Jedi Archive
Thread: STOP THE MADNESS CLOAK DOES NOT!! NEED A SNARE
Page 4 of 4
thegreyman
Thu Sep 29, 2005 10:23 am
#40
AllHandlestaken wrote:
Cloak is EXTREMELY overpowered and cannot be countered in any way. Any skill that is an automatic skill that can be used to get out of a fight at any time should never exist. Jedi are not rogues
/cough
stasis
FR3
just move cloak to master powers ffs!
freak88
Thu Sep 29, 2005 10:52 am
#41
if mpowers is truly your profession, then there shouldnt be a problem to move cloak to the master box
.
i just dont like the idea of all the good skills being in 4 boxes, and self imposed snares in the master boxes, does this make sense?
furlock1
Thu Sep 29, 2005 11:18 am
#42
freak88 wrote:
if mpowers is truly your profession, then there shouldnt be a problem to move cloak to the master box.
i just dont like the idea of all the good skills being in 4 boxes, and self imposed snares in the master boxes, does this make sense?
Not in the least, the Master Boxes should mean something not detract from it. The Dev's have again in their wisdom , decided to break whatever cloak had then had it targeted to be nerfed. I say this because right after the CU you could not heal others while cloaked nor could you interact with terminals etc.
But that being said I see no reason you should not be able to interact with the environment its not like your trying to mind trick the droids or terminals, they see you. so what they are machines thats like a gun seeing you it doesn't see you it functions and uses physics as a method in which to harm you, hence AOE from turrets etc. However cloak should not break, a living being is not seeing you, now if suddenly a visible person is healed and someone sees it it should break.
I personally think the problem is this, the Dev's in their not soo wise wisdom released cloak as a defensive measure within POWERS, regardless of what they say its true, but since cloak can be dabbled in they did realize it. The power is part of that mix and match powerful jedi thing they were spouting about back as CU came out.
To fix Cloak could be one of two ways, put it in MASTER, or limit as such. Effecting the living outside of your bubble should cause it to break, attacking, healing others. It should not break from inanimate objects such as Droids, Terminals, and or turrets, should they be able to hit you, yes they should hell they don't know your there though and anyone who says they would is dumb and stupid and has never taken a physics class. Should cloak be snared, no it detracts from one of the only defensive abilities it has within Powers, taking it away is like putting a snare or Force armor, or Force run, stupid and serves no purpose. Lastly, Helios apperantly is not a Powers jedi and thinks everyone isn't either orhas it..I find that short minded, while it is necessary to live sometimes there are jedi/sith out there that have no Force Run what about them? All the combinations within the skills set should be viable just because you fail to make a better mouse box, doesn't mean you need to ruin skills means you need to expand on them. Hell CU is a joke its a basic click and you win game, before you had to use tactics, at least Jedi had some of those tactics now your planning to remove them more and more, and soon Jedi will be nothing more than click I am utterly disgusted by what has been done to Jedi, and I hate SOE for it. That being said, I think SOE can learn from its mistakes; maybe.
philiprunningsky
Fri Sep 30, 2005 12:03 am
#44
Cloak is abused so much in the game at the moment. I dont think that cloak needs a snare what it does need is not been able to use FR with it and also to get rid of the shadow effect. But that is obviously to difficult for the devs to figure out so they just stick a line of code in which is easier
scobra567
Fri Sep 30, 2005 12:10 am
#45
AllHandlestaken wrote:
Cloak is EXTREMELY overpowered and cannot be countered in any way. Any skill that is an automatic skill that can be used to get out of a fight at any time should never exist. Jedi are not rogues
Seems to me that the fix to using Cloak as an escape mechanism would be to make it so you cant cloak if you are in combat.
I agree with the other changes to it but feel a snare does not make much sense.
Jedi_Shabubu
Fri Sep 30, 2005 12:18 am
#46
AllHandlestaken wrote:
Cloak is EXTREMELY overpowered and cannot be countered in any way. Any skill that is an automatic skill that can be used to get out of a fight at any time should never exist. Jedi are not rogues
Typical response from a n00b.
There are ways of countering this; you just need to know how to do it. Take the time to learn how to deal with cloakers; I have killed several cloakers who didn't know how to properly use their skills and forced them out of cloak.
It's n00bs like you that have nerfed my template into oblivian with your crying. If you can't EASILY beat a skill, cry about it. Cloak is NOT a "get out of a fight at any time" skill. That is what statis and paralyze are.
/rude
larryburns
Fri Sep 30, 2005 12:21 am
#47
Your all lunatics. You brought this on yourselves. Jedi nerfing other jedi. good bye.
Eisei
Fri Sep 30, 2005 12:56 am
#48
Snare renders cloak completely useless...
/sigh
I believe the jedi/swg community lost what little respect I had left for them...
Ulrek_Oden
Wed Oct 19, 2005 10:42 am
#50
LuciferMullins wrote:Ooh I love new players... Cloak can be countered by the following:
- Having a friend stay within 20m of the opposing Jedi.
- Having a droid or pet stay within 20m of the opposing Jedi.
- Having yourself stay within 20m of the opposing Jedi.
If you can't do this, well then perhaps you should rethink your choice of professions, or learn yours better. I dread the laughingother profsare doing/going to do. It's going to continueuntil something clicks in the dev's heads and goes: "Time to nerf another prof!"
Don't expect any sympathy on the nerf you guys get.
AllHandlestaken wrote:
Cloak is EXTREMELY overpowered and cannot be countered in any way. Any skill that is an automatic skill that can be used to get out of a fight at any time should never exist. Jedi are not rogues
LOL so as a Master Rifleman you are now suggesting that I need to stay within 20m of my target?
As for having a friend stay 20m away... that does not work... I have tried that. and pulling out a pet is a good way to get the pet killed in one shot...
But really you basically just told a RANGED profession to stay within 20meters? You say to learn my profession better... well I have... AS A RANGED professional why in the world would I want to get inside of 20 meters?
Page 4 of 4