Jedi Archive

Thread: is it true

Lorelai_Seabreeze
Fri Sep 02, 2005 12:39 am
#27

I think they are broke on purpose like the old CH ones.




Lorelai Seabreeze------Annalize Seabreeze
Jedi MLS Mdef healer 3xxx enhance xxx2
Tri Master Ent Dancer Musician


gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Tsumitsuki
Fri Sep 02, 2005 12:43 am
#28






cahn-a-licious wrote:

no spd tapes work for any prof....have a rifleman with gen ranged spd 25 and rifle spd 25....rate if fire is same with or without.


have a jedi with 25 gen melee spd and 25 2h ls spd...no dif with or without...the prob is the cooldown timers.



to answer the question why would they put stuff in that does not work? they are not too big on thinking further than the code they are working at that moment. ca's/aa's have been screwy since launch. to say that the code is broke is a cop out in my opinion....just exactly what is force power max coding have to do with the fact that it does not work? try it....i have 25 force power max in a hat and belt....does absolutely zero.







Not exactly, the speed tapes do indeed change your modified speed, so I guess technically they are working. The problem is not with the cooldown timers either, thats just the symptom, the problem is that the system is borked and is using the base speed of the weapon rather than your modified speed. The cooldown timers in this respect are working as intended. So effectively, speed tapes are not working for any proffession but not because the tapes are broken but because of a flaw in the combat code that calls the weapons base speed when working out the cooldown time rather than calling your modified speed with it.
Liani
Fri Sep 02, 2005 12:47 am
#29

They appear to work...the stats show up as changed, but many many tests have proven that they are useless right now.


no speed mods


no states or specials mods


no quality or above pearl drops


no regen mod with robe on


Jedi don't need new stuff....we just need old stuff to work.





Liani Ivy h Jedi Witch
Galactic Security Agency Riverbend, Nabooze
cahn-a-licious
Fri Sep 02, 2005 12:53 am
#30


ok, i can count when timestamped, and i have yet to see anyone fire at their modded spd ever. with or without tapes. i am not disputing the fact that it is effecting modded dps at the bottom of the screen when you examine wep....but in reality they do not work. client side is not recognized server side....if that makes sense. your comp does the math and shows you the modded spd but when you fire away you will not fire at that spd....period. you may have modded spd of 660 but you do not shoot at your modded spd thus not doing that dps.


however you wanna put it.....we all friggin know it is not working as described or intended or whatever fancy word you wanna try and use....if it is then you are morons and not very good at your jobs. i have a 4 year old niece that can count seconds and much more consistently accurate as your code has been counting them.





Keed-Jedi
Cahn-not
I am a SOE customer. Now, if they would only treat me like one...
i used to be 4 accts out of 450k active accts
then 2 accts out of 250k
then 1 out of 200k
now 0 of 175k as of dec 25th....
i am a soe shareholder and do know how many active accts there are.
cahn-a-licious
Fri Sep 02, 2005 5:20 am
#31

sadly if this issue was fixed there would be no complaint about saber dmg or jedi not = 1.5 times stronger....they would be. maybe except for newer jedi, but that is whole dif issue all together and more directly flawed than this spd issue. that problem has a definable answer yet they selectively choose not to address it and now they are even defending it.



Keed-Jedi
Cahn-not
I am a SOE customer. Now, if they would only treat me like one...
i used to be 4 accts out of 450k active accts
then 2 accts out of 250k
then 1 out of 200k
now 0 of 175k as of dec 25th....
i am a soe shareholder and do know how many active accts there are.
Page 3 of 3