Jedi Archive

Thread: Voting About 24 SP's Back From FS!

TheGliphster
Mon Sep 12, 2005 7:47 am
#27

As Antares said...Smuggler..29 SP in Brawler when we use no unarmed in our actual profession.



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chlaos
Mon Sep 12, 2005 7:49 am
#28

Id love more skill points (duh) but I cant see it happening.


/agree anyway


StarSiderShadrach
Mon Sep 12, 2005 8:25 am
#29

I vote no - this would be like asking to remove novice scout from BH requirements.
MDBangs
Mon Sep 12, 2005 8:30 am
#30

Stupid idea, make it so people can have templates with something like mls/mdef/4040 heal/0002 enhancer. You guys complain way too much, some of the FS trees are useful anyway. I think a lot of the jedi ask for it because they just took 6 trees not caring which ones they got, and filled them up to unlock padawan as fast as possible. Now they want to drop the useless skills they picked up because they didn't want to wait for the villiage to shift.
MadgunNathewan
Mon Sep 12, 2005 8:33 am
#31

Agree.
WizKid72
Mon Sep 12, 2005 8:37 am
#32






StarSiderShadrach wrote:
I vote no - this would be like asking to remove novice scout from BH requirements.





lol nice comparison, considering BH got exactly what the OP is asking for regarding scout. It used to be Master Scout pre-resquisite. It was changed to 4000 Scout pre-reqa fewpublishes before the Combat Upgrade. But yeah I know what you mean though.







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lovisa
Mon Sep 12, 2005 8:44 am
#33

if it was the first post i saw about this i seen this week i had write more but now i say YES only



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Saereth
Mon Sep 12, 2005 8:53 am
#34

So you really want everyone to be MLS/Mdef/3003 enhancer/4000 healer?
sure... why not im all for it, dont see it ever happening tho




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BigSkill80
Mon Sep 12, 2005 8:55 am
#35

/ Agree




BigSkill
DFK Imperial Guild
SoloBacca1
Mon Sep 12, 2005 9:13 am
#36

For him that wrote this down in to this Thread


Thunderheart wrote:
"Ability to drop the Force Sensitive Skills once we hit Jedi Knight.
I’m sorry, but this is not going to change. We’ve discussed this a lot and basically what you are asking is to have the ability to “drop the novice profession” to have more skill points to spend on elite profession skills. No profession has this ability. It would be like being able to surrender Novice Marksman Skills in order to have more points to spend on Pistoleer, Commando or any of the other elite professions that are built on top of the novice profession.


I tahnk you many times... its actually what I wanted to Hear Prove's about why we dont have our 24 SP's to spend on Jedi, well its just idea's but yet I have noticed that this Forums is mercyless... I was like shut down when just clicked Post lol... I should have known better...




Mossa TheGreat

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Jakkarus
Mon Sep 12, 2005 9:19 am
#37

If they would make these skills help Jedi then I say keep them. Otherwise remove the system all together. We are weak enough as is and having another 24SP tied up in junk makes it worse.




Jakkarus Nightstalker
Proud Elder Creature Handler & Elder Jedi
Former BEAST Guildmaster of Starsider
DarkImitation
Mon Sep 12, 2005 9:27 am
#38

I dont agree sorry. Your asking for them to take prereq's from Jedi only , something EVERY other master proffession in the game has to deal with, even crafters. The reason they where put in as part of the new system was for it to be a more balanced over all playfield. All jedi have adapted to the req's, and as we all know you still have enough points to make a viabkle template.



I WILL however agree with someones suggestion for being able to turn Jedi XP into FS XP. I belive a 3 to 1 ratio would be fair, but even if the decided to make it a 5 to 1 I still wouldnt mind. Heck even if they made it MORE then that, I may gumble, but still wouldnt mind. All other prfessions can turn thier XP into FS, yet Jedi can not.



For a finished template, or for someone who has decided to change around thier template long after picking up the req 6 branches, the 6 branches they originally had may not be valuable to them anymore. Well some may agrue that Smugglers dont really use brawler but have to have it anyway, while I feel your pain, the fact is that for a preset time, you CAN choose your FS skills to unlock. However, after awhile, even puicking up a novice skill box ( medic, scout, marksmen, etc ) to try and grind FS isint viable to a Jedi, as thats 15 skill points you just wont have.



Why the devs decided to not allow Jedi XP to convert when they made thier system is beyong me. I made 2 bad choices during the village ( and it wasnt that I just picked them to get it done, I changed my template around after actually getting to BE a Jedi and discovering what I liked ), and I would like to change those choices to better reflect my current template, and I cant.



Also there are many templates that may leave a person with a good number of SP left over they cant do anything with. In example I belive that Mdef, LS 0404, Healer 4100, Enhancer 4004 will leave a person with 5 skill points left over. Yes I know there are ways to change it so you have less, but this template is still viable, but the 5 skill points left over are not. Personally I wouldnt mind mind being able to trade Jedi XP to FS XP and put 4 of those into another branch that can benifit my character, rather then just have them sit there ( Side note : this is not my template, just an example. Its close to mine, but not the same ).



So I /disagree with not needing FS skills to be Jedi


I /agree with the ability to trade Jedi XP in for FS XP





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My Ideas and Suggestions on Improving the NGE

lilceaser
Mon Sep 12, 2005 1:44 pm
#39

i would like the extra sp's....who wouldn't???



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