Jedi Archive
Thread: Thoughts on Cloak snare and Mpowers
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Were you really a Jedi pre CU? How could you forget that before the CU we had damage mitigation and Saber Block in the Saber Tree.
Additionaly Weaken use to reduce the targets damage mitigation, but they took that skill and gave it to Sabers with the new name of Armor Break, and Force Intimidate use to reduce damage by 66% for 2 minutes, now it is a 20% reduction for 30 seconds.
People that think this is the first nerf Powers has had have no idea what they are talking about. Every patch since the CU I have either had a skill taken away, made useless, or the timers increased.
p.s. A saber is nothing without the power of the force. The power of the force is what was used to crush a star, not a saber. Do not confuse cannon with game mechanics.
Buku
Naritus
Message Edited by BukuJohnson on 09-18-2005 10:37 AM
JustAGuyWho wrote:
Drazharr wrote:
Neomonk wrote:
Seabeef wrote:
As a Mpowers jedi myself, i can understand some of the nerfs. The attacking causes de-cloaking and interacting agree with some objects de-cloaks i agree with. Now the snare, that's another thing entirely. Even if it is a low percentage snare (5% ?) If a cloaked jedi is unfortunate enough to have to cloak near a major city or large creature lair, the snare will eat his force faster than Anna Nicole Smith at a buffet. The one that really has me wondering is the de-cloaking to execute some actions. I'm praying that it does not pertain to the use of channel. If the snare effect gets put in, channel could be the only thing that will give the cloaker enough force to effectively get away before his force is gone. As many have said in other posts, nothing is certain yet and it's way to early to cry for an un-nerf of an upcomming nerf. Just as a last thought to any Mpowers users, will you stay Mpowers if cloak gets the low blow from the nerf bat? I love being kind of unique and don't think i could give it up.
Wow i never heard about this. But its a great change, cloakisridiculous as. And you shouldnt be able to channel while cloaked. Its only an escape mech., its not suppost to be "i can run around invisible 100% of the time, and go through dungeons and loot everything you cant,HAHAHA @ non cloakers." The snare and not being able to perform any actions while cloaked is a great change and will balance/return cloak to what it should be.
Now all they need to do is balance EVERY OTHER SKILL IN POWERS.
Increase Lightning Damage, Turn AREA Lightning into an area effect instead of cone.Make mind blast do something to the mind regen. Make weaken an Armor Break. Fix Breach so that it is worth using. Remove Force Feedback. Remove Force Absorb. Impliment in some sort of block into Powers. Make Choke 100% unmitigated. Increase the Intimidate Dmg Reduction, Remove Force Defense from Defender, all while further reducing the action/force cost on ALL moves, and while also removing the zipbars.
Yeah once all the above happens, then I might be able to cope w/ the Cloak nerf. Balance needs to be a two way street that seems to onlybe run by a bunch of one way minds.
TFOKypster wrote:
First sensible post ever read from these forums!
JustAGuyWho wrote:
Wow i never heard about this. But its a great change, cloakisridiculous as. And you shouldnt be able to channel while cloaked. Its only an escape mech., its not suppost to be "i can run around invisible 100% of the time, and go through dungeons and loot everything you cant,HAHAHA @ non cloakers." The snare and not being able to perform any actions while cloaked is a great change and will balance/return cloak to what it should be.
BukuJohnson wrote:
(Of course my evil side says haha I got screwed now your turn....) But I am trying very hard not to show that side!!!!
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What really gets me is some of people think that this is the first nerf Powers has had since the CU, or as the above poster puts it, "now it is your turn".
Look at the list of nerfs Powers has had so far, is it any wonder why we are the least played combat profession in the game.
All force attacks other than Choke face more layers of damage mitigation than any other type of attack in the game. Force Shield, Force Feedback, Force Defense, Force Armor, Crafted Armor, PSG, Looted/Quest reward Armor, and Innate Armor types.
Made Powers attacks subject to damage mitigation by PSG.
Improved Jedi defenses versus Force attacks. Improved Force Shield was raised from 45% mitigation to 75% mitigation versus Force Attacks, +100 Force defense was added to the Defender Discipline (Improved Force Feedback is still 95%)
Increased Action costs on Force Powers.
Did not add speed mods to the discipline at the CU like sabers recieved.
Added an interuptable warm up timer to Force Lightning.
Added an interuptable warm up timer to Force Area Lightning.
Removed dizzy and stun states from Force Lightning and Force Area Lightning.
Removed the Armor Break effect from Improved Force Weaken.
Removed the 2 minute HAM debuff from Improved Force Weaken.
Reduced Improved Force Throw from area attack to a cone.
Reduced Improved Mindblast fom cone attack to single target.
Removed Mind Trick from the Discipline.
Removed Animal Calm from the Discipline.
Removed Animal Scare from the Discipline.
Removed Animal Attack from the Discipline.
Increased cooldown timer on Force Cloak to 20 seconds.
Increased cooldown timer on Force Choke to 15 seconds.
And now they want to nerf the usefulness of Cloak? What is wrong with these people? Patch after patch my Template has had nerf after nerf and it is really getting old.
Buku
Naritus
THANK YOU for summing that out.