Jedi Archive
Thread: Patched Master Power Ability! ***NEW*** Get rid of Heal in your Mpower Template! (imagine)
stefwright
Wed Oct 26, 2005 1:03 pm
#40
so many negative replies to this thread. whats up with people, the guy is jsut putting forward a idea, nothing wrong with that at all. better then all the nerf this nerf that & moaning threads.
Wookieesmith
Wed Oct 26, 2005 1:06 pm
#41
it's a cool idae, but how would force feedback work with it?
rebellious_imp
Wed Oct 26, 2005 1:10 pm
#42
some one should inform the programmers from kotor that they were stupid to have heal and life drain in the game.
Leatherneck_of_Alderaan
Wed Oct 26, 2005 1:11 pm
#43
*shrug* A lifetap type thing is workable, but not with those numbers.
Basically make it a 50/50 type thing compared to lightning in a HoT/DoT format. So, by the time it's done it's damaged your opponent for half of what lightning would have done and healed you for the same amount of damage.
TheCheeseburglar
Wed Oct 26, 2005 5:38 pm
#44
This deserves a bump. More need to see this one. I'm MLS/MPowers and it would definitely add to my survivability. I am fragile as hell right now lol.
Gimpynoob
Wed Oct 26, 2005 6:34 pm
#47
THEsmuggla wrote:
1100-1200 Heal (that is to say...."Life Drain heals you for 10* the damage it causes"
This will never happen.
I think its a good idea except for the 10X return. A 1X or .5X return would be much more realistic.
HawaiianLord
Thu Oct 27, 2005 12:17 am
#50
Now that would be AWESOME!!!!!!! Great suggestion!!!!!! That healing tree is such a waste; yet it's needed to stay alive especially if you are a MP / ME / 0020 Defender / and I think 2000 Heal.
THEsmuggla
Thu Oct 27, 2005 9:24 am
#51
ok i admit it. Miby numbers are not balanced...but waht about a random between 650-1000 heal then?
RabidEwok2
Fri Oct 28, 2005 3:39 am
#52
I think it's a good idea, but it would be difficult to balance properly.