Jedi Archive

Thread: ***The Jedi Guardians Template: MLS / 4000 Healer / 4440 Defender / 3002 Enhancer***

XSNIPED
Mon Jul 04, 2005 12:34 pm
#27

I like this alot. I was originally going for MLS, MEnh, 4040 healer, but this seems like it would be more fun. Looks like I got some thinking to do hehe.



XSNIPED Bova Home planet: Tatooine
Jedi Padawan

Residence: Arch Mesa(Tatooine)
Colonel *Rebel Alliance*
SITHDUKE
Mon Jul 04, 2005 12:46 pm
#28

Seems a crime to get +25 LS Block from MLS and not get Valor which adds another +25 It just won't fit anywhere unless you lose a whole line of innate armour Nice template though




--------------------------------------------
Jedi Padawan
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Teras Kasi Master & Master Rifleman




MajesticJester
Mon Jul 04, 2005 1:49 pm
#29

you do know that states are not working and when they do all i can say is ouch to this temp
LIKspiker
Mon Jul 04, 2005 1:59 pm
#30







MajesticJester wrote:

you do know that states are not working and when they do all i can say is ouch to this temp





Well if thats true, then everyones gonna need 0004 healer again, so pretty much all temps will be screwed.


Actually states are working, there has been some talk that they will make stun so it totally stops action regen. I doubt that this will happen, there will be too much b!tching from everyone (not just Jedi) if that happens.


Dizzy works (makes a big difference when you are attacking people with Aura or COB)

Blind works (can tell a difference in how much i get hit esp. vs BH's)

Stun seems to lower action regen a little, I dont use it that often so I cant verify this.

Message Edited by LIKspiker on 07-04-2005 03:59 PM



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10000001001110011111111101001101011001001110111001 || Jedi Padawan
11010011100101000000001010010101110100101000110110
10001110111101111001111101001100111100101000110101 || There is No Death
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Heero6528
Mon Jul 04, 2005 2:05 pm
#31

if you are a jedi guardian... shouldn't you have force valor? it diflects more shots with the lightsaber.
LIKspiker
Mon Jul 04, 2005 2:13 pm
#32






Heero6528 wrote:

if you are a jedi guardian... shouldn't you have force valor? it diflects more shots with the lightsaber.




Perhaps, but I thought I would sacrifice valor to get forcespeed 2, which makes your offense with a Lightsaber a lot more powerful.


Also I didnt want to go FOTM either



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10110111001101001011100101000111111010110111001110 || Lheila Mereno
10000001001110011111111101001101011001001110111001 || Jedi Padawan
11010011100101000000001010010101110100101000110110
10001110111101111001111101001100111100101000110101 || There is No Death
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MajesticJester
Mon Jul 04, 2005 2:40 pm
#33

sorry but states dont work at this time


stun does not stop or even slow down regen (in pve it lowers mobs/npc accuracy droping damage done to you by up to 10%)

blind does not lower accuracy

dizzy does well errr nothing


you seeto have balance (im talking just jedi here) in the saber tree each state has to be equal to the other states


so lets see


1 hand - blind

2 hand - armour break

double blade - stun

tech line - dizzy


atm the onlyone working (and its only working since last patch, was broken before that) is 2 hand armour break

the others are a complete waste or end and force to even use


now we look at the stun from the normal melee classes, it says stops regen, well it dont even slow regen down lol


lets look a bit closer now


every prof has dizzy,stun,blind recovery skills, why?


hell even KD recovery has only just got a 25% end cost to use


you see it too early to give people false information about temps when the CU has not even been finished yet

LIKspiker
Mon Jul 04, 2005 6:01 pm
#34








MajesticJester wrote:

sorry but states dont work at this time


stun does not stop or even slow down regen (in pve it lowers mobs/npc accuracy droping damage done to you by up to 10%)

blind does not lower accuracy

dizzy does well errr nothing


you seeto have balance (im talking just jedi here) in the saber tree each state has to be equal to the other states


so lets see


1 hand - blind

2 hand - armour break

double blade - stun

tech line - dizzy


atm the onlyone working (and its only working since last patch, was broken before that) is 2 hand armour break

the others are a complete waste or end and force to even use


now we look at the stun from the normal melee classes, it says stops regen, well it dont even slow regen down lol


lets look a bit closer now


every prof has dizzy,stun,blind recovery skills, why?


hell even KD recovery has only just got a 25% end cost to use


you see it too early to give people false information about temps when the CU has not even been finished yet






Tested dizzy against both a TKA and a MDef with aura and I was able to hit them more when they had a dizzy state.


I can agree that stun does nothing right now. Hit a dude with a saberstun, see what the description says. It says "Slightly Reduces your Defense and Damage Modifiers". So...that means stun isnt supposed to stop action regen...or it might its just messed up right now. It doesnt seem to do this or lower/stop action regen.


Havent tested blind extensively but from experience it works. I wont argue either way here since im not totally sure.


If states actually do start to play a really important role (like stun stoppin action regen, etc) then most temps are screwed. Most people dont have 0004 healer anymore and if states are THAT important like you say, then we are back to pre-CU MLS / 4004 healer / ...


We cant really tell the future anyway. The best thing to do is to offer the best template advice for what the game is right now, we cant dodge every curveball thrown at us by the Devs. Face it, everyone will probably end up changing a piece if not all of their template eventually.


Another thing is that having a state that totally stops action regen will be very unbalanced. The devs already nerfed forcesap, which was -50% to regen....Get what I mean?


Message Edited by LIKspiker on 07-04-2005 08:01 PM

Message Edited by LIKspiker on 07-04-2005 08:13 PM



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10111101110100111000011111101001100111111011101111
10110111001101001011100101000111111010110111001110 || Lheila Mereno
10000001001110011111111101001101011001001110111001 || Jedi Padawan
11010011100101000000001010010101110100101000110110
10001110111101111001111101001100111100101000110101 || There is No Death
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Big-N-Buff
Tue Jul 05, 2005 12:54 am
#35

what about mls, xx44 def, 4xxx heal, 24x3 enhance? or mdef, x4x4 ls, 41xx heal, 4xx4 enhance? which would u choose?



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blue-phoenix
Tue Jul 05, 2005 12:55 am
#36

WOOT im a guardian !!!! it's my template and i must say i absolutly love it.

it's really well balanced. and it's fun to play too...
i went MLS becasue i wanted that extra speed and wanted a 1h saber.. we all know that the 1h branch by it self is useless
and to go 4404 you might as well go MLS which i'm glad now that the only saber throw that gets a kd is at master box.
Also now that we got reduced force and action cost on moves.. i finally don't run out of action after 5 secs into the fight,

lol

i took the 4000 healer for the same reason all of us take it.. it's a must and that imp. infusion is sweet.. and right now it's
needed more than ever with our super healing delay.

the enhancer part is easy.. wanted even more speed than at MLS so theres the 3xxx part in the template it's sweet specially
now that it's last so much longer. and only channel because i refused to take part in the drain wars just not my style, like using
sap i don't like gimping the other player to be able to beat them.. want to take them at full so there are no complains with oh you
used drain or sap... blah blah blah.

the defender part i went with 4440 to sort of have something similar to what my template a few months pre-cu as a non jedi was pretty
much what we all called a stacker TKM/M.Fencer/M.Swords so i went 4440 to be balance and not just go overboard.. and not be and AI macro
guy running around like a headless chicken.

Damn i love my template
enjoy

Blue-Phoenix



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jonzi
Tue Jul 05, 2005 4:56 am
#37

I ran this template thru the prof calculator and it comes up with +34 inate armor not 54, but i can't get ingame at the mo to check, anyone know if its definetly 54?



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isildurofwanderhome
Tue Jul 05, 2005 4:57 am
#38

u get 20 at initiate matey



-Strider-
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perfavorebasta
Tue Jul 05, 2005 5:07 am
#39


Stun does work. I get 5% less damage when my opponent is stunned. Makes a huge difference if your opponent is a lev83 elite kimo ...


Dizzy and Blind the same.




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