Jedi Archive

Thread: Please read this! I thin it's the only way to stop old costumers to leave!

5kruffy
Tue Sep 13, 2005 3:31 pm
#27

Costumer = one who makes costumes Got to keep those tailors happy
CPA
Tue Sep 13, 2005 3:37 pm
#28






BlasterMaster123 wrote:






Jedi_Xan wrote:






Spartan-17 wrote:





Jedi_Xan wrote:
Go! Stop griping. We dont care. It will get fixed eventually. The old system is dead. Move on, nothing to see here.






thats the attitude of an ebay character that knows nothing of how much better pre cu was... We wanted the bugs fixed from pre cu instead to change the whole game around making it easy on u "noobs" ( new ppl who started after CU started) who get cl 80 and can survive... Pre cu offered that when u were a full template.. there was still room to get better.. DWB was a challenge(still is sorta) the geo cave was good WS loot but now.. its crap. something to think about.


pre cu made swg unique and now with CU in effect its generic .. Dot wars were so fun -- (LOL! we all just love having our minds slashed in 3 ticks)and werent just for the rich.. anyone can loot a good dot weapon from high lvl npcs but dot weps are gone too.. shame ... (oh, pfft!, your just ticked because you dont have an I win button anymore, admit it!)



/equip flame suit








ebay? Im still trying to grind FS xp. hahah. That is funny. I said does it really matter whether people leave? NO, so stop griping. I already posted on this... I dont understand why people stay if they are not happy. The fact is, the game will always have bugs..... ESPECIALLY in PVP. PVP is the thorn in any mmo. It will never be balanced. Ever.


Pre-CU is a dead system that was going no where. The CU has brought more to the game, and there are many good things still to come. Devs are really bustin their butts to get this game working good. It just takes time. It is only just now 2. EQ was 5 yr's old before it was really running smooth.

Message Edited by Jedi_Xan on 09-13-200501:07 PM





I have a question to you: If it really doesn't matter if people leave, the Gameplay willbe rubbishand I don't think you want to do the Geo or DWB alone, because all your friends left, sooo pls, shut up, this is the future of SWG and not something like a Kindergarten!







The problem is that there are too many players that don't realize that the time they spent playing SWG is a sunk cost. They will never get the time back, and they will never get anything beyond a few dollars off of eBay (maybe) if they quit. They can't wrap their tiny minds around the fact that it is a game, so they have some kind of martyr syndrome about re-living the good old pre-cu days. Sometimes I wonder if people put the fact that they are Jedi on their resumes.


BlasterMaster, you are right that it would be no fun without other players, but Jedi_Xan is also right that players that do nothing but complain are not adding to the game. Play with other players, quest alone, do whatever you want, but above all else, have FUN. If you aren't having a good time in game, you need to /bug everything you can and thenchange your attitude or change games.





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EnalaMasterDE
Tue Sep 13, 2005 5:49 pm
#29

pre-cu i admit, professions were unbalanced...swordsman ftw in pve, tkm ftw in pvp....all they had to do was balance the professions out a bit, make other profs mroe useful, profs that are needed in the game...and maybe make some of the high end npc's creatures harder to kill (as it was a tad silly seeing a swordy go 1 on 1 wit a huge rancor/krayt...maybe a jedi yes..but not normal profs) but instead SOE completely changed the game which was a mistake, i admit, they have done an 'ok' job on balancing the profs and grp'ing is fun etc... gd job well done, but with this, came bugs, lots of em, bugs that have been used by exploiters .... bugs that almost make the game unplayable....


they completely screwed up the loot, god knows why they changed the loot system, all they had to do was keep the same loot on the same npc's/beasties (maybe add a few more bits here and there on other npc's) and then raise the lvl of expertise/skill u need or the necessity of having a grp to kill em, but instead, they decdided to srew all that, and have no decent loot in the game ....aaukuan cave...woopty doo, some +2's and if ur lucky +6 tapes (crap npc's...boring, no challenge) .... they introduced not so long ago, new loot, extremely unbalanced....lets make all BH's nice n'rich .... (i agree the npc missions needed a new 'spice' to them....but not like this, all the 'uber' loot comes formt he BH's) .... so, the loot in the game has been compeltely screwed, everyone loves loot, thats what the game is mostly about....get fully templated....go off, try and raise some money by doing more missions...u get a better wep, u go off to do some 'reaosnably' high lvl looting, sell the loot...get more money and buy better weps, clothing, armour, tapes etc... rinse and repeat, everyone loved to strive to be the best in the game, thats what alot of these games are about, to be the best in a way (for the harder core players) ...


...but now...what exactly is there to strive for, in this 'new' game? pls tell me, cause i certainly dont know, i havent done any combat in a gd few months (i stay crafting) .... the game has been ruined...CU, nice idea....but ALOT more time was needed to be spent on it....


....SOE coulda ironed out alot more bugs, introuced better 'systems' and content and they would have retained those veteran subs, those vets that had 2-3 or sometimes more accounts and profits woulda been better...but sadly SOE took the quick and foolish route by releasing CU when the new SW film was released ... a mistake that SOE still has a bandage over trying to stop the flow of 'blood' leaving.... i have more stuff to say, but i suppose for now this will do, i just hope you read my post ...



summary (for those who cba to read ad just for myself to know what i wrote ):


CU not needed

game only needed to balance the profs and some of the high end npc's/creatures

CU is ok, brought alot more fun grping to the game, i like the icons and 'some' of the effects

CU NEVER had enough time spent on it....

because of the foolishness and lazyness of the SOE team, they pushed CU out a gd 5months early...

this brought bugs, which have been exploited

crappy/ruined loot system

once again, decent pve loot has all gone to 'one' profession, BH's

the CU is just a shell, once ur high lvl, very little to do...

vets leave, lots of subs cancelled...new players join on, for a month or so, then bugger off cause there is nothing more to the game once your a high lvl player....



Enala Ote/Ikodu Ome
Dark Jedi/12pt AS
'Knowing is not enough, we must apply. Willing is not enough, we must do!'
I desire power above all else! I will not hesistate to strike thee down!
The Rancho Shopping Experience: 12pt Weapons (& PUPs), 12pt Armour, Resources, Loot, Stims
Naboo -3696 5131 (near Theed)

EnalaMasterDE
Tue Sep 13, 2005 6:11 pm
#30

/bump



Enala Ote/Ikodu Ome
Dark Jedi/12pt AS
'Knowing is not enough, we must apply. Willing is not enough, we must do!'
I desire power above all else! I will not hesistate to strike thee down!
The Rancho Shopping Experience: 12pt Weapons (& PUPs), 12pt Armour, Resources, Loot, Stims
Naboo -3696 5131 (near Theed)

EnalaMasterDE
Wed Sep 14, 2005 4:40 am
#31

up



Enala Ote/Ikodu Ome
Dark Jedi/12pt AS
'Knowing is not enough, we must apply. Willing is not enough, we must do!'
I desire power above all else! I will not hesistate to strike thee down!
The Rancho Shopping Experience: 12pt Weapons (& PUPs), 12pt Armour, Resources, Loot, Stims
Naboo -3696 5131 (near Theed)

BooleScaric
Wed Sep 14, 2005 4:49 am
#32

and again a useless thread about bring back the pre-cu times.. where i was uber with my dots (as beeing a pikeman bh and mindfire)and my 6k dmg saber (as jedi), most profession got bugs or were useless...


SOE now is working on Bugfixing and redesigning all professions.. so let them do their work and /quit.. i can live with that bunch of whiny little kids, who are not uber anymore and now try to flame the CU... GO HOME, unsubscribe.. noone needs you, noone wants you and the best noone cares if you quit.Aslong asmost of the playerbase have now more fun, the CU is great. and if you cant have fun, then move along.


Virtuell
Wed Sep 14, 2005 4:55 am
#33

They should have conducting more testing before they realead this game revamp imo.

Message Edited by Virtuell on 09-14-2005 01:57 PM




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00100100101011011111...| Raal/Integral

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01011101000111010110.................................U I support Pre-NGE U.

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Shin-Ryu
Wed Sep 14, 2005 5:10 am
#34






eternalfool wrote:


Threads like this are so pointless.






Aren't they all?




I am a Pre-CU player and I approve this message.

** Paid advertisement is sponsored by SWG players who care.**


Shin-Ryu
Elder Jedi

Wxxxx¹xx-Xggggggggggggggggg

Shin-Ryu
Wed Sep 14, 2005 5:26 am
#35






DoddsySnach wrote:


I find these posts HILARIOUS! Pre-cu all anyone had to do was /deverish, /headhit, or /throwposion to win a fight. I'm sorry, but post-cu actually takes SKILL!





/Stack 6 different DOTS


OMG LOOK AT MY SKILLS!



CU requires you to stay awake while fighting






I am actually going to agree with this..

Actually, pre-cu anyone can be a great player, few were awesome, those that were awesomeare the players that realized how good their "different" specials were and knew how to combine them.. I had plenty of encounters with dot players, those were extremely annoying.. Its basically, attacks with dot weapons, then scalpslam,scalpslam, scalpslam, scalpslam, dead.... Now you have to think about your fight instead of running right into it.


I did love my triple threat temp..



I am a Pre-CU player and I approve this message.

** Paid advertisement is sponsored by SWG players who care.**


Shin-Ryu
Elder Jedi

Wxxxx¹xx-Xggggggggggggggggg

EnalaMasterDE
Wed Sep 14, 2005 5:44 am
#36






BooleScaric wrote:

and again a useless thread about bring back the pre-cu times.. where i was uber with my dots (as beeing a pikeman bh and mindfire)and my 6k dmg saber (as jedi), most profession got bugs or were useless...


SOE now is working on Bugfixing and redesigning all professions.. so let them do their work and /quit.. i can live with that bunch of whiny little kids, who are not uber anymore and now try to flame the CU... GO HOME, unsubscribe.. noone needs you, noone wants you and the best noone cares if you quit.Aslong asmost of the playerbase have now more fun, the CU is great. and if you cant have fun, then move along.







pls tell me what exactly is their to do in this game once ur high lvl and done ur template, you've done some mind numbingly boring kashykk quests and gone and killed the acklay and maybe visited the dwb...what next? pls tell me, cause i resorted to crafting, combat sucks imo, nvr thought i would say it, but it does and tbh, you're quite immature for once again poting out what is in red, why does everyone go on saying 'whiny little kids' ... ffs most fo the vets i knew that loved pre-cu were middle aged and mature and gr8 guys and gals to talk to, now i'm left with....well, what am i left with tbh

Message Edited by EnalaMasterDE on 09-14-2005 05:45 AM



Enala Ote/Ikodu Ome
Dark Jedi/12pt AS
'Knowing is not enough, we must apply. Willing is not enough, we must do!'
I desire power above all else! I will not hesistate to strike thee down!
The Rancho Shopping Experience: 12pt Weapons (& PUPs), 12pt Armour, Resources, Loot, Stims
Naboo -3696 5131 (near Theed)

acmtalk
Wed Sep 14, 2005 5:51 am
#37

Sure cu has its weakness, But Its way better then pre-cu.. Fight is more fun actually.. Its funny that many people complaining about the CU, were those that complained How the combat Suxed Before CU.



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Boatsheets
Wed Sep 14, 2005 5:58 am
#38

I've been here since beta and I can tell you that post-cu is BETTER. Stop griping and learn how to play in the new system.

The old system (at least for my swordsman/doc) was spam headhit3 100 times until creature dies.

Tell me how that is better than now???





____Roper-Eyepoke_______
ELDER JEDI

Loot Vendor -253 2859 Dantooine (Outside M.O., Shadowfire)

Subscribed August 19, 2003
Phenix1050
Wed Sep 14, 2005 6:02 am
#39

There were positive and negative changes out of the CU. The chief positive was balance. I don't care what anyone else says, there are a lot less "god" toons now. There isn't 90% comp and amazing buffs that essentially made anybody able to solo anything. There isn't a dizzy/kd combo that keeps people on the ground for a long time. There aren't legendary weapons and dot's that black barred you in a few seconds. There is more diversity, with pistols and other combat professions being given more crowd control specials. These are all good things.


But I do lament the complexity that was lost for this. The level system is the root cause of so very many problems in the game (one hit, your swoop is toast), and the reason why you can no longer go on "hunting trips". I remember when you used to be scared to cross Dath because you would get attacked by every single red dot. It was dangerous. Now, because all those critters are grey-cons, the ignore you. Oh no, they say. That's a purple-con to us, guys. Even though we're hungry, let's not mess with that guy. BS, I say. THey're animals, they see a tasty treat flying by, they should bite you.


I remember the benefits of having somebody with scout in their template along. Being able to see al the resists of a creature and having to remember to switch your weapon accordingly. Animals that were impervious to some types of damage sucked when you could only do 1 damage type, but that could simply have been solved by adding more weapons. But you always had to know what to use, and having more than one weapon was a key part of success for many people. It also made ADKs harder to use, because you could have two good guns, but one's better against Krayts, one's better against other creatures--- which do you use?


In the end, there are both goods and bads to the CU. But one thing I can assure you is that we're not going back. The devs will NOT risk that again. Going back would requre a whole new balance pass, a whole new respec, etc. Unfortunately, the community at large has shown it does NOT take those things well, and abuses the system to get by.


I too lament some of the changes, but you can adapt. Pre-CU I had been a BH, a TKM and a Rifleman, all with Ranger as my second profession. As a TKM, I could solo kraytsunbuffed and unarmored. Now, I'm a BH/Ranger (very glad they dropped the SP cost of BH) and I can still solo any creature in the game. It's a little easier now that I don't have to worry about switching up weapons, but I've adapted.




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
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