Jedi Archive
Thread: Improving Force Defender
aose wrote:
TheNarcis wrote:
aose wrote:
Ghert wrote:
With the upcoming changes toavoid incapacitation,I feel it's necessary to tweak defender in order to improve balancing and fulfill its role. When the AI tweak goes live,the ability will truly lose its tanking purposes.
For example: If I were to join a spin group with me as their tank. AI will become dead useful when dealing with 20 or so cl 82 pickets. However, when the tweak comes, you will break all aggro and your group will be the ones who suffer.
That is why I propose this:
- Remove avoid incapacitation from defender and implement it in Master Healer.
- Reason: AI will no longer be useful for tanking. However master healer would greatly benefit from this since their role is to heal and assist.
- Implement advance force dominate mind(s)
- Reason: Defender should be the ultimate tank, with that they should be enabled to aggro many NPC at once.
- Definition: This is an AOE version of dominate mind. (15 meter radius)
- Implement advance force aura
- Reason: As the best tank of the game, this should be greatly improved in order for defenders to peak "Improved center of being," a non-Jedi melee ability.
- Definition: This ability lasts for 120 seconds and gives the user +600 defensive bonus.
With these new abilities I'm confedint that Master Defender will be able to fulfill it's role as the ultimate tank.
/discuss
defender shouldnt even be touched right now... Theres other professions needing help moreso then this profession will ever need
More we deserve it more than you posts. /rolleyes
Why cant people say these are good ideas without having to have a pissing contest.
well lets see,, defenders b!tching cause they got a nerf going on.. whoopie dam doo... Yeah there good ideas to an extent... But this is nothing needing to be worried about... Try fixing the healer profession.. That would be something.. Fix a profession that has seen nothing but nerfs and never a fix and another nerf coming..lol.. and yet you guys complain cause you got something nerfed...lol..
Lumby_man wrote:
with diminishing returns and accuracy that never goes over 400, +600 melee defense is worthless, i would rather see a move that counterattacks 30% of the time or something for full damage not some puny 32 damage.
/adv aim=+240
deut pyro+110
normal=170 or so
Arcturius wrote:
How about a different Master Defender skill, like Saber Reflect. Here's the thoughts, and sorry if I've duplicated someone else's ideas. I didn't mean to.
Saber Reflect: Jedi enhancement (like Force Valor) that has a 50% chance to reflect any SABER BLOCKED shot back at the originator. This means that half of only blocked shots get returned. So, roughly, a MLS/MDef with Valor activated would block one out of four shots (on average) and reflect back to the energy weapon wielding person firing upon the Jedi one out of four shots, allowing two of the four shots through. This is not a stackable skill, but merely allows a Master Defender to do what Jedi have done throughout ALL the movies: Reflect the damage back. Thoughts?
This would need to be in something like master saber....not master defender.
iacou wrote:
Slash_DPC wrote:
Force Defender is fine how it is. By improving it, you're only asking for the devs to mess it up.
I disagree. Our Master special is most likely going to be worthless. There is significant evidence that an entire line of our profession is broken (Ranged Def). Our state defense is broken. The only point to Defender currently is Innate Armor and high Melee Defense. I would hardly label that fine. When you can dabble in two columns of Defender and be as effective as M. Defender, something is wrong.
I am not ranting about "OMG FIX US NOW!" because simply put: We are less broken than other professions. But just because other profs/disciplines are broken worse doesn't mean we do not have legitimate complaints.
Very well said!
i like the idea of a dmg deflection ...since we'll be standing still alot now.
plus maybe +25 to movement speed ...almost a fr1
master only
/shrug
those would work good for my temp ![]()
EstoMax wrote:
I like andI'm no defender at all (used to be though pre/post CU). Maybe up the Adv Aura to give another +250 over Imp Aura. Diminishing returns would make another +100 almost nothing at all.
The AI to healer GREAT! The Adv Dom Mind GREAT!
If advance force aura were to give +700 defensive bonuses would that seem more balanced?
Thanks.