Jedi Archive
Thread: Rancor Aid???!?
How about, GASP, let MH's actually heal some of this **edit**?
*sigh* sorry for my outburst
gailon24 wrote:
How about, GASP, let MH's actually heal some of this **edit**?
*sigh* sorry for my outburst
Personally I think this is the perfect opportunity to throw MH's a fricking bone lol. Let them be the only ones to heal snares/root. If they can't buff, rez like other healers I don't see a problem giving them this.
p897t98 wrote:
ED isnt a problem really...
pop a viagra and you are good to go....
p897t98 wrote:
ED isnt a problem really...
In the new system, unchecked even the Pistoleer Correspondent said this would have been extremely unbalanced. Currently it's not really a problem but that's under different rules.
A joke what you mean a joke they can always gank you with 3 and allot of full temp jedidon't have a 700 damage saber.
Jedi never had it hard cause before cuyou can take your own mission and hold it for as long as you like so stop thisriduclous sayings that jedi had it hard but the truth is the jedi now don't have the pearls to kill them in 1 minutes and the nerfs are going out of control. It's a 50/50 chance vs mcm/bh type bhs.
DarkVader9 wrote:A joke what you mean a joke they can always gank you with 3 and allot of full temp jedi don't have a 700 damage saber.
Jedi never had it hard cause before cu you can take your own mission and hold it for as long as you like so stop this riduclous sayings that jedi had it hard but the truth is the jedi now don't have the pearls to kill them in 1 minutes and the nerfs are going out of control. It's a 50/50 chance vs mcm/bh type bhs.
There has been jedi pre cu who said that "This is the first time i got killed in months"
I am one of those pre CURB and have gone nine months without a death to a bounty hunter up until last week two bounty hunters both combat medics and used a droid and wearing 7K to 8K energy armor. It was rather tough and even with my 730+ lightsaber.
Also from what I hear Rancor Aid will last 25 minutes. The crippling and kneecap attacks are still going to be a pain, but just snare or root them back when they try to catch up or kite.
DarkVader9 wrote:
A joke what you mean a joke they can always gank you with 3 and allot of full temp jedidon't have a 700 damage saber.
Jedi never had it hard cause before cuyou can take your own mission and hold it for as long as you like so stop thisriduclous sayings that jedi had it hard but the truth is the jedi now don't have the pearls to kill them in 1 minutes and the nerfs are going out of control. It's a 50/50 chance vs mcm/bh type bhs.
There has been jedi pre cu who said that "This is the first timei got killed in months"
There is also an increase in action regeneration rate, races like Twi'lek, Bothan and Mon Calamari will have little problem in heal/attack combinations while fully buffed. The regenration will simply negate the lost action from a bacta shot and toss in no time, just watch out for those Twi'lek bounty hunters and Mon Calamari has wicked action and mind regeneration rates that they will be very hard to wear down if they have the right template.
WookieOgre wrote:
I'm assuming you are refering to my post. Calm down first off, as I said *if* devs would give Jedi the ability to get a 700 damage saber this snare issue wouldn't be that big of a deal (with the Rancor Aid).Also you might want to do some research because you would need 5 alts to take up one mission from your Jedi. You can also generate more than one mission so 5*(amout of current missions) = hell of a lot of friends/alts.I agree CM is a strong profession but a 2 min snare will now be negated completely. CM's will not be able to just heal indefinetly now. Look at ALL the changes that are happening. Once you start hitting a CM for damage now it won't be the simple heal, heal start attacking again. It will be heal and watch their Action bar disappear lol. Wait till it hits live and you will see what I'm talking about.And again, I agree at this point ALL Jedi need the ability to get a 700 damage saber. Were at a point where the profession is being balanced with perfect sabers in mind so not having one would be unbalanced.
WookieOgre wrote:
JediAsh wrote:
the only thing I dont like is that it is a specific counter to EDrain. They could of made it effective against all the snares in the game, but instead have it single out only one.
I think I can answer that. EDrain was unique in that I believe it doesn't base a hit or miss on whether or not a player has good defenses. It also lasts 2 mins where the typical snare lasts 15-20 secs.I've dealt with the new snare and it's not hard to counter it as long as:
1) SL buffs are balanced for BH - meaning no super attacks
2) you need a ranged crowdcontrol special. Whether that be from MLS ranged K/D, Powers ranged k/d, our Snare, or our Root....you need one of those to really combat this snare. If you don't you'll be dead.
Regular Melee shouldn't have to worry as much as Jedi because PvP today is a group thing.....if a Melee is caught alone they are actually worse off than any Jedi could be. Since Jedi/BH is *supposed* to be 1vs1 dueling, that's why Jedi needs the ability to counter snare.
Or I could be wrong and this whole situation makes all melee professions worthless (including Jedi)....I guess we'll find out soon.
Yeah, i knew some of that, but doesnt the way you state it make Edrain look even more 'unbalanced'? All other snares in the game have a 20-30 sec duration and have a chance to hit, except for Edrain. I think it was a post by McSnil that had all the snares lined up with duration/reapplication.
I still think its just a band-aid on a silly idea the devs had, so instead of listening to our feedback on the snare changes, they offer up this 'solution'.
Kravin can i steal your sig?
Does your HAM look like this? Then you are a Master Healer!
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Your HAM doesn't look like this because I'm the onlyMaster Healer!
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Message Edited by gailon24 on 10-18-2005 01:48 PM