Jedi Archive
Thread: aura bugged atm?
JarvisW wrote:
Nevermind lol
Imp Aura works, its on a curve system of somesort.
Some Mathmagician should be able to figure it out lol, but its too early for me.
Message Edited by JarvisW on 10-24-2005 09:11 AM
It is on the diminishing returns formula. I don't know if that is stickied anywhere or not. Everything worked fine on Mustafar for me last night (other than the constant 7 fps)
Any thoughts?
It seems to me that aura is not only defending as much as it use to, but its not even going through the majority of the time. Ive tried it in and out of combat on several different planets at all different times of the day and aura will only go through about 2/3 of the time.
Titan2000 wrote:Its not reducing anywhere near as much as it used to.
pre-24 grand krayts were easy, went from doing 750dmg a hit to me to about 400max, now they do about 600 - 650 with aura on. Either the krayts damage has gone way way up or aura is just not what it used to be.
so...
Avoid incap is useless
Aura is weak(er)?
and it seems ranged def may not really be working as it should with a melee weapon equipped....
It feels like defender is getting nerfed pretty hard just as it was in the patch9 beta 0.o
But ive been Mdef since well before the CU came and I have no intentions of dropping it ^^
That is something to do with the NPC AI update with publish 24. They use specialls now - means does more damage and can apply diffrent states, like snare, bleed etc.
But it might aswell be something about defence or aura being bugged/nerfed.
Message Edited by opoko on 10-28-2005 12:26 AM