Jedi Archive

Thread: Lightsaber Bug and CA Bug Cause (NOT CRYSTAL BUG!!!)

Arcturius
Sat Aug 06, 2005 10:46 am
#40

Hopefully Bacciaca will put this at the top of the Lightsaber fix list, once his/her (?) family issues have been addressed. Hope everything goes well for you Bacciaca!
ragedbul
Sat Aug 06, 2005 11:07 am
#41

/bump





Ytilee | Dark Jedi


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Taliesyn42
Sat Aug 06, 2005 11:16 am
#42






CaixCatab wrote:

There's actually a test performed by a pistoleer that shows the same thing; The modified speed is not being taken into account when performing any special other than the basic.


The only excpetions to this is doc buffs or force speed, as these don't work of the aforementioned skill mods.








Interesting, because I saw other tests by riflemen getting their actual rate of fire up to 1 per second.


If it's game-wide, then there really isn't much point in being a weapon specialist of ANY sort.


Edit: Additionally, I don't believe anyone else has yet noticed, that the cooldowns are exactly matching the weapon BASE speeds. That, alone, warrants looking at.


Message Edited by Taliesyn42 on 08-06-2005 02:18 PM



Taliesyn - 12 point Master Weaponsmith
Darrke - Jedi Padawan, awaiting his Knight Trials
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Taliesyn42
Sat Aug 06, 2005 11:39 am
#43

FS2 should still have an effect, since buffs are applied separately. Whether saber hit is the way to go depends on just how high your speed can get - if you can attack twice as fast with saber hit as withnon-basics, then yeah, that's the way to go.


And you know, if this bug affects ALL non-basic attacks for all professions, that goes a long way toward explaining why BH/Pistoleers are jokes while BH/CM's are killing machines. Pistoleers have a heavy investment in weapon speed, where BH and CM barely get any, instead getting their bonuses in other areas....





Taliesyn - 12 point Master Weaponsmith
Darrke - Jedi Padawan, awaiting his Knight Trials
Intrepid Server

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FarSuperior
Sat Aug 06, 2005 1:12 pm
#44

great post! *****



Pre CU > Post CU
Yep, i turned to the dark side. =P
Taliesyn42
Sat Aug 06, 2005 1:17 pm
#45







CaixCatab wrote:





Taliesyn42 wrote:



Interesting, because I saw other tests by riflemen getting their actual rate of fire up to 1 per second.




Did they say they were using skill mods to do it? I'm guessing doc buffs and slices, possibly speed pups aswell, as the speed buffs all appear to work, and the other two modify the actual speed of the weapon.






They weren't buffed, but it's possible they were using a speed pup and forgot to take it off.



Taliesyn - 12 point Master Weaponsmith
Darrke - Jedi Padawan, awaiting his Knight Trials
Intrepid Server

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Jimborinius
Sat Aug 06, 2005 1:46 pm
#46

good post.


i've definitely noticed this but didn't give it a second thought as to it being a bug.


i always wondered why if my saber is 1.67 spd, i'm hitting every 3+ seconds.


after a while you just accept what is given you no questions asked. lol





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ragedbul
Sat Aug 06, 2005 1:58 pm
#47






Supertimmy1212 wrote:
Was wondering why my +24 ls speed tape was making no difference. So, right now the only thing we can conclude is that fs2 is not worth the force and CAs are not worth the sockets.

Is it viable to use Saber hit with max buffs instead of specials?





not only not worth the sockets, but NOT WORTH THE MILLIONS PAID for....currently the speed ca's are about equivelent to bringing a knife to a gun fight.....worthless





Ytilee | Dark Jedi


AXIS of BLOOD



(gggggggggggggggg]WXgg[w]g]]]g g[[[g[w]ggWX[gggggggggggggggg)



"Of all the disorders of the soul, envy is the only one no one will confess to"


"I know its hard to not be me....come to me and let me ease your pain"


phx_king
Sat Aug 06, 2005 2:00 pm
#48

bump
Snoofy
Sat Aug 06, 2005 2:31 pm
#49



I can confirm this bug. I've always been a Master LS and always thought secondary attacks were suppose to be slower then the base saber hit to equalize us to everyone else. With 660 dps, 1.29 attack speed i hit nearly every second when i cycle between saber hit and my secondary attacks, but I remembered when I was a BH/Rifles and never had to deal with this when usen ranged shot. I always had the dps for all my extreme damaging attacks. Absolutly a bug.



5 Stars to the poster, hope this is fixed soon.

Message Edited by Snoofy on 08-06-2005 02:32 PM



Snoof Pwns!

ragedbul
Sat Aug 06, 2005 2:38 pm
#50

/bump for others to see....





Ytilee | Dark Jedi


AXIS of BLOOD



(gggggggggggggggg]WXgg[w]g]]]g g[[[g[w]ggWX[gggggggggggggggg)



"Of all the disorders of the soul, envy is the only one no one will confess to"


"I know its hard to not be me....come to me and let me ease your pain"


shafar
Sat Aug 06, 2005 3:55 pm
#51

/bump

Great job on this test!






Vecin Ste'Lar
Corron Mistwalker
Farkey
Sat Aug 06, 2005 4:17 pm
#52

I see this had been brought to Baciacca's attention before, and I'm really disappointed we haven't heard anything from the devs on it, so I'm glad Darrke has revived the issue.


I was skeptical when he first described the bug to me. My last normal template was TKM/x444 swords/4xx4 doc and with improved adrenal, I could pour on the damage hitting once every second with no problem whatsoever. Having been used to a profession with properly functioning speed mods, it's painfully obvious to me now that I'm 4444 sabers and have improved force speed just how pitifully slow my attack rate is relative to what it should be.


This should absolutely be the #1 sabers issue right now because it gimps the entire profession, having masters not hitting any faster than novices unbuffed.



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Niles Laekari [insert impressive sig]
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