Jedi Archive
Thread: PreCU: For those who remember and those who don't.
felipz
Sun Oct 23, 2005 7:48 pm
#40
MsNiL wrote:
What good is a knocked down TKA who regenerates damage faster than she takes?
Did you take a break after the ADK's was introduced to the game?
You tell me sinceyou won't get up (dizzied). You can't stack dizzy / posturechange without tapes witha Bounty Hunter template not sure if you remember. Jedi had no problem against regular Teras Kasi Master / Bounty Hunter, the problem was dots / uber weapons,I thought you knew that. Did you ever beat a full template jedi with a Teras Kasi Master / Bounty Hunter + stacking template ?
Message Edited by felipz on 10-23-2005 10:48 PM
MsNiL
Sun Oct 23, 2005 7:48 pm
#41
Nothing pro about them. I am a computer artist myself and the pre-cu hud always striked me as very simplistic and "cheap", even to MMO's back when I started.
Klam wrote:
"The icons was generic white icons that couldnt have taken more than two days to paint."
Pro Icons tho^^ not WoW kiddy thing...
Klam
Sun Oct 23, 2005 7:51 pm
#42
If you find "design" in yur icons why not, isee paint but design in old icons alot more starwarsy interface tho. Still a burning passion maybe.
felipz
Sun Oct 23, 2005 7:53 pm
#43
MsNiL wrote:
Numbers.
Weare talking about Teras Kasi / Bounty Hunter templates, and these templates lacked state stackingtherefore was easy to state and lay a Knockdown or Posturedown. (dizzy + on the ground = can't get up)
MsNiL
Sun Oct 23, 2005 7:53 pm
#44
They where not even starwars-like. The images contained no stormtroopers, aliens or anything like that. Just as if they took the icons from somewhere else to save time and money.
Klam wrote:
If you find "design" in yur icons why not, isee paint but design in old icons alot more starwarsy interface tho. Still a burning passion maybe.
Icons like that you can squeeze out like ten-twenty an hour. The Post-cu icons probably took an hour each to make.
felipz
Sun Oct 23, 2005 7:54 pm
#46
MsNiL wrote:
TKM's took no lightsaberdamage.They kept on getting back up to continue striking until the Jedi ran out of force.
felipz wrote:
Did you ever beat a full template jedi with a Teras Kasi Master / Bounty Hunter + stacking template ?
I wasa full Jedi template when the ADK's came.
Well doesn't your saber suck anyway from what you have posted. And a question you didn't answer.
Message Edited by felipz on 10-23-2005 10:55 PM
MsNiL
Sun Oct 23, 2005 7:54 pm
#47
DAMAGE MITIGATION
felipz wrote:
Weare talking about Teras Kasi / Bounty Hunter templates, and these templates lacked state stackingtherefore was easy to state and lay a Knockdown or Posturedown. (dizzy + on the ground = can't get up)
A Jedi could stand there beating them with dervish until their own saber made them run out of force.
MsNiL
Sun Oct 23, 2005 7:56 pm
#48
I havnt tried to kill another player since I unlocked my Jedi.
felipz wrote:
Well doesn't your saber sucks anyway from what you have posted. And a question you didn't answer.
gohan6420
Sun Oct 23, 2005 7:56 pm
#49
MsNiL wrote:
DAMAGE MITIGATION
felipz wrote:
Weare talking about Teras Kasi / Bounty Hunter templates, and these templates lacked state stackingtherefore was easy to state and lay a Knockdown or Posturedown. (dizzy + on the ground = can't get up)
A Jedi could stand there beating them with dervish until their own saber made them run out of force.
What I saw on your calculations was synth steak which doesn't last forever I might add
felipz
Sun Oct 23, 2005 7:57 pm
#50
Not on their back. And I doubt you have any experience about this I think you just heard it somewhere to be honest did you beat a full templat jedi with a Teras Kasi / Bounty Hunter template yet ? And since you never had a good saber as you said before I don't think you could hurt anyone with a lightsaber psg protection.
MsNiL wrote:
DAMAGE MITIGATION
felipz wrote:
Weare talking about Teras Kasi / Bounty Hunter templates, and these templates lacked state stackingtherefore was easy to state and lay a Knockdown or Posturedown. (dizzy + on the ground = can't get up)
A Jedi could stand there beating them with dervish until their own saber made them run out of force.
felipz
Sun Oct 23, 2005 8:08 pm
#51
MsNiL wrote:
Yes, it was a regular stacker.
Read the yellow part again.
pvp pre-cu was a nobrainer. It only took equipment and template, no skill at all.
Thak was useless against posturechange btw.
By the way, if you remember posture-downdidn't use to work too good you needed at least a couple of hits to get it to work.That is enough time for the Combat Medic stand there (using Thak.) and just stick a mind poison on you, then it was just matter of time even if he's laying on the ground dizzied and all stated, since you are using a VK you won't hurt a 90% kin composite, there you go your mind is down because you can get him.
wookie-mart
Sun Oct 23, 2005 8:24 pm
#52
MsNiL wrote:
TrogdorrtheBurninator wrote:
people addapt to games, this CU was not an upgrade but a way to dumb the game down... not for kids but for DEVs with a lack of brain power to THINK of a way to adjust the game so that it would:
Pre-cuwas like males. One button is all you need.
Post-cuis like females. Many buttons need to be pushed.
Message Edited by MsNiL on 10-24-2005 03:30 AM
Agreed. I absolutely HATED spamming Unarmed3 or StrafeShot once I became TKM or MRifles. I absolutely HATED having to get buffed in order to do ANYTHING beyond the meatlumps outside cnet. These were the most game breaking things for me, and I enjoy the post CU everyday because I don't have to put up with that cr@p anymore.
Oh, and don't get me started on 'mind-fire' geez, that was one of the most stupid things I ever heard of/seen.