Jedi Archive

Thread: Is player bounties out the door?

VickeVire
Wed Sep 07, 2005 6:57 am
#27

sorry if it didnt come out right, the humpin' part was just an expression for how the triple incaped player might feel "violated". I for one think its great that you choose to avoid to fight the BHs. I know it ticks them off. Just go to their forum and have a look.





"The greatest trick the devil ever pulled was convincing the world he didn't exist"
LagSolo
Wed Sep 07, 2005 7:41 am
#28






Subie_Smith wrote:

Player bounties and XP loss are the perfect example of SOE caving into a fraction of whining nerf-babies in order to give the impression of balance. It's nothing more than sanctioned griefing to appease little kids with their daddy's credit cards.


My question to you is what is the history of xp loss?...when did it appear?...I thought the cycle has been care beared down from permadeath to skill loss to xp loss.....Maybe you can inform me of where SOE caved in to griefers and kids with daddys credit card?


In the mean time they have sold over 1 million copies of SWG. 750,000 of which have since cancelled.

Thats what happens with MMO's.....people are not subscribers for the rest of their lives as soon as they purchase the game......I believe the average "subscription comitment" for someone new to a MMO is 3 months from the purchase of the game.......How many copies of WoW have been sold?....Ultima Online?...Asherons call?...Everquest?......should their sales be equal to their subscriptions?........how many servers and how much bandwidth do you think that would take?








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Wasz
Wed Sep 07, 2005 8:06 am
#29

I know it ticks them off, why I do it. Also, if done right you can keep them in range through LOS. Wait for them to attack, apply stasis then force meditate i front of them. Then KD them again, and run off.






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iakoi
Wed Sep 07, 2005 8:45 am
#30

I hope they DON'T remove Jedi Bounties from the game. The game would get terribly boring very fast for full template Jedi. I enjoy the anticipation when a dot shows on radar not knowing whether they could be a threat, even more enjoyable is fighting them if they are indeed a threat, win or lose.
Ged_FM
Wed Sep 07, 2005 8:54 am
#31

I always thought that jedi should be able to sense when a BH has anotherjedi as amission. Your a rebel and sense the BH has another rebel jedi mission. You could then legitimately attack the BH. Be nice to have your jedi Knights roaming about able to give some protection to the Paddies. Be good to have some fear instilled in all the BH in whether they are going to be attacked at any moment. Why should just the jedi fear going afk? Hold the same torch to the BH!



How can you say you've lived life if you've never danced?
Well I do remember Han having a one piece suit made out of carbonite but it weighed a ton. Still it didnt require any ironing and was very wear resistant.
Thanks SOE! The CU and NGE gave me my life back. Thanks! Bitterness is the taste of love lost, a tear of acid that burns the heart.
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dstars
Wed Sep 07, 2005 9:45 am
#32

there is a simple solution for the people that dont like the xp loss........stay off the terms....it is real easy to do, if you dont want to get hunted stay off the terms. Player bounties should stay. Its not like its very hard to regrind the xp back out.



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but after the sh1t you tried to pull
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Kharza-kzad
Wed Sep 07, 2005 10:07 am
#33

If you group for xp visibility is beyond your control. You can be flawless and never make a mistake, but your groupmates will. If you want to stay invisible post cu you can either solo or play one day a week.


Kharza-kzad


GlargTheKelfn
Wed Sep 07, 2005 10:15 am
#34

let jedi choose whether or not they want to be bh pvp enabled or not, and remove xp loss.

my mcm/pistol/bh alt is way tougher than my jedi ever thought about.

and lets look at the concept of vis. i get vis by using force around npcs. all end game high end content is npc based... genius idea, eh....

remove bh/jedi missions and half the hate and problems of the game disappear, and the real ones can get focused on. this is one of the main things ddo has done right, NO PVP at all.




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GinazResser
Wed Sep 07, 2005 10:43 am
#35



GlargTheKelfn wrote:
let jedi choose whether or not they want to be bh pvp enabled or not, and remove xp loss.

my mcm/pistol/bh alt is way tougher than my jedi ever thought about.

and lets look at the concept of vis. i get vis by using force around npcs. all end game high end content is npc based... genius idea, eh....

remove bh/jedi missions and half the hate and problems of the game disappear, and the real ones can get focused on. this is one of the main things ddo has done right, NO PVP at all.




No pvp at all? Who would want to play that. After all, the choice to pvp or not has been taken away from the player. Oh yeah, I can see a game with no pvp doing REAL well, I mean just look at EQ2. When it came out, no pvp, and look how well its doing. /end sarcasm

Kharza-kzad
Wed Sep 07, 2005 10:46 am
#36

EQ2 has far more subs than this game.


Kharza-kzad


GinazResser
Wed Sep 07, 2005 10:49 am
#37



Kharza-kzad wrote:

EQ2 has far more subs than this game.

Kharza-kzad






And EQ 2 is 6 months old and had a pre-existing player base with EQ 1. From what I hear, the numbers are dropping fast.

JeetBadwarrior
Wed Sep 07, 2005 1:24 pm
#38

thourgh out my time in here, I seen to many of these post to count, the only differance as that they have increased in frequency as jedi has become easier to attain..go figure...and it does a great disservice to the iconic jedi for the proffession to be handed over to the biggest group of whinners in mmo history



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