Jedi Archive

Thread: 1st victum of pub 24 snare

cpotter13
Thu Oct 20, 2005 9:16 am
#27

what? you guys dont think this adds to the fast paced involved combat that was promised with the CU? I didnt think combat could be anymore boring than it already is...guess I was wrong eh? Perma snare and slow movement during combat...hmmmm sounds so fun I cant contain myself.

Message Edited by cpotter13 on 10-20-2005 12:41 PM

Geodan
Thu Oct 20, 2005 9:31 am
#28






Usama wrote:






c0brak1ll3r wrote:


What is the durationof a snare from a master riflemen or MCM?


And what is the duration of a snarefrom improved force wave?






Someone correct me if I am wrong.


Rifleman Knee-cap shot is 30 secs


Jedi Improved Force Wave is 30 secs


CM Electrolyte Drain is 2 minutes






well I guess the first 2 are most comparable since they can be applied from a farther distance (Force Wave 32m & Knee-cap 64m+). however, knee-cap is a novice box skill and Improved Force Wave is a level 4 box skill (takes 1.6mil jedi xp to get)!


The CM version is the longest lasting, but requires you to get much closer to the target than the other two. However, if the target is first paralyzed then the 2 min snare can be applied giving plenty of time to back up to a safe distance ... then rinse and repeat!






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