Jedi Archive
Thread: Take AWAY THE BOUNTY HUNTER EXP LOSS
DizocSeeley wrote:
Ok lets see what does a Bh get from killing a BH O Ya creditsok ok not bad, What does a jedi lose from having no chance to defend hiself 2 weeks worth of grinding why should BH care if we lose exp o ya cause they want to hunt us if its so freaking easy grind Jedi and u will feel the pain of SOE BS
no chance to defend yourself ???? you gotta be kidding me...
just don't end up on the terminals... keep yourself hidden.. that's your defense... or just grind out force run first, and take off every time someone comes after you if you can't stay away from flashing. Or use burst run food... lot's of ways to survive...
DizocSeeley wrote:
how do u figure lots of ways........it takes me 2 hours to kill a lev 63 bol lair i can only amagine how fast i would die to a bh
turn off forcerun ?
DizocSeeley wrote:
If They take away the exp loss then i have no problem grinding it out but why grind for a week to get kicked in the nuts
its the way of the jedi ![]()
I remember getting jedi, about 2weeks into it (pre cu) and getting a CTD on dant whilst riding my swoop to a quenker lair. Needless to say when i logged back in i was sitting in the cloner with -200k xp
Instead of insighting more flame wars on this board, why not think this through and develop an insightful discussion for once?
Why do we have XP loss?
So why does this experience loss exist in the first place? Jedi are the only profession in the game which suffer this type of penalty. I have heard many reasons and here are some of them:
Risk Vs Reward
While I am in full support of this concept, I have never understood how experience loss was relevent in this case. This system involves the grant of more power and greater abilities, as Jedi are the so called "Alpha Class", but with the risk of being hunted as part of the BH vs Jedi mechanism and thus experience loss.
However, the experience loss only effects those attempting to finish their templates, the weaker and less vigilant Jedi. The powerful and experienced Jedi are at no risk whatsoever. This is because they are powerful enough to resist even the most proficient of hunters and in the event of their demise, the experience loss is redundent since they no longer require to progress their skills. While many may think it is more of a pre-emptive or an inconvienience to those who want to play as a Jedi, it is my belief that all jedi should experience at least some type of tangable risk with the powers they possess.
Maintaining "Percieved" Jedi Rarity
While, as a roleplayer, I would love to see the percieved Jedi population significantly reduced in line with continuity, I believe that everyone should have the freedom to adopt their own playstyle and thus be able to play the game as they see fit. It would be unfair and be a negative impact to game if everyone was forced to adopt my playstyle. Since Sony Online Entertainment have indicated that they are not interested in maintaining the StarWars timeline and continuity, and want to make the game experience better for everyone. Also, ever since the days of the holocron-driven profession grind unlock system (hologrind), it was made clear that Jedi was destined to be the powergamers PvP class, not a roleplaying class. Thus I fail to see how this argument is relevent to justify the experience loss system.
Also, the experience loss mechanism has very little effect on the frequency that Jedi reveal their powers. While the less powerful Jedi may not risk exposing themselves to this, it is a poor incentive for the experienced Jedi not to show off and dislay their powers in public since as stated above, they are uninterested in the experience they lose.
Population Control (aka Order 66)
This was one of the more humerous suggestions I have heard in recent times. The experience loss obtained via the BH vs Jedi system was expected to drive the weaker, less proficient Jedi players over the edge and force them into quitting. I believe that this was just an excuse for players to discriminate against and grief other players, which I doubt SOE would be in support of. The common and usually mistaken convention is that this excuse is utilised by those with so-called "saber-envy", players are either unable or unwilling to obtain Jedi status, but remain envious of their greater power. In reality, there is no system of population control simply put because Jedi toons are rarely shelved. They are simply passed on to other players, either via friendship or via ebay.
How does this Experience Loss effect the community?
BH-Jedi Relationship
The experience loss mechanism has always been a great schism, dividing the Bounty Hunter and the Jedi community, in the world of SWG and has been the root cause of much hatred and despair.
Many legitimate Jedi will resent the Bounty Hunters (BHs) that have stolen their hours of hard work, and this is understandable since the bad experience will upset some players. Especially when the BH attempts to justify your loss with himself having a little fun. The result is less than appropriate behaviour, usually whining, flaming and /tell wars. Unfortunatly, some members of the BH community, likewise with the Jedi community (in particular Knight-level members), have this intent to grief and participate in a flame war of their own giving each community a poor reputation.
Even so, many will just accept the loss and move on, but that bad feeling you get when you are defeated will always be there no matter how mature or willed you are.
Inter-Jedi Relationship
Through my contact with older, more experienced Jedi, they seem to be envious of the position younger Jedi have with regards to this mechanism and usually respond arogantly or without care. The impact of experience loss has been significantly reduced over the past few months and the introduction of many new, easier grinding techniques, has soured the attitude of some of these gamers.
They were put through the system when it was much more demanding and now that they are largely uneffected by this, they either don't care, or demand that it become harder.
My Conclusion
- The only valid reason experience loss that I know of is risk vs reward
- Risk vs Reward is redundent for full-template Jedi since they no longer require conventional XP
- Experience Loss causes a negative gaming experience for many players
- Experience Loss causes problems in the community, particularly the player bounty system and the inter-Jedi relationship
The experience loss system, although is currently the accepted convention for risk vs reward and I agree that having a risk is an important part of being a Jedi, is in my opinion unjust and will have a negative impact on the gaming experience of every legitimate Jedi padawan who has experienced this mechnism. I would much prefer to see a new system implemented that provided a legitimate risk for all Jedi players and reduced the hatred between the members of the SWG communit(y/ies).
Now you have an insight into my opinions and perspective, I want to read about yours!
Regards,
Shas'la Adrir.
Duckforce wrote:if they take away the xp loss, they should instead initiate npc cl 100 combat drops every time you get visibility, so the empire could come and strike hard at the most inoppertune times...there is a reason the xp loss is in, it's to avoid having jedi run around and flashing all the time, as in this timeline the jedi are supposed to be hidden. If there was no loss, then every jedi would flash, and then it would just be a pure lightshow...you knew the danger when deciding to become jedi, learn to live with it... you have to pay to be stronger then everyone else.If you want to avoid it, then don't flash... it's just that simple.
bzzzt
wrong
xp loss was put in AFTER bh missions were in for a while to stop bh farming jedi for credits.
wish you people would get your facts straight. and i love the thing about 'you knew jedi would be XXXXXXXXXX'. this is such a meaningless argument. unless you frequent the boards, you don't know that, as there is no in game text to tell you any of this.