Jedi Archive
Thread: Please read this! I thin it's the only way to stop old costumers to leave!
Jedi-Xan, you said "Pre-CU is a dead system that was going no where. The CU has brought more to the game..."
First off, this is not a flame at all. I would like you to tell me what you think the CU has added to the game. I find nothing really better, certainly nothing that could not have been added to the pre-cu game (no shuttle delays, no vis when grouped, etc). We have lost a lot though (dots, being able to solo hunt, saber block, etc). And the combat now is just plain boring as heck. I used to love to watch my TKM move so fast that red steaks would fly off of his hands and feet. If I could make the old system come back, even with all it's flaws and bugs, I would take it a heartbeat over the CU game. But like I said,that isn't going to happen and believe it or not, I'm not complaining. I'm just stating my preference for the pre-cu game and why I preferred it. Please explain why you like the post-cu game better? I would be interested in your opinion and maybe I will learn something.
Thanks,
eternalfool wrote:
Threads like this are so pointless.
SumaTrig wrote:
I am just back from my CU hiatus, so I will comment. The Post-CU game is a shell compared to the Pre-CU game. the Pre-CU game had lots of depth and complexity. It tooks months to learn how to use you skills, of which you had many. It took time to acquire CAs, good weps, find a good chef, etc. All mobs weredifferent and required a different apporach to kill. Grouping existed,so the CU did not add that, it just made it a must.All the Pre-CU subtltiesadded to the games complexity and made it more enjoyable for usolder people. I have said all along thast the intent of the CU was to make the game easier to play so that more kids would take it up. What SOE failed to realize is that it would also make all the adults leave. I'm back for a while, just becase I can once again play/grind my Jedi. I suspect I will not play the game as much or for too much longer. And I have no intention of playing my chef alt anymore (too much work). I don't even know what to do withmy Jedi Alt. Pre-Cu, I was making him into a TKM/Ranger so that he could hunt for my chef. Now, I don't know what to do with him. And it is almost depressing to run around and see no one anywhere. I remember the time when lag was so bad I logged LOL. Now, it seems like a Ghost Galaxy.
Anyway, I am not crying for a rollback to the pre-cu game. That would be a waste of breath and time. It is not going to happen. This is SWG now and it will be until they change it again or everyone leaves. This game is what, almost 3 years old? Maybe it's time for something new anyway.
JMO,
I find these posts HILARIOUS! Pre-cu all anyone had to do was /deverish, /headhit, or /throwposion to win a fight. I'm sorry, but post-cu actually takes SKILL!
e3ApeXX wrote:
SumaTrig wrote:
I am just back from my CU hiatus, so I will comment. The Post-CU game is a shell compared to the Pre-CU game. the Pre-CU game had lots of depth and complexity. It tooks months to learn how to use you skills, of which you had many. It took time to acquire CAs, good weps, find a good chef, etc. All mobs weredifferent and required a different apporach to kill. Grouping existed,so the CU did not add that, it just made it a must.All the Pre-CU subtltiesadded to the games complexity and made it more enjoyable for usolder people. I have said all along thast the intent of the CU was to make the game easier to play so that more kids would take it up. What SOE failed to realize is that it would also make all the adults leave. I'm back for a while, just becase I can once again play/grind my Jedi. I suspect I will not play the game as much or for too much longer. And I have no intention of playing my chef alt anymore (too much work). I don't even know what to do withmy Jedi Alt. Pre-Cu, I was making him into a TKM/Ranger so that he could hunt for my chef. Now, I don't know what to do with him. And it is almost depressing to run around and see no one anywhere. I remember the time when lag was so bad I logged LOL. Now, it seems like a Ghost Galaxy.
Anyway, I am not crying for a rollback to the pre-cu game. That would be a waste of breath and time. It is not going to happen. This is SWG now and it will be until they change it again or everyone leaves. This game is what, almost 3 years old? Maybe it's time for something new anyway.
JMO,
I find these posts HILARIOUS! Pre-cu all anyone had to do was /deverish, /headhit, or /throwposion to win a fight. I'm sorry, but post-cu actually takes SKILL!
e3ApeXX wrote:
SumaTrig wrote:
I am just back from my CU hiatus, so I will comment. The Post-CU game is a shell compared to the Pre-CU game. the Pre-CU game had lots of depth and complexity. It tooks months to learn how to use you skills, of which you had many. It took time to acquire CAs, good weps, find a good chef, etc. All mobs weredifferent and required a different apporach to kill. Grouping existed,so the CU did not add that, it just made it a must.All the Pre-CU subtltiesadded to the games complexity and made it more enjoyable for usolder people. I have said all along thast the intent of the CU was to make the game easier to play so that more kids would take it up. What SOE failed to realize is that it would also make all the adults leave. I'm back for a while, just becase I can once again play/grind my Jedi. I suspect I will not play the game as much or for too much longer. And I have no intention of playing my chef alt anymore (too much work). I don't even know what to do withmy Jedi Alt. Pre-Cu, I was making him into a TKM/Ranger so that he could hunt for my chef. Now, I don't know what to do with him. And it is almost depressing to run around and see no one anywhere. I remember the time when lag was so bad I logged LOL. Now, it seems like a Ghost Galaxy.
Anyway, I am not crying for a rollback to the pre-cu game. That would be a waste of breath and time. It is not going to happen. This is SWG now and it will be until they change it again or everyone leaves. This game is what, almost 3 years old? Maybe it's time for something new anyway.
JMO,
I find these posts HILARIOUS! Pre-cu all anyone had to do was /deverish, /headhit, or /throwposion to win a fight. I'm sorry, but post-cu actually takes SKILL!
not really no....sword/doc runs up....power attack, reg attack, power attack...dead
So does that mean CU is the everything just like the Barry White song?
Jedi_Xan wrote:
CU is not the first time, it is not going to be the last time.
hm post cu
speed bugged 6 months later
all pvp templates must have atleast 0-0-2-0 medic
it actually takes less skill and knowledge to play
no way to make yourself better, speed tapes and such are useless
and my fav thing, swordsman can 3 shot incap any jedi except a m.def,
The post cu fanbois can keep saying : all it was throw poison or headhit, guess what a poison didnt hurt anyone with resist buffs, the dots were great counters to what you whine about now, stackers with healing but guess what? because of your whining they dont have a counter now.
Everything you could throw at someone pre cu had a counter, now it doesnt, people were to lazy to learn the old system and got a bad wow knockoff, if you like it go play wow its this system but 10x better.
Throw poison, hunh? Any CM that tried that on my pre-cuTKM ended up dead real quick. I agree with previous post and like I said, IMO, the pre-cu game had way more depth and interest to it. It had a few balance problems that needed delt with, but a whole new combat system was not needed. That was needed to make the game easy enough for little kids to play, and I still hold that was the goal, not to rebalance of fix anything.
JMO
Huin wrote:
The Pre cu game was BORING all U had to do was SLAM one attack ur best one. HOW BORING is that?? Iid rather shoot myself .GOD no DONT bring it back!!!
lol .. your one of the whiners ![]()
imo all cu supporters(some) dont kno Pre cu ![]()
its not about button smashing bot hitting them in the right order.. if u were a button smasher then u my friend are a noob ![]()