Jedi Archive

Thread: New action and mind costs for jedi heal in the expansion. Chart inside.

VaainEldritch
Sun Oct 16, 2005 8:09 am
#27






CURBhater wrote:
I just thought of something.I got a 95SAC saber and when I use forcespeed 2 together with blob candy only my action is constantly over 70% and I hit every second so I dont think action will be a weakness for most jedi.Just them suckers who run around with 126 SAC sabers thinking experimentating in speed/damage is the way to go





Yes. I have been using my pre-CU (SAC 100), and didn't even bother trying to craft a new one until yesterday.


My new Post-CU saber has the same max damage, but with a SAC of 95 - small though it may be, atm it makes a real difference. My only gripe is the new saber is 0.1 sec slower (pre. CU is 1.25, post is 1.35). Oh well.





Va'ain

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"to interfere with one's gaming enjoyment: To drastically alter an item which is enjoyed by thousands."

TO pull a smed. Jeez, those dev's pulled a smed on swg big time

Giaxe
Sun Oct 16, 2005 8:47 am
#28

Dont you guys realize, that when we started to have to use stims to heal we were f*****? These healing nerfs are just plain getting rediculous. How about they get rid of the damn cooldown timer on heals so we can decide when and how to burn through our force, action and mind. UUGHHH



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furlock1
Sun Oct 16, 2005 9:40 am
#29



EVILxWARLOCK wrote:
After some testing on TC it seems this nerf hurts the CM and DOCS much more than jedi. They burn thru action wicked fast. The only cm and doc templates that it seemed not as bad for was the masters. If the are like 4000 doc it hits them hard.





that's good, to hear hopefully they will reduce infusion for action cost, it would bring it more balanced play, with infusion allowing for some regenerative properties.




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THAWKINS
Sun Oct 16, 2005 9:43 am
#30


Looks to me like the devs dont want anyone to heal anymore.



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MasterARP
Sun Oct 16, 2005 9:45 am
#31

Keep in mind that we have no food on the test center to mod our action regen rates and its not really clear if the "frog buffs" are boosting action regen like they are supposed and also almost no one is using booster blue either

so in live there are factors to consider as far as action goes....




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p897t98
Sun Oct 16, 2005 9:46 am
#32



THAWKINS wrote:
Looks to me like the devs dont want anyone to heal anymore.





No they want healers to heal...and do nothing else...




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Gorthu
Sun Oct 16, 2005 9:48 am
#33







EVILxWARLOCK wrote:







Found this on the CM forum.


Here... since last restart of the server:
Yellow = Old cost, Green = New Cost


Bacta Shot 4% Action, 10% Mind 15% Action, 10% Mind
Bacta Jab-2% Action, 5% Mind 13% Action, 5% Mind
Bacta Spray 8% Action, 12% Mind20% Action, 12% Mind
Bacta Toss 5% Action, 10% Mind
17% Action, 10% Mind
Bacta Inf. 9% Action, 15% Mind18% Action,15% Mind

Force Heal------------ 9% Mind15% Action, 10% Mind, 10* Force
Force Infusion ------- 12%Mind 15% Action, 10% Mind, 10 Force
Total Heal ----------- 14% Mind15% Action, 15% Mind, 150* Force


* = Forcecost added depending on the amount healed. Force Heal = Damage only, Total Heal = Everything


+1 per 10 damage
+1 per 10 wounds
+50 for dizzy/blind/stun/intimidate
+0 for bleed/disease/poison/fire

Message Edited by EVILxWARLOCK on 10-15-2005 11:26 PM




I didn't see this in a post...so this is my take. We jedi tend to focus on OUR changes. But if I read this right, and i could be wrong, this is a big nerf hit to the DOC/MCM. Look at the changes in action on those. As a Jedi, I will just love to see that BH's action bar go down when he heals. Anyone got the numbers on the paralyze & dots the mcm can do?


Well i finished the posts and it appears someone has pointed this out also.

Message Edited by Gorthu on 10-16-2005 11:50 AM

iskareot
Sun Oct 16, 2005 9:49 am
#34






Teioh wrote:
woo now i'll run out of action even quicker




I have and its insane and its a sac cost saber of 108 --


This is all messed up now bigtime. without foods, I run out with a 108 sac , 730 11 fc saber -- on a level 80 mob, I am to tired about 3/4s into the battle..



Its not looking good right now.



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Gorthu
Sun Oct 16, 2005 9:52 am
#35






CURBhater wrote:
I just thought of something.I got a 95SAC saber and when I use forcespeed 2 together with blob candy only my action is constantly over 70% and I hit every second so I dont think action will be a weakness for most jedi.Just them suckers who run around with 126 SAC sabers thinking experimentating in speed/damage is the way to go





ummm...as a MLS, the best I can do (even with +23 spd tape and impr force speed) is once every two seconds. Would you enlighten me on how you are accomplishing this?
wintersNight
Sun Oct 16, 2005 9:52 am
#36

am I wrong? this helps the jedi out. jedi heal with a 15% action cost x2 for 30% for 3000 points.


Bh heals for shot 15% action spray 20% action for 35% action cost for around 3000 points (bh fully loaded )






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Ivoiv
Raub
Sorotia
Sun Oct 16, 2005 10:03 am
#37

who the hell needs healing when a bh/sl can come and pop us with a 1 hit incap.
KRAKEN666
Sun Oct 16, 2005 11:00 am
#38

what you guys are taking in to consideration is that if you go to to the test center, now action costs have been sped up so that when the bh/cm heals, he gets back to 100 percent action faster than current settings. mind was slowed up and thats where the devs will try to nerf us again. mind took 4 times longer to regen so its not the action wars,,,,just like pre cu, its the mind wars.
TrogdorrtheBurninator
Sun Oct 16, 2005 11:34 am
#39

it seems like the added action costs are almost a decoy. they have increased action regen so the added action cost is pointless.... what are they trying to hide by throwing these meaningless action costs in our faces?



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