Jedi Archive

Thread: Rancor Aid???!?

WookieOgre
Tue Oct 18, 2005 10:57 am
#27






JediAsh wrote:





WookieOgre wrote:





JediAsh wrote:
the only thing I dont like is that it is a specific counter to EDrain. They could of made it effective against all the snares in the game, but instead have it single out only one.





I think I can answer that. EDrain was unique in that I believe it doesn't base a hit or miss on whether or not a player has good defenses. It also lasts 2 mins where the typical snare lasts 15-20 secs.


I've dealt with the new snare and it's not hard to counter it as long as:


1) SL buffs are balanced for BH - meaning no super attacks


2) you need a ranged crowdcontrol special. Whether that be from MLS ranged K/D, Powers ranged k/d, our Snare, or our Root....you need one of those to really combat this snare. If you don't you'll be dead.


Regular Melee shouldn't have to worry as much as Jedi because PvP today is a group thing.....if a Melee is caught alone they are actually worse off than any Jedi could be. Since Jedi/BH is *supposed* to be 1vs1 dueling, that's why Jedi needs the ability to counter snare.


Or I could be wrong and this whole situation makes all melee professions worthless (including Jedi)....I guess we'll find out soon.









Yeah, i knew some of that, but doesnt the way you state it make Edrain look even more 'unbalanced'? All other snares in the game have a 20-30 sec duration and have a chance to hit, except for Edrain. I think it was a post by McSnil that had all the snares lined up with duration/reapplication.
I still think its just a band-aid on a silly idea the devs had, so instead of listening to our feedback on the snare changes, they offer up this 'solution'.




Yeah it's a band-aid on a open wound but at this point we have to take anything they can give us. Obviously they knew it was unbalanced and I think Correspondents were telling them so. I guess I'm just happy they at least thew us a bone even if it's been nawed on by a few CM's already.

Not saying their isn't more that needs to be balanced, just as far as the EDrain from CM I'm not worried about it as long as this food does what it's supposed to. 1vs1 duels you can't ask for anything more than to totally negate a players special
JediAsh
Tue Oct 18, 2005 11:03 am
#28


WookieOgre wrote:
Yeah it's a band-aid on a open wound but at this point we have to take anything they can give us. Obviously they knew it was unbalanced and I think Correspondents were telling them so. I guess I'm just happy they at least thew us a bone even if it's been nawed on by a few CM's already.
Not saying their isn't more that needs to be balanced, just as far as the EDrain from CM I'm not worried about it as long as this food does what it's supposed to. 1vs1 duels you can't ask for anything more than to totally negate a players special




I think they had the drink planned to. Did you notice how fast they were able to come up with it as a fix once the snare issue came to light?

yeah, im not really worried about Edrain myself since I dont PvP, and dont play CM. I just dislike the heavy handed approach to the whole snare vs. movement thing. And in a way i feel bad for the true CM, since dabblers are gonna get some of they're best stuff nerf'd eventually But the dabblers being better then masters issues is a whole nother can of worms.




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gailon24
Tue Oct 18, 2005 11:06 am
#29

Because rancors are known for their speed and agility?



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Burried 12/7/2005 - Murdered by the NGE, the Scythe of SOE


WookieOgre
Tue Oct 18, 2005 11:08 am
#30






gailon24 wrote:

Because rancors are known for their speed and agility?






Was that a real question or a joke lol


benvoit
Tue Oct 18, 2005 2:56 pm
#31

Hmm, they postponed pub 24, think the devs might have realized how bad this snare crap will affect ALL MELE CLASSES? I doubt it, but /hope



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