Jedi Archive
Thread: Terrain negotiation on forcerun + Snare
My MBH, MCM will now be able to keep FR1 users off of me. Right now they run through my snare like its not there. At least it will work now. As for FR2 and FR3... If they are snared too I guess I wont have many escaping either. I do think FR2 & FR3 should not be completely snared. Because they have damage mitigation they are used to close distance or escape. FR1 has no damage reduction so that one should be full snared. FR2 and FR3 should still move at least faster than a normal player run when snared so they can try and escape with it.
It will be nice not having the FR1 person all up in my face. But the other FR's should still have the ability to flee, at a lower speed than live of course. Right now on live the electrolyte drain does nothing to anyone with FR.
MsNiL wrote:
Great reason I ask is ofcourse that if ForceRun's terrain negotiation dies, we will be slower than Bounty Hunters up/down hills as well.
Ah now this is interesting...I hav heard that Terrain Negotiation will only be available to Rangers and Squad Leaders when the Ranger revamp goes live. The skill is being moved to Ranger, so we may not need to worry about this yet.
Also, Bounty Hunters have static terrain negotiation.
KyridIce wrote:
You're an enhancer, you have a snare too.
*edit* nvm, read some of the responses. 32m vs 65m+ for snares? Ouch.
KimAndre wrote:Im guessing next BH fotm will be MB/mrifles/pistoleer0004.
Keep 80m distance (ranged arm), using the kneecap (what ever its called) shot, and stopshot for "emergencies".
No need for CM skills anymore.. They will not even need healing.
QFE
If it is really as bad as it sounds, then we are all screwed regardless of template. I'm MPowers/MEnh so I would normally consider myself more BH-resistant than most others, but even my range is only 32m - lower than a pistol and significantly lower than a rifle.
LucifersBane wrote:
Ok solution make breach remove all buffs 100% of the timeon non jedi ofcourse
keep it the same for jedi
lol...stupid idea but hey the devs are great at those right ?
Actually that brings an idea to the skill that will bring master healer back into the light of day:
Induce foodpoisoning; Using the force, you manipulate the nutrients ingested by player characters, so that instead of getting bonuses from their food, everything gets turned into negatives for the duration.
Shendrin wrote:
If this goes live, it will have very far reaching consequences. No one wants to play a jedi that is only good for bh fodder. Show me a single place in star wars cannon that shows a bh being able to negate the force or being that more powerful than a jedi. This game is now nerf wars.
Shendrin
Sheridan'
P.S. it is a monstruous tragedy that the devs have turned jedi into little more than a weak melee character with a pretty glowstick.
QFE
Message Edited by lajduke on 10-11-2005 03:54 AM