Jedi Archive
Thread: CM snare overpowered?
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snipaho
Tue Oct 11, 2005 4:28 pm
#27
Burst Run and Force Run were the counters to Electrolyte Drain before the change was made to the buff/debuff system. Now there is no counter to ED. Use tactics? Use your template to its fullest? Force Running into range was my tactic. It was using my template. And now the skills I invested in and sacrificed for are going to be rendered useless in a fight with the typical MBH/MCM.
The only thing we will be able to do is try to hide in some sort of building or behind an obstacle to break line of sight. That will force them to come to you if they want to shoot you. But then when and if they start taking damage from you, they will just kite you again. It's going to be impossible to beat a MCM/MBH who knows what he is doing, if this goes Live.
Electrolyte Drain lasts 2 minutes and can be reapplied at any time. Yes, the CM has to be within 10m or whatever of you to use it, but that's not a problem. He simply closes into range, uses ED, paralyzes you, and walks away. Then he opens fire again. You may have gotten 1-3 hits in on him. Then it's another 2 minute kiting session in which he will regen any mind used to apply ED and use paralyze.
Electrolyte Drain is powerful enough on Live. Bordering on overpowered since it can be stuck on a player the whole fight. But this change to buff/debuffs, where any debuff cancels out all buffs to that stat, is going to make ED grossly overpowered. Melee players won't have any chance of getting into range. Force Run and Burst Run were our only hope. Now we can't use them while snared.
Orthell
Tue Oct 11, 2005 4:56 pm
#28
Soulcaster wrote:
CM Snare is not to long. It is good how it is. Pluse EVERY CM snare, de-buff etc has to be done with in the Jedi threat range, and furthermore, some skills like paralyze, thyroid and snare require the CM to be damn near toe-to-toe with the jedi.Stop crying nerf to the combat medics just because you can't beat them. It is a balanced profession and is only a hassle to you because it is combined with the profession of BH...and you have not figured out your own template and a way to beat them....this is coming from a CM and a Jedi
Remember, we're talking about the NEW snare changes in BETA. And also, not all Jedi have a good LS yet, I'm still tuning to get there.
Nastypope
Tue Oct 11, 2005 5:00 pm
#29
trapperjhon wrote:
I think this debuff has way to long of a duration what do you think. This renders any jedi withot force run almost useless
hell Force run will be no help soon as it will break if snared ect, so hell yeah it overpowered.
Cloudwarrior
Tue Oct 11, 2005 9:05 pm
#30
hmmm.. you are discribing my one and only BH encounter to a tee..I wonder if it was you that got me. it was awhile back. if it was you, who got me, it was nicely done.
Soulcaster wrote:
As a MBH MCM Pistoleer 0004 who have hunted MANY jedi, I can honestly say only *1* Jedi out of probaby 200+ hunts has EVER pulled a rifle out on me while i was fighting him. And guess what, he was a CL 63 new Jedi, and he was harder to fight than some full temps i have fought.
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