Jedi Archive

Thread: Improving Force Defender

Slash_DPC
Sun Oct 16, 2005 9:36 pm
#14

Force Defender is fine how it is. By improving it, you're only asking for the devs to mess it up.





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iacou
Mon Oct 17, 2005 4:22 pm
#15






Slash_DPC wrote:
Force Defender is fine how it is. By improving it, you're only asking for the devs to mess it up.





I disagree. Our Master special is most likely going to be worthless. There is significant evidence that an entire line of our profession is broken (Ranged Def). Our state defense is broken. The only point to Defender currently is Innate Armor and high Melee Defense. I would hardly label that fine. When you can dabble in two columns of Defender and be as effective as M. Defender, something is wrong.


I am not ranting about "OMG FIX US NOW!" because simply put: We are less broken than other professions. But just because other profs/disciplines are broken worse doesn't mean we do not have legitimate complaints.











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Mistwaver
Mon Oct 17, 2005 4:34 pm
#16

Healer shouldn't get the ability to avoid incap, they should just get abilities that reduce their hate.

AI should just stay in Defender. It can still be used to tank, don't believe me, come watch me on TC-Prime.

Message Edited by Mistwaver on 10-17-2005 06:35 PM



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Arcturius
Mon Oct 17, 2005 5:41 pm
#17

How about a different Master Defender skill, like Saber Reflect. Here's the thoughts, and sorry if I've duplicated someone else's ideas. I didn't mean to.


Saber Reflect: Jedi enhancement (like Force Valor) that has a 50% chance to reflect any SABER BLOCKED shot back at the originator. This means that half of only blocked shots get returned. So, roughly, a MLS/MDef with Valor activated would block one out of four shots (on average) and reflect back to the energy weapon wielding person firing upon the Jedi one out of four shots, allowing two of the four shots through. This is not a stackable skill, but merely allows a Master Defender to do what Jedi have done throughout ALL the movies: Reflect the damage back. Thoughts?


Grienthumb
Mon Oct 17, 2005 5:45 pm
#18

I think the idea of AI going into master healer is a great idea and totally makes sense. And as major healers, they can take to much agro at the wrong time. With aihealerscould survive this. Really a great idea.
Mythrindir
Mon Oct 17, 2005 5:46 pm
#19

2 minutes. just. wow.



Andlo Homan
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meatsim
Mon Oct 17, 2005 5:50 pm
#20

Moving AI to Master Healer is the best idea I've heard since the CU





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Ghert
Mon Oct 17, 2005 6:43 pm
#21






Arcturius wrote:

How about a different Master Defender skill, like Saber Reflect. Here's the thoughts, and sorry if I've duplicated someone else's ideas. I didn't mean to.


Saber Reflect: Jedi enhancement (like Force Valor) that has a 50% chance to reflect any SABER BLOCKED shot back at the originator. This means that half of only blocked shots get returned. So, roughly, a MLS/MDef with Valor activated would block one out of four shots (on average) and reflect back to the energy weapon wielding person firing upon the Jedi one out of four shots, allowing two of the four shots through. This is not a stackable skill, but merely allows a Master Defender to do what Jedi have done throughout ALL the movies: Reflect the damage back. Thoughts?




Clicky for proposal







Ghert
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Lumby_man
Mon Oct 17, 2005 7:01 pm
#22

with diminishing returns and accuracy that never goes over 400, +600 melee defense is worthless, i would rather see a move that counterattacks 30% of the time or something for full damage not some puny 32 damage.



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Arcturius
Mon Oct 17, 2005 8:24 pm
#23

DOH! Thx Ghert! Figured someone else must have already thought of this. Hehe. Thx again.
aose
Mon Oct 17, 2005 9:06 pm
#24






Ghert wrote:



With the upcoming changes toavoid incapacitation,I feel it's necessary to tweak defender in order to improve balancing and fulfill its role. When the AI tweak goes live,the ability will truly lose its tanking purposes.


For example: If I were to join a spin group with me as their tank. AI will become dead useful when dealing with 20 or so cl 82 pickets. However, when the tweak comes, you will break all aggro and your group will be the ones who suffer.


That is why I propose this:


  • Remove avoid incapacitation from defender and implement it in Master Healer.


    • Reason: AI will no longer be useful for tanking. However master healer would greatly benefit from this since their role is to heal and assist.

  • Implement advance force dominate mind(s)


    • Reason: Defender should be the ultimate tank, with that they should be enabled to aggro many NPC at once.

    • Definition: This is an AOE version of dominate mind. (15 meter radius)

  • Implement advance force aura


    • Reason: As the best tank of the game, this should be greatly improved in order for defenders to peak "Improved center of being," a non-Jedi melee ability.

    • Definition: This ability lasts for 120 seconds and gives the user +600 defensive bonus.

With these new abilities I'm confedint that Master Defender will be able to fulfill it's role as the ultimate tank.


/discuss








defender shouldnt even be touched right now... Theres other professions needing help moreso then this profession will ever need
TheNarcis
Mon Oct 17, 2005 9:08 pm
#25






aose wrote:





Ghert wrote:



With the upcoming changes toavoid incapacitation,I feel it's necessary to tweak defender in order to improve balancing and fulfill its role. When the AI tweak goes live,the ability will truly lose its tanking purposes.


For example: If I were to join a spin group with me as their tank. AI will become dead useful when dealing with 20 or so cl 82 pickets. However, when the tweak comes, you will break all aggro and your group will be the ones who suffer.


That is why I propose this:


  • Remove avoid incapacitation from defender and implement it in Master Healer.


    • Reason: AI will no longer be useful for tanking. However master healer would greatly benefit from this since their role is to heal and assist.

  • Implement advance force dominate mind(s)


    • Reason: Defender should be the ultimate tank, with that they should be enabled to aggro many NPC at once.

    • Definition: This is an AOE version of dominate mind. (15 meter radius)

  • Implement advance force aura


    • Reason: As the best tank of the game, this should be greatly improved in order for defenders to peak "Improved center of being," a non-Jedi melee ability.

    • Definition: This ability lasts for 120 seconds and gives the user +600 defensive bonus.

With these new abilities I'm confedint that Master Defender will be able to fulfill it's role as the ultimate tank.


/discuss








defender shouldnt even be touched right now... Theres other professions needing help moreso then this profession will ever need






More we deserve it more than you posts. /rolleyes


Why cant people say these are good ideas without having to have a pissing contest.





- Malak Draven
aose
Mon Oct 17, 2005 9:13 pm
#26






TheNarcis wrote:





aose wrote:





Ghert wrote:



With the upcoming changes toavoid incapacitation,I feel it's necessary to tweak defender in order to improve balancing and fulfill its role. When the AI tweak goes live,the ability will truly lose its tanking purposes.


For example: If I were to join a spin group with me as their tank. AI will become dead useful when dealing with 20 or so cl 82 pickets. However, when the tweak comes, you will break all aggro and your group will be the ones who suffer.


That is why I propose this:


  • Remove avoid incapacitation from defender and implement it in Master Healer.


    • Reason: AI will no longer be useful for tanking. However master healer would greatly benefit from this since their role is to heal and assist.

  • Implement advance force dominate mind(s)


    • Reason: Defender should be the ultimate tank, with that they should be enabled to aggro many NPC at once.

    • Definition: This is an AOE version of dominate mind. (15 meter radius)

  • Implement advance force aura


    • Reason: As the best tank of the game, this should be greatly improved in order for defenders to peak "Improved center of being," a non-Jedi melee ability.

    • Definition: This ability lasts for 120 seconds and gives the user +600 defensive bonus.

With these new abilities I'm confedint that Master Defender will be able to fulfill it's role as the ultimate tank.


/discuss








defender shouldnt even be touched right now... Theres other professions needing help moreso then this profession will ever need






More we deserve it more than you posts. /rolleyes


Why cant people say these are good ideas without having to have a pissing contest.







well lets see,, defenders b!tching cause they got a nerf going on.. whoopie dam doo... Yeah there good ideas to an extent... But this is nothing needing to be worried about... Try fixing the healer profession.. That would be something.. Fix a profession that has seen nothing but nerfs and never a fix and another nerf coming..lol.. and yet you guys complain cause you got something nerfed...lol..
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