Jedi Archive

Thread: new AI system is a JOKE

SlaserX
Sat Oct 22, 2005 3:44 am
#27






OvMan32 wrote:

They should keep NPCs "temps" randomized. So one stalker could have MDef/Mpowers or something and another say spellweaver could have MLS/Mhealer so it adds some mystery as to what your going up against and you can judge their weakness and stregths and they dont just spam all master moves on you.


It wopuld be annoying facing a Mhealer/Mdef/MLS/Mpowers/MEnhancer NS. Also, the higher ranking the NS(slaveprotector etc) the more "sp" they can have on their skills to be randomized. So a low-ranking NS could maybe only have enough for 1 master box and the next lvl up may have enough for a master and dabbling in another and so on. But elders and the queen will have tons of SP so it would make them really really hard to solo and would require planning to go up agaibst in a group, like its supposed to be but still keep the low-ranking NS near-soloable.





But still, it's bad enough they have 20x more hp than you, but they are MASTER JEDIs? Something that's not possible for any player? That's just too damn far.



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
vnicula
Sat Oct 22, 2005 12:39 pm
#28

you're pretty new to the game if you complain about NS using force specials. they used to one-hit kill sometimes with storm of animosity or torment of dicipline. as for choke they always used that except a short period when they disabled the force specials on them.
yes, because people complained.
anyways, we have the game that we deserve.



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charles999999
Sun Oct 23, 2005 12:05 am
#29

that was a problem also, i was irritated enough with their unfare super-jedi skills but ontop of the +30k health was insane. Things needs to either have super powers and lower health or high health and few specials. It wouldn't even things out because there are still those players that like to tank enemies and those that would rather kite and hit hard. So lowering these supernpcs health i do not think would take anything away from the game at all. Just make it more of a possibility that ppl could actually win a fight.
Jedi-15
Sun Oct 23, 2005 12:10 am
#30






charles999999 wrote:


so i went to he NS cave the other day with a friend to check out how the new AI system has changed. They did a lot more force attacks which is understandable. But then i got to the spellweaver and guess what? FORCE FREAKING CHOKED ME!!! I do not understand why on earth a npc would have that powerful of an attack. it was the first thing it did to me and i died within 4 seconds. Keep in mind before this AI stuff i could almost solo the NS cave, granted it took forever but it was possible. So the way i see it the only ppl who could withstand their attacks would be jedi. Now aren't NS supposed to be one of thetypes that drop crystals? If they do then you gotta be a jedi to kill it, but you need their loot to be a better jedi? MAKES ZERO SENSE!

YesI am irritated with SWG, but it seems like this AI change to the system was not thought through at all. I have had other problems with high lvl npcs around as well, way tougher than ever.

Message Edited by charles999999 on 10-21-2005 10:50 PM




They used powers and Lightsaber specials Pre-CU as well. it's nothing new.



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mxxpower
Sun Oct 23, 2005 12:20 am
#31

Lol try to solo the geo cave with level 54 npc's..



For some reason anything over my level gets a HUGE bonus to damage but when I'm 20 levels over them I hit for the same as a level 80 npc's



cancelled all my accounts because of this bullcrap





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