Jedi Archive
Thread: There are too many jedi in the game, what would be the solution?
jokerbacca wrote:
DocSavag wrote:
The best advice I have for anyone who thinks there are too many Jedi in the game is to delete yours. If you don't have one then make a vow never to get one and keep it. You have just made a real contribution. Otherwise you are just being selfish.Message Edited by DocSavag on 10-27-2005 04:10 PM
agreed,and to op your original supposition is just that baseless and factless. Jedi represent 10-15% of each server population. BH'es represent close 40% or greater on each server,
Just curious, where did you get those population figures from?
bigwillie22000 wrote:
I say stop the village & delete all jedi exept those unlocked Pre-pub 9 compensate all the deleted jedi with free subscriptions for a life time and you get to keep your alt. Maybe even a hug for all the hard word you lost. Just my 2 cents
STUPIDEST.IDEA.EVER
abbink wrote:
jump the timeline to the era of the New Jedi Order. That would put an end to these kind of posts in a heart beat. As long as this continues to be a game based in the Star Wars universe and as long as there continues to be away to become a jedi, people will do what ever it takes to get a jedi no matter how long and hard it is to achieve.
Don't jump it forward, jump it back between epi 3 and epi 4. That is a 19 year span and would explain the two expansions that were released. It is also a time where the jedi were hunted down. That is the start of the GCW. This would also tie into the new TV series that Lucas is doing where there are jedi. It would also help SOE market the game torwards the TV series as well as the Movies.
Just my 2 cents
Don_T_Shoot wrote:
If you think there are too many jedi in this game then you might want to re-examine your choice to play a multiplayer game. Your need to have absolute control over your fellow gamer's choices and desires indicates that you would be much better off with a single player game, where no one gets to be the hero but you.
Too many jedi in the game? No, too many selfish children playing the wrong game.
You can leave any time now.
OMG
QFMFE man!
sharpenedstick wrote:
The problem with the Jedi numbers in SWG is really rather simple. The devs have relied on the wrong filter.Just about theonly mechanism the devs are using to "control"Jedi population figures is an entry barrier. That is, they have placed pre-requisites in the way of Jedihood; namely, lots and lots of mindless, pointless, tedious timesinks. In fact, they have redundant timesinks. Bad as the FS grind can be, the Jedi grind is much worse (if done atk). The problem with an entry barrier is that, eventually, the game will have reached a point where anyone who tries can overcome it. That's essentially where we are now. If you are a casual player and you started grinding when the villiage came out, you are probably a paddy by now, or at least pretty close. That's why the Jedi population has been growing; because over time entirely new waves of people are completing their part of the months long grind.
It is a foregone conclusion that people are going to try to be Jedi. I know. I did. And so will many of you. SOE knows Jedi are a major selling point. It even said you could be a Jedi on the box way before there was any way you could ever achieve it in game. Jedi are going nowhere. They are here to stay. Thus, given that SWG only uses an entry barrier, and given that many people want Jedi, it makes sense that we will see more and more of them. What, then, are the solutions?
1) Raise the entry barrier: This is the one I expect to see, simply because it is the easiest and that seems to be the sole criteria used by the devs for anything of importance. (Well, either that or scrapping the entire system and replacing it with something a lot dumber ala CU) They've done it once before. The villiage is much harder (or at least longer)than the hologrind, even after they raised the number of professions you needed to hologrind from five to eight. I wouldn't be very surprised if SOE further complicating things by making two enclaves, one where you trade in xp and one where you learn skills. Or they could increase the xp count per box, require more lines, or do any number of other things to raise the entry barrier.
I have no opinion on this.
2)Hardcap the population: We will never see this. Everyone wants a Jedi, and SOE is going to give everyone a chance. Personally, I think everyone should have a chance. After all, I have a Jedi, so why shouldn't you. However, they could hardcap the number of Jedi currently in game at any one time. They won't do that either, especially with all the sneering that goes on here about WoW and their queues. Nevertheless, it would be an option.
No, like you said yourself, on the box it says that you can become a jedi. Hardcaps contradict the statement on the box. If your server is capped, then will you ever become jedi? What if someone has station access and plays another game and logs on to SWG once ever 2½ months just to keep their jedi from being deleted? Will you ever become jedi? No.
3) Make an exit filter: Most commonly suggested in the form of permadeath, an exit filter is a way of filtering out Jedi by permanently (or semi-permanently) removing Jedi characters. Permadeath is never coming back (which, as an old D2 Hardcore player, is a little disappointing). Neither will Jedi likely see a death timer or any other barrier to play. However, it is an option.
NO. NO. NO. NO. NO. And for the 5,634,603 times someone brings permadeath up. In a perfect internet then maybe, right now there is too much that can happen that is out of the player's control. (Lag, unstable server, Crappy OS *cough* windows *cough* on the client computer, buggy game, 3rd party hacks, etc.) Ask the Bria folks about server unstability, and ask the Noob Brigade on Ahazi how a non jedi can run faster than a Master Enhancer.
4) Progression filters: This is currently the only other component of SOE's population control strategy. The Jedi grind is terrible, and low level Jedi blow. This is intentional, as it is meant to weed people out. Unfortunately, not only isn't it very fun, but it also instills in the Jedi community that oft stated sense of entitlement. After going through the Jedi grind, most players would naturally feel like they deserve something extraordinary. If you aren't a Jedi it's easy to critize this mindset, but if you'd done the grind, you'd feel the same way.
Extraordinary, I dont think so. Mindlessly numb accomplishment, yes.
5) Modify game play of Jedi through incentives: People say soloing is still possible post-CU, and their right. Technically, I can go off and kill things alone. However, practically, this isn't really accurate. Grouping post-CU is simply too efficient. In fact, the game takes pains to remind you at every turn how you're getting bonuses for grouping, be it xp or harvesting. Thus, if we can iron out a "preferred" method of Jedi play, we can shape player behavior by either rewarding it, or punishing its opposite. For instance, if we don't want to see Jedi grinding with non-Jedi, we can assess a penalty to xp to groups with Jedi and non-Jedi together. Or we can give bonus xp to any group all of one type. The same is true in pvp. You say Jedi ruin the GCW? Well, we can have enemy troopers spawn at factional pvp fights that involve Jedi.
I have to agree with this, but let the creature's stats be based on one person able to kill it alone. i.e not 3 pikets to a solo lair compared to 15 of the same difficulty pikets on a group lair. Scale down the difficulty so that a player won't take 10 minutes to kill one creature then rest for 5.
This, I think, is the best option. You control Jedi by changing the focus. Currently the focus, and the difficulty, is becoming then levelling your Jedi. Once you are a Jedi, you play in the same game as everyone else, just as a "super" class (The reality is most Jedi are far from super. A full templated Jedi is probably better than any single character, but not anywhere near the 1.5x "promised" ). But what should happen is that the game should shift the way it behaves towards you. Jedi shouldmeet a game hostile to their survival. Travel should be interrupted by ambushes of NPC hunters sent by the emperor. Light Jedi should encounter needypeople with various quests. And so on.
In the end,putting all the focus on the entry barrier is a stupid strategy, and it isn't going to solve anything. We need a good Jedi system, because they aren't going anywhere and people aren't going to stop workingtowards them.
There IS no solution. As time goes on people will be becoming jedi anyway. The progression speed is solely up to you. If you play 16 hours a day then so be it, you will get you jedi quicker. If you only play 4 hours a week, it will take you longer but you still have the same chance of becoming one.
Honestly, I dont care how many jedi are in the game. The timeline was messed up back in August 2003 when they put the statement on the box "Create your own story..."
The solution is for you toto stop considering the Jedi number a problem, becouse pandoras box is open and there's no way to reverse it, and this is the kind of post nobody needs right now. Things are bad as they are.
I would have liked a system of granting jedi to a player by means of either a CSR or Community reward. They could have had an in-game poll that would pop-up and you could vote for someone else to gain a point. The points would add up. At the end of each period, the top 3 (or whatever) would be granted initiate jedi.
This could turn into all the big guilds voting tactically i guess tho. but ppl could also vote for the most helpfull or kindest players.
DustusNavar wrote:
As long as Jedi remains the only long term goal to strive for in the game there will continue to be more and more jedi. The only way to curb the jedi population growth is to provide something else for players to strive for. It's that simple.
make jedi weak, so that most other combat class's have the upper hand. that will make ppl not want jedi. oops, i forgot there already working on doing that.
Are you a pre pub 9 jedi by any chance? The only folks you hear screaming theres to many jedi are the ones to lazy to do the damn grind and the godlike (in their heads) prepub 9s. As far as to quick. It took me a year in RL time to unlock because of my job and 6 months of actual playing and look at the reward I got. Why should a BH that takes 3 or 4 days to grind be on the same level as us. The quickest you can do it with the present system is over 15 weeks at the very earliest I say 15 because on that sixth box I'm assuming you would get it right off and not wait til end). If BHs want to kill jedi why not make getting MBH take just as long and have a similar system of point conversion or hey how bout this, go jedi yourself so you can kill them. BHs want to kill WEAK jedi and dont want to earn the power. Now . Regarding population control (not that I want it, If you earn it you should keep it). Give all players a year from when they make jedi that they can be jedi then they have to do grind over again and we could start with all the pre pub 9s first to make room for us newer jedi. The bottom line is this. If you ever saw fightclub you remember where he says "on a long enought time line everyone dies". Well guess what. On a long enough timeline everyone will eventually make jedi regardless if they have to have account a year or not. There would just be more Ebay jedi (hoodyyou there?). Theres alot of BHs these days butI dont hear anyone screaming for their population to be controlled. Here is one more solution. All of you quit bitchin and let other people enjoy theirProf that they earned. There is nothing jedi can do as far as loot whoring or fighting that anyone else cant get to (if they take the time and do the work)and SOE needs to quit lettin a vocal minority control the game. They're as bad as congress.
Ok flame away.
Sorro
I earned this and to damn bad if you dont like it.