Jedi Archive
Thread: Is player bounties out the door?
Subie_Smith wrote:
Player bounties and XP loss are the perfect example of SOE caving into a fraction of whining nerf-babies in order to give the impression of balance. It's nothing more than sanctioned griefing to appease little kids with their daddy's credit cards.
My question to you is what is the history of xp loss?...when did it appear?...I thought the cycle has been care beared down from permadeath to skill loss to xp loss.....Maybe you can inform me of where SOE caved in to griefers and kids with daddys credit card?
In the mean time they have sold over 1 million copies of SWG. 750,000 of which have since cancelled.
Thats what happens with MMO's.....people are not subscribers for the rest of their lives as soon as they purchase the game......I believe the average "subscription comitment" for someone new to a MMO is 3 months from the purchase of the game.......How many copies of WoW have been sold?....Ultima Online?...Asherons call?...Everquest?......should their sales be equal to their subscriptions?........how many servers and how much bandwidth do you think that would take?
I know it ticks them off, why I do it. Also, if done right you can keep them in range through LOS. Wait for them to attack, apply stasis then force meditate i front of them. Then KD them again, and run off.
If you group for xp visibility is beyond your control. You can be flawless and never make a mistake, but your groupmates will. If you want to stay invisible post cu you can either solo or play one day a week.
Kharza-kzad
my mcm/pistol/bh alt is way tougher than my jedi ever thought about.
and lets look at the concept of vis. i get vis by using force around npcs. all end game high end content is npc based... genius idea, eh....
remove bh/jedi missions and half the hate and problems of the game disappear, and the real ones can get focused on. this is one of the main things ddo has done right, NO PVP at all.
GlargTheKelfn wrote:
let jedi choose whether or not they want to be bh pvp enabled or not, and remove xp loss.
my mcm/pistol/bh alt is way tougher than my jedi ever thought about.
and lets look at the concept of vis. i get vis by using force around npcs. all end game high end content is npc based... genius idea, eh....
remove bh/jedi missions and half the hate and problems of the game disappear, and the real ones can get focused on. this is one of the main things ddo has done right, NO PVP at all.
No pvp at all? Who would want to play that. After all, the choice to pvp or not has been taken away from the player. Oh yeah, I can see a game with no pvp doing REAL well, I mean just look at EQ2. When it came out, no pvp, and look how well its doing. /end sarcasm
Kharza-kzad wrote:EQ2 has far more subs than this game.
Kharza-kzad
And EQ 2 is 6 months old and had a pre-existing player base with EQ 1. From what I hear, the numbers are dropping fast.