Jedi Archive

Thread: Update on the Pearl Drops

Blayd_Samorr
Wed Aug 31, 2005 1:14 pm
#27





Quiet420 wrote:







SirEwok wrote:
first




Reply 126 of 126







Of the page, I think hope.

Message Edited by Blayd_Samorr on 08-31-2005 04:14 PM



S H E O L
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n0ahg
Wed Aug 31, 2005 1:15 pm
#28

Cancelled until thet fix this mess
Icicleman
Wed Aug 31, 2005 1:15 pm
#29

Tiggs, instead of changing the level of the pearls themselves, why not just change the levels of the Ancient Krayts/DJM. You could make them 287 or whatever the level needs to be, and end all our whining. 287's CAN be killed with a group but they are hard enough that they cannot be farmed regularly if they have high HAM.

Situation 1:

Krayts stay lvl 80-92
Pearl levels change
All "Good" pearls that sold for 1mil, are now flawless
Jedi whine (for good reason)
Jedi whine (for good reason)

Situation 2:

Krayts are re-leveled to:

Juvy- 82
Adolescent- 85
Canyon- 88
Grand- 92
Giant Canyon- 119 (qualities)
Ancient- 287 (premium/flawless)

That makes the most sense, and would probably be the easiest to implement without killing the fun of krayt hunting for casual passerby or tissue hunters.

The level doesn't matter. The damage it puts out doesn't matter (AI). It's the HAM that will make the difference on whether it is as easily farmed as pre-cu, or a grand celebration when killed.

[edit] btw, let DWB NPCs drop other loot besides liquids... I'd rather kill 500 and get 1 liquid and 20 SEAs than kill 500 and get nothing.

Message Edited by Icicleman on 08-31-2005 04:17 PM



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RyFord
Thu Sep 01, 2005 12:00 am
#30






Tiggs wrote:

The "rare" pearls are simply ones which dropped from very high level creatures. What changed was that combat upgrade altered the levels of creatures. So where a pearl might before have been considered "premium" because it dropped from a level 287 creature, now it isn't considered premium because the creature dropping the pearl isn't level 287 any more.


The possible stats that a pearl can give you are the same, regardless of the pearl quality. The only advantage a "premium" pearl gives you is a better chance of getting higher stats. "Fixing pearls" would be a matter of changing the level ranges for different quality pearls. This would be a retroactive change which would suddenly change all the pearls in the game to be high-level pearls, increasing the power of Jedi globally and almost instantly - Unless we simultaneously lowered the advantage of premium pearls so that they don't give as much an increase to the odds of getting higher stats as they do now.


We would rather keep the premium pearls as they are - highly desirable and much better (in terms of the odds of getting higher stats) than normal pearls, but not drop them as casually as they dropped in the past. These should be rare, elite quest rewards and very high-end, elite-monster drops - not things that players "farm" from creatures that are no match for the player.







Spokenlike a true Bounty Hunter who has never had the same Bounty Hunter come after them 5 times in one hour so they can't even enjoy the game.


No wonder the population is deserting





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Alanis
Thu Sep 01, 2005 12:00 am
#31

Does this have the same meaning for Crystals?



Al'anis
Jaxom
rebellious_imp
Thu Sep 01, 2005 12:00 am
#32






Tiggs wrote:

The "rare" pearls are simply ones which dropped from very high level creatures. What changed was that combat upgrade altered the levels of creatures. So where a pearl might before have been considered "premium" because it dropped from a level 287 creature, now it isn't considered premium because the creature dropping the pearl isn't level 287 any more.


The possible stats that a pearl can give you are the same, regardless of the pearl quality. The only advantage a "premium" pearl gives you is a better chance of getting higher stats. "Fixing pearls" would be a matter of changing the level ranges for different quality pearls. This would be a retroactive change which would suddenly change all the pearls in the game to be high-level pearls, increasing the power of Jedi globally and almost instantly - Unless we simultaneously lowered the advantage of premium pearls so that they don't give as much an increase to the odds of getting higher stats as they do now.


We would rather keep the premium pearls as they are - highly desirable and much better (in terms of the odds of getting higher stats) than normal pearls, but not drop them as casually as they dropped in the past. These should be rare, elite quest rewards and very high-end, elite-monster drops - not things that players "farm" from creatures that are no match for the player.






I could live with that.


Although as we have seen in the past people will always find some way to farm them.


I like the quest rewards, butit should be that you can only do that quest once per a certain amount of time.







---- There is no life outside this present moment in the past or the future ----
negilum
Thu Sep 01, 2005 12:00 am
#33

slightly off topic but this lends a lot of validity to the theory that pearl stats are pre-determined and tuning only reveals those stats.
westcoastavenger
Thu Sep 01, 2005 12:00 am
#34






iskareot wrote:
I wonder if she means they are there now?





Doubt that as she metioned they would be linked to elite quests which sounds like ToOW.




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Logan814
Thu Sep 01, 2005 12:00 am
#35

Sounds to me like if I loot 100+ Good pearls I MIGHT get 3 good ones that are on the level of the premiums?



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gera
Thu Sep 01, 2005 12:00 am
#36

Tiggs,


Can you please ask the developer who designed Jedi for balance (Blixtev) the following question and we are looking for answers...


"Does Lightsaber and Jedi weapon power calculated as "4 x 120 damage 4x-0.3 speed, 4x-9" pearls or not? if so, that is calculated thinking all Jedi can have closer stats like any T21 or any other weapon have closer stats and much more better with "slice" qualities?"


Currently except old Jedi who already farmed these creatures, noone has close to Lightsaber stats that is "expected" for AVARAGE-BALANCED Jedi in developers eyes.






Armor removed from Jedi so they can be kited 'as designed' - Blixtev

J-nine
Thu Sep 01, 2005 12:01 am
#37









Tiggs wrote:

The "rare" pearls are simply ones which dropped from very high level creatures. What changed was that combat upgrade altered the levels of creatures. So where a pearl might before have been considered "premium" because it dropped from a level 287 creature, now it isn't considered premium because the creature dropping the pearl isn't level 287 any more.


The possible stats that a pearl can give you are the same, regardless of the pearl quality. The only advantage a "premium" pearl gives you is a better chance of getting higher stats. "Fixing pearls" would be a matter of changing the level ranges for different quality pearls. This would be a retroactive change which would suddenly change all the pearls in the game to be high-level pearls, increasing the power of Jedi globally and almost instantly - Unless we simultaneously lowered the advantage of premium pearls so that they don't give as much an increase to the odds of getting higher stats as they do now.


We would rather keep the premium pearls as they are - highly desirable and much better (in terms of the odds of getting higher stats) than normal pearls, but not drop them as casually as they dropped in the past. These should be rare, elite quest rewards and very high-end, elite-monster drops - not things that players "farm" from creatures that are no match for the player.






hhmmmm curious - so are these decent pearls gona be as rare as decent tissue that makes a uber weapon ??????

or even more rare than that ???

Im stil not totally sure what you are saying but many thanks for giving us some kind of answer anyway

PS; I think your hot dya wana go out with a English guy ? =p

Message Edited by J-nine on 08-31-2005 08:05 PM

iskareot
Thu Sep 01, 2005 12:02 am
#38






negilum wrote:
slightly off topic but this lends a lot of validity to the theory that pearl stats are pre-determined and tuning only reveals those stats.





Then the same pearls and crystals I have on TC and Bria (when its live Bria would tune ecactly the same...



So far out of 60 or more that is not remotely true.





__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Rashasan
Thu Sep 01, 2005 12:02 am
#39

just make aicents lvl 500


I am sure no one would complain (especally the smuggler/ rifleman)





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