs for the good of the game?

That is a big YES.




Korvak
Cancelled, here till January
Daadian
Mon May 30, 2005 2:12 pm
#42

How do Jedi hurt the game honestly? Jedi shop they buy things from other players, in fact we probably buy more speeders than any other class. We are usually out grinding our butts off in the middle of nowhere not bothering a soul. I also dont want to hear how we ruin the game because we arent supposed to exist, yet no one talks about how on most servers rebels outnumber imperials. Doesnt that ruin the game? Doesnt going around killing innocent creatures for hours on end ruin the game? I mean after all I didnt see any of my favorite Star Wars characters killing dewbacks by the droves so they could master their profession. I am just tired of hearing this, SOE wants Jedi in the game. Jedi = money, i mean come on if they didnt want jedi in the game.....THEY WOULDNT HAVE PUT THEM IN. Do you really think the executives at SOE did not realize what they were doing when they told the developers to put Jedi in the game? Get over it people Jed are as much a part of this game as any other profession.



SOE's philosophy in a nutshell is this. If someone or a group of people are special, and different from others, then by all means strip the special people of the things that made them special in the first place. Do this so that the not- so- special people dont feel bad about themselves. By all means DO NOT encourage the not- so -special people to strive to themselves become special. Its not like we all didnt start with 250 credits a cdef and a melon.
Wojiz
Mon May 30, 2005 2:25 pm
#43

Hell, I'd love an MMORPG with EVERYONE as a jedi. Character Customization would go by creating your 7 or 8 year old character, choosing his/her race, and choosing her Primary and Secondary Abilities, like Saber Defense, Healing, etc., kinda like Morrowind. You'd start out by choosing one of two eras, NJO or Old Republic. You'd live in the temple, which would be absolutely gigantic and have all the rooms like the Room of a Thousand Fountains, etc.


This stage of the game would last up to a month. The purpose of this stage would be to

A) Teach you the ropes of the game.

B) Take your character's skills in what direction you want to.

C) Let you decide to go Light or Dark.


You'd be given training around the temple for this period, training in various ways. This would take a lazy player a month, a casual a week, and a powergrinder a few days. If the player already has a different character who has reached the padawan stage and knows the aspects of the game, the Initiate stage can be shortened because there is no tutorial content.


Once your skills have been trained enough, you will have aged to around 12. You will be taken by an NPC Master as a Padawan. More skill options are available to you now, along with more training and freedom to leave the Temple and many other new abilities. You can now go on missions with your Master or train with him. After a few missions, your next mission would involve a Dark Jedi. You have the opportunity, now, to choose between the Light and Dark sides. If you chose Light, you would go back to the Temple and have the choice of being kept by your NPC master or being chosen by a player master. If you chose Light, you would journey to a Dark Jedi enclave and your master would the Dark Jedi involved in your mission or a player Dark jedi.


That's all I can think of now. I'll post later.



.................
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Former Master Fencer/TKM, Current Jedi lvl 73..
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evil-bountyhunter
Mon May 30, 2005 2:29 pm
#44

Jedi have not ruined SWG more than any thing else but the holo grind is what started SWG down a dark path of failure since a lot of mercents crafters droped the profs to grind jedi and the econemy started geting out of wack then jedi started to apear i dont blame the jedi for the games state i blame the cry babies wich sadly seems to find there way to the jedi profession



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MasterOfEverything
Mon May 30, 2005 2:33 pm
#45

Its too late to ask people to give up their Jedi. But it definitly would be best for the game.


Most people I know are too afraid to go overt because their afraid of running into bands of Jedi and being slaughtered instantly. People complain a lot about how there were only a couple of Jedi in this time period and it ruins immersion and all that...(personally, I could care less about that, but a lot of people care about it a LOT, and its understandable. While you can make the argument that TKM were not in any of the star wars films, nobody made a huge deal about how they were extinct and stuff. When you take an iconic profession and make it what its not supposed to be, well...that causes problems.)


Plus, if half the playerbase is 1.5 times stronger than average, then the other half is screwed because we have no desire to play as a Jedi.


Maybe in your eyes your not ruining the game, but for the people who have no desire to play jedi, yet have to put up with them, the profession definitly is a problem. Where do you think the Jedi hate comes from? Dont tell me you honestly believe its jealousy.But, its too late to eliminate the jedi or anything. The best solution would be the light/dark factions, IMHO. Normal players shouldnt ever have to worry about being ganked by a Jedi player. Because they do have to worry about it, the GCW system is going unused. Which is a shame, because I think it would be pretty cool to battle for control of key cities across the galaxy.


Thats just my two cents; flame away.




JaGid_Shadows
Mon May 30, 2005 2:37 pm
#46

They already removed my Jedi.


I now have a robe wearing monk with a glowing wooden staff, decent defenses, and great healing.


This is not a Jedi.





Fight terrorism. Promote peace. Serve the Emperor.
element123
Mon May 30, 2005 2:42 pm
#47

People are silly....you honestly think that if you couldnt be a Jedi in this game that there would be more than a handful of people still playing?? That has been the single biggest appeal for most people since the day the game launched...do be a Jedi..





...:::Kenai Denali:::... ...::: MBH/MP :::... ...::: ???? :::... ...::: Dark Jedi :::... ...::: RaVeN Home:::...

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MadAtGravity
Mon May 30, 2005 2:56 pm
#48

Ummm... This is uh... Star Wars. Why don't we delete the Stormtroopers too? There are way too many of them around.


/end sarcasm


I think the "too many jedi at the starports" problem is a valid issue as it looks sometimes as though we're at a Star Wars convention and not in the movie environment. I think it can be resolved without being drastic and deleting them. ...and no the fix is not making Jedi completely worthless or un-fun to play so people quit (we've already been there so let's stay away from nerfs!)


A system that makes Jedi not want to be seen in cities or battle within city limits would be better. Jedi usually wear their hooded cloaks to hide their Jedi garb while in public. This would be a start...









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Chazzbass
Mon May 30, 2005 2:56 pm
#49

JEDI IS STAR WARS TO ME , i dont get how ppl say jedi has ruined the game at all, how when where do jedi have any impact in other player except when that player is A jealous B had a bad interaction with a jedi( wich is a result of the player behind the jedinot that fact that the player is a jedi) as for the timeline issuewth cares its a dang video game!!!
rjtails23
Mon May 30, 2005 3:47 pm
#50


there is inevitably going to be one popular class/skillset that a lot of people will get



<<<Caeren Carn - Elder Jedi, Naritus >>>


<<<Ghavin' Karn - BH, Bria >>>



beantownphan
Mon May 30, 2005 3:47 pm
#51






Ihareo wrote:


Answer your own question by asking yourself if you'd leave the game for the good of the Jedi. If the answer is no, then you have no basis to ask us that. This makes no sense.

And FYI, origionally there was a cap of 10 Jedi per server. Then when those caps were met, massive cancellations. Then they moved it to 30 Jedi per server, when that cap was met, massive cancellations. How do you know this? Do you work for SOE?
SWG would have died then and there if not for the christmas holochrons and the complete removal of the Jedi caps.
So take your 'Jedi ruined SWG' rhetoric and shove it, 'cause without Jedi, SWG would have died in 2004 I m not so sure. I don't know why people get so hostile on the jedi boards- merely starting a discussion. I think now, yes taking jedi out would be tougher than if they hadn't putthem in originally..





Message Edited by Ihareo on 05-30-2005 11:10 AM








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Ihareo
Tue May 31, 2005 8:24 am
#52






beantownphan wrote:





Ihareo wrote:


Answer your own question by asking yourself if you'd leave the game for the good of the Jedi. If the answer is no, then you have no basis to ask us that. This makes no sense.


Allow me to explain. We worked very hard for what we have gained, well.. most of us have... And if they came and took it away 'for the sake of the game' it would be a similar reaction as you would have if Greempeace came and stole your car for the sake of the whole planet's air supply. 1, your car is not the problem, 2, taking your car would not solve the problem, 3, you worked hard to get your car.


It's the same thing here. 1, Major Nerfs, massive imbalance and lies are the problem, not Jedi.2, removing Jedi will not suddenly stop the Nerfs, balance the game, make the DEVs tell the truth. 3, players put between 2 months to years into getting their Jedi, suddenly taking that way is just wrong.

And FYI, origionally there was a cap of 10 Jedi per server. Then when those caps were met, massive cancellations. Then they moved it to 30 Jedi per server, when that cap was met, massive cancellations. How do you know this? Do you work for SOE?



I read, I pay attention.



SWG would have died then and there if not for the christmas holochrons and the complete removal of the Jedi caps.
So take your 'Jedi ruined SWG' rhetoric and shove it, 'cause without Jedi, SWG would have died in 2004 I m not so sure. I don't know why people get so hostile on the jedi boards- merely starting a discussion. I think now, yes taking jedi out would be tougher than if they hadn't putthem in originally..


We get hostile because 4 or 5 non jedi coe in here a day MINIMUNM and say the same thing, and we were tired of it after the FIRST six months. The fact is, unless you have played a Jedi, you have NO IDEA what it's like. People think that because they got their butts kicked once, or beceause they saw some Jedi deuling once, they know what it's like, and they DON'T, and it's relly really frustrating because somewhere, there's an SOE bean counter who records messages like these and decides that because enough people complained about it, they must be right, so yet ANOTHER Nerf goes into place.


This is part of what's so wrong with SWG... In WoW, or Eq2 or any other MMORPG or tabletop or LARP you don't see lvl 15 characters whining because they lost to a level 60. And in those other games, you don't see the DEVs or GM saying "well golly gosh they're right... we better nerf those lvl 60s so the lower level players can compete!" That would be rediculous.




Message Edited by Ihareo on 05-30-2005 11:10 AM















Ihareo Imtame--Adept of the Force
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