Jedi Archive

Thread: Focus Thread: Force Defender

KeeferKman
Fri Jul 29, 2005 6:47 am
#27

I tried to post some of my concerns (above), then went back to see other reponses.



Baciacca - I hope you can read past all the garbage people put on here. Some of them need to be banned from these forums as they serve absolutely no purpose whatsoever and obviously shouldn't be posting at all.



People don't have to agree with an opinion, but keep the absolute garbage and HUGE font use out of here...Please!








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DarthINSANUS
Fri Jul 29, 2005 6:53 am
#28






dachiw wrote:





DarthINSANUS wrote:

AI (Avoid Incap) Is too easily counterd in pvp.


In J v J fighting :

Stasis lasting 45 seconds, and AI lasting 30, basically guarantees that if it is applied to an AI defender, that he has NO chance of ever recuperating from that.


Now take away Jedi duels, go to large scale pvp, and NOT ONLY stasis has this ability, also the Concussion shot from Smuggler, and Paralyze from CM.


These are great and tactical moves in and of itself, but with so many combat charcters having these skills, AI really has become useless in the pvp arena.



IMO Either AI should be immune to these "paralyze type moves" (It already has a snare)

OR AI needs changed totally.(So many people have complained of this move being to strong since its introduction)

Perhaps, AI should receive the 90 % damage reduce that FR2/3 get. This way a defender can tank for a moment without dying, but without the ability to kill anyone either..


The move is still usfull for pve encounters, but I dont think that should be a master skills only usefullness.


NO other skill in the game has such strong counters,rendering this a useless skill on the battlefield (pvp)..






oh sure, nerf us more. we cant force run away or stay and maybe damage someone enough to win?









As it is now, its useless in pvp, and if your using it in pve, then you better have someone help damage for you anyways..


I am just trying to make SOME suggestion, to get this skill back to a USEABLE state, or change/remove it totally, and put something there thats usefull, that wont be inballancing.




Oh and Bac, I hate to say it, but is there any chance of gettign this thread clened a little ?


Seems the trolls got up a bit early today






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Jeisyn
Fri Jul 29, 2005 6:56 am
#29

also> one thing that should be looked at is some level of resist against armor break for innate armor (and force armor) so that we don't completely fall behind crafted armors.


at master defender, i would consider matching the best sliceable armor - 75% against armor break.


same thing at masterenhancer - 75% against break.


at x4xx enhancer, maybe 50%against break(the dabble shouldn't be as powerful as the master, imo).



just some ideas -



Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Katalisha
Fri Jul 29, 2005 7:14 am
#30






TorqueMonster wrote:

PVP: Area dominate mind, that causes all within a specific range to automatically have their targeting reticule switched to the master defender using it, even if they are attacking another Jedi. For example: Jedi A & B are attacking C. Jedi D shows up, Area Dominates A & B, in that instance, they instantly target Jedi D. Yes, even if they were attacking they might not even notice they switched targets if they were within melee range of Jedi D. They can immediately switch back to attacking Jedi C, but is he already gone? Did he force run away? Did he cloak?





The problem with that is that 2 or 3 Master Defenders could ping-pong everyone's targetting around while a single damage dealer killed them all with immunity.




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Josue15
Fri Jul 29, 2005 7:20 am
#31



Jeisyn wrote:

also> one thing that should be looked at is some level of resist against armor break for innate armor (and force armor) so that we don't completely fall behind crafted armors.

at master defender, i would consider matching the best sliceable armor - 75% against armor break.

same thing at masterenhancer - 75% against break.

at x4xx enhancer, maybe 50%against break(the dabble shouldn't be as powerful as the master, imo).

just some ideas -





I agree here we need something in defender to resist Armor Break. People have forget with the new slicing system. You can get up to 75% Armor Break resistance. As Armor break is our number one special. This is a big time nerf to us (Since we can't wear armor)

Add a resist Armor Break in our Force state defense line.



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MASTA-MIND
Fri Jul 29, 2005 7:26 am
#32






lajduke wrote:
Personally I think its workin' fine.




Take it back! *Makes a cross with fingers* Hisssssss




floggerSG wrote:
Defender is great as is




Take it back or I'll choke on a noodle





jedimasterluck wrote:

its fine....






*Chokes and dies*






mindspat wrote:

Defender is the only workin discipline associated with Jedi.






*peeks up*





mauvros wrote:


The defender tree is working perfectly. It benefits people to Master the tree and also has some great reasons to dabble in it.





*rolls eyes, chokes and dies again*


Okay, on a slightly more serious note. DURNI are taking over the galaxy!


Now on a much more serious note.


First of all fix the state defense line making it resist useful states like CM debuffs or change the entire line all together and make it a LS Support line that goes with Valor as its peak ability. Who cares what it becomes, anything better than a usless line...!


Also I agree with SITHDUKE. Armour break resists unquestionably NEED to be looked at for MDefs as pretty soon it'll become as pointless to master as Force Healer currently is.


I got the impression that Avoid Incaps intention was to give the player a second to catch their breath, being un-incappable so they can do something to turn their situation around to turn the tide of battle or get the heck out of it all together.


Well, all it does is turn the player into a pinata, once AI is on whack 'em silly until all the juicy goodness from within falls out. What's the point? 0_o If they're getting beat on so much they need ot use it then a while of Pinataness wont help them do much. Now you can just say "Well don't use it then" but allow me to retort. It's a master box ability Why in the name of Zeus' bugole should it be usless when it really matters. (PVP)




lovisa
Fri Jul 29, 2005 7:31 am
#33

dominate mind should work but dont every time atm

imp dominate mind should be area



aura , valor should be toggle with force cost on for every sec it is used (like we have when we use macro on it nowdays )



AI should loose the snare and the force cost is pretty much but the snare is the worst part of it atmas i see it


a master defender should have more defens against poisen , diseases and fire aswell



force defens agaist stats seams not working ( have not tested)



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LinkyTriforce
Fri Jul 29, 2005 7:31 am
#34


Snare on Avoid Incap needs to go, or turn it into a toggle.


I used it as my get away tool as I didn't have FR or root, but with a snare it is kinda point to get away with. And use it for fight is useless unless you're fighting a Jedi(s) who doesn't have drain

Message Edited by LinkyTriforce on 07-29-2005 04:33 PM

FernGully
Fri Jul 29, 2005 7:36 am
#35

For what its worth...

I feel like the implementation of AI is just fine.



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LanceOberon
Fri Jul 29, 2005 7:37 am
#36






jedimasterluck wrote:

its fine....


hummm dont know if ppl like this, but maybe put force aura like force run..... on / off








I like the toggling Aura idea.






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Zorrion
Fri Jul 29, 2005 7:46 am
#37

Stasis shouldn't cause 300-400 dmg when applied. It should be 1 point just like every other mez.



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repto
Fri Jul 29, 2005 7:53 am
#38

AI remove snare the force requirements are okay but atleast make it a skill that can be used everytime i use AI the ppl i fight run away and no way can i catch them so the skill is of no use what so ever and they really need a master box skill remove AI and give us something usefull like adv. aura with750 defense and adv. valor 50% block then we are talking as it is now i can get better armor with defender 4000 and enhancer 0400 might not have the same defenses but it means nothing when ppl armor break



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AelotAliot
Fri Jul 29, 2005 7:54 am
#39



Zorrion wrote:
Stasis shouldn't cause 300-400 dmg when applied. It should be 1 point just like every other mez.





Errm Defender thread, not Nerf Enhancer thread.
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