Jedi Archive
Thread: 1st victum of pub 24 snare
n0ahg
Thu Oct 20, 2005 6:07 am
#14
MauiBeach wrote:As the devs would say, "working as intended." "Sorry to hear you are having problems with star wars galaxies, in the future try updating your graphics card with the lastest drivers."
ROFL, how true
Usama
Thu Oct 20, 2005 7:38 am
#16
I had 3 BH's attack me last night while playing. The first BH was not the typical cookie cutter MCM/MBH, although he did put up a good fight, I was only +snared+ one time and did win the fight. I checked the log and he attempted 11 total Crippling Shots and they all missed but one. (perhaps a hotfix is needed to make sure that they all stick)
Second attack was a MCM / MBH, not much to say about this fight. Turns out that I was his second Jedi he has ever hunted, so he was not much of a battle.
Third was a BH I had fought before pre-pub 24 and he knows his template very well. The last time I fought him I did win, but not after I had to use a holo and by the time I did beat him, I was down to less than 10% force. Well, tonighthe attacks me, drops the perma-snare on me and allI can do is get in a luck saber-throw KD and try to root him asI walk in slow motion towards him to try and get in a few hits. Well, he can counter the last few seconds ofmy Force Supression with Paralyze and get out of my saber throw range and fire at will as I slowly creep towards him. Needless to say, there was no way in hell I was going to win and I did not even waste a holo to continue trying. He still had 90%+ mind left due to the fact that he never had to heal because he stayed far enough away not to have to heal but maybe once or twice.
I am not asking for nerfs to any profession, but thissnarechange creates an unbalance. Not just for Jedi, but for any melee player that participates in PVP. The scales are tiltedin favor of all ranged professions. I enjoyed good Jedi/BH fights prior to this publish, win or lose, but now if you get attacked by any ranged profession that halfass knows how to play and you are a melee profession, prepare to go to the cloners, especially if they are the typical MCM/MBH template.
Good job SOE.....you really listened to the feedback in beta. Oh, wait......I keep forgetting that Live is actually beta also.
With so many new MMORPG's hitting the market soon, I predict this game is destined to fail. It is unfortunate that all your company cares about is making bugged expansions every 4-5 months and completelyignoring the majorissues that effect the players of all professions.
Mach_Ine
Thu Oct 20, 2005 7:39 am
#17
Lorelai_Seabreeze wrote:
Kinda hard to do from 80m away
Cloak! It isn't broken... yet...
KRAKEN666
Thu Oct 20, 2005 7:41 am
#18
guys, there is a reason for the chained snares and taking away any ranged weapons we can use in the same patch. and their both not good. Its to gimp us into quiting. We are now offically rodney kings....
MauiBeach
Thu Oct 20, 2005 7:42 am
#19
Nice post.
Usama wrote:
I had 3 BH's attack me last night while playing. The first BH was not the typical cookie cutter MCM/MBH, although he did put up a good fight, I was only +snared+ one time and did win the fight. I checked the log and he attempted 11 total Crippling Shots and they all missed but one. (perhaps a hotfix is needed to make sure that they all stick)
Second attack was a MCM / MBH, not much to say about this fight. Turns out that I was his second Jedi he has ever hunted, so he was not much of a battle.
Third was a BH I had fought before pre-pub 24 and he knows his template very well. The last time I fought him I did win, but not after I had to use a holo and by the time I did beat him, I was down to less than 10% force. Well, tonighthe attacks me, drops the perma-snare on me and allI can do is get in a luck saber-throw KD and try to root him asI walk in slow motion towards him to try and get in a few hits. Well, he can counter the last few seconds ofmy Force Supression with Paralyze and get out of my saber throw range and fire at will as I slowly creep towards him. Needless to say, there was no way in hell I was going to win and I did not even waste a holo to continue trying. He still had 90%+ mind left due to the fact that he never had to heal because he stayed far enough away not to have to heal but maybe once or twice.
I am not asking for nerfs to any profession, but thissnarechange creates an unbalance. Not just for Jedi, but for any melee player that participates in PVP. The scales are tiltedin favor of all ranged professions. I enjoyed good Jedi/BH fights prior to this publish, win or lose, but now if you get attacked by any ranged profession that halfass knows how to play and you are a melee profession, prepare to go to the cloners, especially if they are the typical MCM/MBH template.
Good job SOE.....you really listened to the feedback in beta. Oh, wait......I keep forgetting that Live is actually beta also.
With so many new MMORPG's hitting the market soon, I predict this game is destined to fail. It is unfortunate that all your company cares about is making bugged expansions every 4-5 months and completelyignoring the majorissues that effect the players of all professions.
Casshern_Greyfox
Thu Oct 20, 2005 7:42 am
#20
Growlie wrote:
Lorelai_Seabreeze wrote:
Kinda hard to do from 80m away
+Cloak+
ok, so lets give +cloak+ in the padawan box.
c0brak1ll3r
Thu Oct 20, 2005 7:45 am
#21
What is the durationof a snare from a master riflemen or MCM?
And what is the duration of a snarefrom improved force wave?
blue-phoenix
Thu Oct 20, 2005 7:51 am
#22
MauiBeach wrote:
Nice post.
Usama wrote:
I had 3 BH's attack me last night while playing. The first BH was not the typical cookie cutter MCM/MBH, although he did put up a good fight, I was only +snared+ one time and did win the fight. I checked the log and he attempted 11 total Crippling Shots and they all missed but one. (perhaps a hotfix is needed to make sure that they all stick)Second attack was a MCM / MBH, not much to say about this fight. Turns out that I was his second Jedi he has ever hunted, so he was not much of a battle.Third was a BH I had fought before pre-pub 24 and he knows his template very well. The last time I fought him I did win, but not after I had to use a holo and by the time I did beat him, I was down to less than 10% force. Well, tonighthe attacks me, drops the perma-snare on me and allI can do is get in a luck saber-throw KD and try to root him asI walk in slow motion towards him to try and get in a few hits. Well, he can counter the last few seconds ofmy Force Supression with Paralyze and get out of my saber throw range and fire at will as I slowly creep towards him. Needless to say, there was no way in hell I was going to win and I did not even waste a holo to continue trying. He still had 90%+ mind left due to the fact that he never had to heal because he stayed far enough away not to have to heal but maybe once or twice.I am not asking for nerfs to any profession, but thissnarechange creates an unbalance. Not just for Jedi, but for any melee player that participates in PVP. The scales are tiltedin favor of all ranged professions. I enjoyed good Jedi/BH fights prior to this publish, win or lose, but now if you get attacked by any ranged profession that halfass knows how to play and you are a melee profession, prepare to go to the cloners, especially if they are the typical MCM/MBH template.Good job SOE.....you really listened to the feedback in beta. Oh, wait......I keep forgetting that Live is actually beta also.With so many new MMORPG's hitting the market soon, I predict this game is destined to fail. It is unfortunate that all your company cares about is making bugged expansions every 4-5 months and completelyignoring the majorissues that effect the players of all professions.
QFE!!!!!
Usama
Thu Oct 20, 2005 8:20 am
#23
c0brak1ll3r wrote:
What is the durationof a snare from a master riflemen or MCM?
And what is the duration of a snarefrom improved force wave?
Someone correct me if I am wrong.
Rifleman Knee-cap shot is 30 secs
Jedi Improved Force Wave is 30 secs
CM Electrolyte Drain is 2 minutes
MauiBeach
Thu Oct 20, 2005 8:23 am
#24
Sounds about right to me. This one can be applied pretty much right after it wears off.
Usama wrote:
c0brak1ll3r wrote:
What is the durationof a snare from a master riflemen or MCM?
And what is the duration of a snarefrom improved force wave?
Someone correct me if I am wrong.
Rifleman Knee-cap shot is 30 secs
Jedi Improved Force Wave is 30 secs
CM Electrolyte Drain is 2 minutes
Josue15
Thu Oct 20, 2005 8:26 am
#25
Usama wrote:
c0brak1ll3r wrote:
What is the durationof a snare from a master riflemen or MCM?And what is the duration of a snarefrom improved force wave?
Someone correct me if I am wrong.Rifleman Knee-cap shot is 30 secsJedi Improved Force Wave is 30 secsCM Electrolyte Drain is 2 minutes
You know the Dev's ( I should say one Dev) love them CM & BH
They have been overpower and unbalance since before Pre CU...
Jarred-infinity
Thu Oct 20, 2005 8:28 am
#26
MauiBeach wrote:
As the devs would say, "working as intended." "Sorry to hear you are having problems with star wars galaxies, in the future try updating your graphics card with the lastest drivers."
Bah! I have a coffee stain down my shirt thanks to laughing at that