Jedi Archive

Thread: They should turn off Jedi exp loss on Mustafar.

abbink
Tue Oct 25, 2005 6:18 pm
#27






Chivi wrote:





abbink wrote:






c0kes wrote:






Chivi wrote:





UberNinjaOfDoom wrote:
I do not want for this to degenerate into another "carebear" VS. "uber l3t kiddie" thread, and why rewards have nothing to do with risk/work....

Gaining no exp on the planet would justify no exp loss, and let Jedi enjoy it more. In addition it would make an interesting experiment for BH, since you would not have a problem with Jedi trying to run from you. I also think that camping that new planet is crappy thing to do for any player..





First off, there is no other way to look at it than this. I'm sorry you can't look past your rose tinted glasses and see the bigger picture here, but it does not change the fact that you are advocating for the weakening of Jedi as a whole.


2 Years ago Jedi was a powerful class. As more people joined and they lessened the risk, they lessened the reward. The original Jedi weren't necessarily advocates of perma death or skill loss, however they enjoyed the power associated with it. Fast forward to today and we have people complaining about everything under the sun that disrupts their game experience, knowing full well that Jedi was the way it was.


There is no way that your goddamn feelings on this could be anything but a detriment to my profession. You and your kind (less I lumped you with the other whiners) are what is wrong with this game because you can't handle the e-difficulty. Go play a single player game and enjoy the easy level all you want.


Me? Bring back the difficulty and increase the risks.





Want an explanation why Jedi got nerfed?


Because Jedi PvP.


Its not because of carebears, or useless petitions like you seem to think, is the fact that Jedi got involved in the GCW and that pissed off those without Jedi, wich in turn forced to more people to become Jedi just to PvP. And of course, our BH friends, that think hunting down and killing Jedi should be easier than killing a durni outside coronet.


Now you talk about the risk vs reward forumla.... well I'll be damned, butI just can't find the reward for the last 3 months, maybe it should be time to drop the risk as well.


What you are basically saying is that, Risk is ok for a Jedi, since thats the way it is, we can get our reward nerfed or remove it, but its ok, because thats the "Jedi way"...


Im against BH, XP loss and all that stuff you think makes Jedi so fun and special, but Im all into getting more hardcore penalties (Saber TEF, Skill loss, and all that crap) if that takes for my Jedi to be feared by non-Jedi. But looking at the situation of this game, I just can imagine how messed up would these penalities be, specially since BHs are completelly equal to Jedi now and dont have to bring a group of friends to actually kill one.





well said i agree 100%. The professions got dumbed down because of uber leet kiddies wanting to pwn everyone under the sun. If you havent figured that out yet or cant get your head around that truth then i dont know what to tell you. Dont blame carebears, blame the pvp exploiting elitests.





You guys are about as smart as a bag of hammers. I say about because hammers have enough common sense to not open their mouths and prove their stupidity.


Jedi was and still is a pvp class. It is the only class that can be hunted 24/7 provided conditions are met. Its the only class that was made permanently overt. Its the only class that centers 100% around combat.


With that said...again, its not about the pvp, its about the risks and any Jedi older then a year would have understood that. I am sorry you carebears are e-offended about this but that is the truth, not some watered down bs you guys want.







answer me this smart guy. why do we keep seeing nerf after nerf after nerf now huh? is it because of carebears? think about it for one sec and maybe you will finally understand. The idea of balance so that one group doesnt have too much of an advantage over another is the answer in case you couldnt figure it out because of your intelligence or lack thereof. And what is the idea of balance a direct result of? P V freaken P!!!!!






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


darksondarksy
Tue Oct 25, 2005 6:31 pm
#28

i concur with jester on this abought 100% jedi has been dumbed down an d it is jedis fault what did i do? i got myself a mbh and parked my jedi now i hunt these carebears not sure though pretty sure im gonna have to take my jedi to mustofar to get the quest items and to say that its possible for a non carebear jedi to have fun on mustofar




N DARKSON DARKSKY N
ORebel Colonel O
I hate RPG's and have never seen a StarWars movie !SabresRus Vendor @ -225 -1101 alexandria,dantooine


ForTehWinzor
Tue Oct 25, 2005 6:35 pm
#29


http://www.imagedump.com/index.cgi?pick=get&tp=334092



Whiney kids.





(ggggggggggggggggWXnn]]]]]]]ng
Hippity Hoppity Non Stoppity
W DJPBX
LEADER OF IRON LEGION
Imperial Ace Pilot ~ Elder Jedi
gn[[[[[[]nnWXgggggggggggggggg)
c0kes
Wed Oct 26, 2005 8:52 pm
#30






Chivi wrote:





c0kes wrote:Meh... thats the truth and you know, you just want to deny it (and a lot of people in this forum as well).

But is fine, keep filling the forums with crap posts and edited quotes so you can feel better with your e-self tough boy.








Alright smart guy, let me explain this really simple-like so you can understand it.


1. When there was perma-death Jedi was powerful and there were few that pvp'd

2. When there was skill loss Jedi was slightly weakened and there were more than a few that pvp'd

3. When there was xp loss Jedi was weakened some more and they had an influx of pvp'ers

4. When they removed xp loss from cloning Jedi was brought to the point we are now and there are hundreds (if not thousands)showing off and pvp'ing.

5. The purge has begun because every non-leet kiddie that can't hack it is whining and complaining about no reward for their uber risk.


I just don't see where you are coming from. They've slowly removed risks and deminished the rewards in conjunction to it. If you can't see that then no amount of common sense will slap you back in to reality.


On my server I'll explain it like this.


Perma-Death there was 1-2 of them pvp'ing that I knew of (and trust me I knew a lot of Jedi back then)

Skill loss there were about 6-8 of them pvp'ing that I knew of (and trust me I was pvping during this time as well)

XP loss they started coming out of the woodwork (as did I, why? because there was less risk)

No-XP loss they became as common as seeing BH'ers hunting out of Kadaara


But ultimately its your choice. If you want to support the dumbing down of my profession, all I can ask is that you delete your toon and leave the game.





I think that just one line explains to you what really happened. Why didnt you stay in hiding? Because you felt the urge to do something different in the game.


Now, those who unlocked Jedi later, have to play with a dumbed down profession because YOU came out of the woodwork.





_________________________________________________________________
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Corbantis

IGN:
Genma Malek, the Jeteye
'Ron' Jeremy, the Booty Hunter
Chuck' Norris, the Texas Officer

I lack vendors, so contact me in-game or PM here

rebellious_imp
Wed Oct 26, 2005 9:50 pm
#31



Chivi wrote:


UberNinjaOfDoom wrote:
I do not want for this to degenerate into another "carebear" VS. "uber l3t kiddie" thread, and why rewards have nothing to do with risk/work....

Gaining no exp on the planet would justify no exp loss, and let Jedi enjoy it more. In addition it would make an interesting experiment for BH, since you would not have a problem with Jedi trying to run from you. I also think that camping that new planet is crappy thing to do for any player..


First off, there is no other way to look at it than this. I'm sorry you can't look past your rose tinted glasses and see the bigger picture here, but it does not change the fact that you are advocating for the weakening of Jedi as a whole.
2 Years ago Jedi was a powerful class. As more people joined and they lessened the risk, they lessened the reward. The original Jedi weren't necessarily advocates of perma death or skill loss, however they enjoyed the power associated with it. Fast forward to today and we have people complaining about everything under the sun that disrupts their game experience, knowing full well that Jedi was the way it was.
There is no way that your goddamn feelings on this could be anything but a detriment to my profession. You and your kind (less I lumped you with the other whiners) are what is wrong with this game because you can't handle the e-difficulty. Go play a single player game and enjoy the easy level all you want.
Me? Bring back the difficulty and increase the risks.





In game risk if for carebears.

I say if your so hell bent on making jedi risky, do it yourself. From now on when your jedi dies cut off a finger. When you run out of fingers start with the toes. No more toes? Proceed to the eyelids. Then start removing skin. Finally slit the throat after you feel you've had enough risk and your ready to accept permadeath.



---- There is no life outside this present moment in the past or the future ----
xEPICx
Wed Oct 26, 2005 10:04 pm
#32




ForTehWinzor wrote:

Whiney kids.










clicky for joo.

Alicce
Wed Oct 26, 2005 10:07 pm
#33






xEPICx wrote:




ForTehWinzor wrote:

Whiney kids.









clicky for joo.






lmao

weeee
Wed Oct 26, 2005 10:08 pm
#34



Chivi wrote:
1. You go girls...no risk = no reward.
2. I love carebears too, but damnit you people are getting on my last nerve.
3. Maybe a profession change is in order?
4. Delete your Jedi




Bh= Reward and no risk!



Z a b i O t t o c i
Mannen från skog


ChefRubio
Wed Oct 26, 2005 10:10 pm
#35

How about they turn on xp loss every time you die 1000x the skill points you have invested in jedi + another 50k on top of it when you clone = 300k per death and clone for a full template dual master jedi.


You have it easy. If you dont want visibility play jedi like we used to in the pre-9 days.





Priest |Aenemia
~Jedi Elder~
|||FEDS|||
One of the few, the proud, the pre patch 9.
WilsonFisk
Wed Oct 26, 2005 10:13 pm
#36

i wanted to flame the OP but i dont have to now. all i'm going to post is this:



<3 jester



you prolly saved me from a ban


Message Edited by WilsonFisk on 10-27-2005 07:14 AM



/aerga
"so, you just sat there and it was fun? (that's a serious question)."
-Helios



xEPICx
Wed Oct 26, 2005 10:14 pm
#37






ChefRubio wrote:

How about they turn on xp loss every time you die 1000x the skill points you have invested in jedi + another 50k on top of it when you clone = 300k per death and clone for a full template dual master jedi.


You have it easy. If you dont want visibility play jedi like we used to in the pre-9 days.







This deserves a: QFE x INFINITY
xEPICx
Wed Oct 26, 2005 10:27 pm
#38






Chivi wrote:





UberNinjaOfDoom wrote:
I do not want for this to degenerate into another "carebear" VS. "uber l3t kiddie" thread, and why rewards have nothing to do with risk/work....

Gaining no exp on the planet would justify no exp loss, and let Jedi enjoy it more. In addition it would make an interesting experiment for BH, since you would not have a problem with Jedi trying to run from you. I also think that camping that new planet is crappy thing to do for any player..





First off, there is no other way to look at it than this. I'm sorry you can't look past your rose tinted glasses and see the bigger picture here, but it does not change the fact that you are advocating for the weakening of Jedi as a whole.


2 Years ago Jedi was a powerful class. As more people joined and they lessened the risk, they lessened the reward. The original Jedi weren't necessarily advocates of perma death or skill loss, however they enjoyed the power associated with it. Fast forward to today and we have people complaining about everything under the sun that disrupts their game experience, knowing full well that Jedi was the way it was.


There is no way that your goddamn feelings on this could be anything but a detriment to my profession. You and your kind (less I lumped you with the other whiners) are what is wrong with this game because you can't handle the e-difficulty. Go play a single player game and enjoy the easy level all you want.


Me? Bring back the difficulty and increase the risks.





QFMFE


You should be the Correspondant.






Turd_Ferguson523
Wed Oct 26, 2005 10:40 pm
#39



Antaro wrote:
Look this is getting ridiculous. I am a jedi, and when I didn't want VIS I didn't get any. Now if I have VIS that is my own fault, I became a Jedi KNOWING that a BH could come after me. Anyone else that became a Jedi ALSO became one knowing that a BH could come after them. Why change game mechanics just because now someone is uncomfortable with the way the game has always worked?





I almost choked, lol, not often the voice of reason and logic speaks here. Nice post.



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

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