Jedi Archive
Thread: Ouch: first fight with a good MBH/MCM . . .
Tanilith wrote:
teamdoa wrote:
Yes you can beat them depending on what template you have choosen, but the good ones are VERY VERY hard to beat even if you have a tailored template.
Some templates are useless against Combat Medics.
There are many variables to take into account other than just the players skill.
Overall template choice.
Saber stats.
Food choice.
Initial situation you are in when they attack.
look guys, don't just waltze in here and make Great Blathering claims that you can be a very good MCM / MBHUNLESS you have some friggin proof! I really don't care what you do in your little dream worlds, but I'm relating an actual exprience that I have screenies of!
Just cause you SAY you can do it, doesn't make it true. Especially around here.
yes, if you dont beleive dont do it, but with your template and saber theres no way you could have problemsa against them, you get atatcked in very bad position or by the 10 greatest cm/bh bh on your servar.
always reember to use right foods, and learn some pvp tactics,
i have1 jedi knight friends that teach me stuff, tricks etc and they work wonders
Tanilith
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QFE
Tanilith:
use a holocron, if you are poor then go and farm the FS crystal for 2-3 days end you will end with around 10.
IF you run of force. then root and run
easy, simple and plain.
Valaris_Skyevallen wrote:
The only viable counter to Jedi being forced to use a "force bar" would possibly be any type of healer having a "healer bar".
A healer bar could be a 4th added bar that works much in the same way as the force bar, which would allow a healer to be "worn out" over extended use of healing, thus eventually making them lose the ability to heal. The devs are never going to nerf healing in normal professions because there would be far more complaints than acceptances on it. However they could add this 4th bar to any healing class which would allow healers in normal profs to keep their current healing abilities at the cost of time like it is with the force bar and jedi.
Just a thought.
How about SOE gets off their collective butt and makes Jedi Healer equal to Doc/CM.
ventilador wrote:
Tanilith:
use a holocron, if you are poor then go and farm the FS crystal for 2-3 days end you will end with around 10.
IF you run of force. then root and run
easy, simple and plain.
bud, i'm def not poor. i've got several hundred mill and an almost complete and ADK'd Jedi PvP suit. Plenty of holo's and I know how to use them, however, if I had used a holo (1 per 24 hours) I would only have been good until that ran out. I was simply not wearing his mind out fast enough for it to make a serious diff.
That is a point though.
Thorkahn wrote:
Valaris_Skyevallen wrote:
The only viable counter to Jedi being forced to use a "force bar" would possibly be any type of healer having a "healer bar".
A healer bar could be a 4th added bar that works much in the same way as the force bar, which would allow a healer to be "worn out" over extended use of healing, thus eventually making them lose the ability to heal. The devs are never going to nerf healing in normal professions because there would be far more complaints than acceptances on it. However they could add this 4th bar to any healing class which would allow healers in normal profs to keep their current healing abilities at the cost of time like it is with the force bar and jedi.
Just a thought.
How about SOE gets off their collective butt and makes Jedi Healer equal to Doc/CM.
It was at one point, but then a nerf got put in which reduced heal times and added mind use in also. In which the nerf was cried out by both some old time Jedi and some new and old MBH's...in which everyone has to suffer as a result while most of the old timer jedi have left to go play WoW.