Jedi Archive

Thread: Focus Thread: Force Defender

cchabot
Fri Jul 29, 2005 6:18 am
#14

You know what, in general its just fine


Only 'wishlist' item i would have is some added melee/ranged defence, a serious melee stacker (tkm/mswords/mbrawler/0040 pike/4000 fencer) can peak well over 1000 defence (CoB, flurry, Parry riposte stance) and we seriously have no way to get even close to this.. Now maybe the better place for this would be in MLS (flurry like ability in master?) but for adicipline who's soul focus is defence, and the only way for a Jedi to get defence .. We'll i'd hope to come a little closer to melee stackers :-)


Well thats it really ..




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DarthINSANUS
Fri Jul 29, 2005 6:19 am
#15

AI (Avoid Incap) Is too easily counterd in pvp.


In J v J fighting :

Stasis lasting 45 seconds, and AI lasting 30, basically guarantees that if it is applied to an AI defender, that he has NO chance of ever recuperating from that.


Now take away Jedi duels, go to large scale pvp, and NOT ONLY stasis has this ability, also the Concussion shot from Smuggler, and Paralyze from CM.


These are great and tactical moves in and of itself, but with so many combat charcters having these skills, AI really has become useless in the pvp arena.



IMO Either AI should be immune to these "paralyze type moves" (It already has a snare)

OR AI needs changed totally.(So many people have complained of this move being to strong since its introduction)

Perhaps, AI should receive the 90 % damage reduce that FR2/3 get. This way a defender can tank for a moment without dying, but without the ability to kill anyone either..


The move is still usfull for pve encounters, but I dont think that should be a master skills only usefullness.


NO other skill in the game has such strong counters,rendering this a useless skill on the battlefield (pvp)..



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Katalisha
Fri Jul 29, 2005 6:19 am
#16

It's fine other than the snare on avoid incap. That's stupid, it should be usablean escape ability without needing a bunch of food and forcerun3.


And no, I'm not a Defender, nor have I been for a very long time.






Katalisha Sagio ~ Elder Jedi Guardian, Master Politician, Rebel Pilot

Nikilishia Sagio ~ Master Shipwright, Pirate Scum - Custom Orders Welcome

Lishia Meran ~ Dancing the night away, as it's the only fun left on the ground!

mauvros
Fri Jul 29, 2005 6:19 am
#17





Baciacca wrote:

Focus Thread: Force Defender


Ok here it is for all of you Defenders. Lets here what needs to be added, fixed, and/or changedin your Discipline.

Message Edited by Baciacca on 07-29-200507:00 AM





The Defenter tree is working perfectly. It benifits people to Master the tree and also has some great reasons to dabble in it.

As far as tweaking goes.... Longer timer on Aura would be nice.Even if you made it cost alot more force, making it like 10 minutes would be nice.
dachiw
Fri Jul 29, 2005 6:22 am
#18






DarthINSANUS wrote:

AI (Avoid Incap) Is too easily counterd in pvp.


In J v J fighting :

Stasis lasting 45 seconds, and AI lasting 30, basically guarantees that if it is applied to an AI defender, that he has NO chance of ever recuperating from that.


Now take away Jedi duels, go to large scale pvp, and NOT ONLY stasis has this ability, also the Concussion shot from Smuggler, and Paralyze from CM.


These are great and tactical moves in and of itself, but with so many combat charcters having these skills, AI really has become useless in the pvp arena.



IMO Either AI should be immune to these "paralyze type moves" (It already has a snare)

OR AI needs changed totally.(So many people have complained of this move being to strong since its introduction)

Perhaps, AI should receive the 90 % damage reduce that FR2/3 get. This way a defender can tank for a moment without dying, but without the ability to kill anyone either..


The move is still usfull for pve encounters, but I dont think that should be a master skills only usefullness.


NO other skill in the game has such strong counters,rendering this a useless skill on the battlefield (pvp)..






oh sure, nerf us more. we cant force run away or stay and maybe damage someone enough to win?






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Katalisha
Fri Jul 29, 2005 6:23 am
#19






DarthINSANUS wrote:



IMO Either AI should be immune to these "paralyze type moves" (It already has a snare)


No - every move needs an effective counter.


OR AI needs changed totally.(So many people have complained of this move being to strong since its introduction)

Perhaps, AI should receive the 90 % damage reduce that FR2/3 get. This way a defender can tank for a moment without dying, but without the ability to kill anyone either..


Excellent idea.









Katalisha Sagio ~ Elder Jedi Guardian, Master Politician, Rebel Pilot

Nikilishia Sagio ~ Master Shipwright, Pirate Scum - Custom Orders Welcome

Lishia Meran ~ Dancing the night away, as it's the only fun left on the ground!

Shadowace156
Fri Jul 29, 2005 6:25 am
#20

personally i think they need to make AI take less force but only save you from 1 incap, and let you stack it



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Aries1
Fri Jul 29, 2005 6:27 am
#21


Well since you asked.


Don't think aura needs a toggle, think we have a zip bar comming for since power attack got one and all other center of being have one. Just a guess.


I do think Valor should have a toggle. It's not reduceing gamage right now but when it does we should have a toggle on it.


Area Defenses, this is Defender Not just to defend ourselves but others as well.


Specials that would be able to be applied to others to give them extra protection or area effect defenses that give everyone in the area a + something to a certain defense.


Out side of that I'd like a focus thread on all jedi abilities and how they're arragned in the skill trees. The devs in their rush to create and modify have really lost the focus of all our skill trees and what skills belong where.

KeeferKman
Fri Jul 29, 2005 6:30 am
#22

Many people say defender is boring, but I love it. But I'vealways been big on defense, even pre-cu. However, with LS0404 being our only offense option, and defense not making a difference after Armor Break, we are currently unable to compete against MLS'. I was not planning on saying a word, as I know MDef helps in PvE, and mass PvP. BUT NOW the MLS want to nerf 0404 with repeated suggestions for Power Hit and Armor Break removals from the 4th. box. I don't get this!One-on-one against MLS is no contest, they win.


Current statusMLS > Non-MLS

MLS are asking for MLS> Non-MLS (sad part is that most MLS see achieving this by making LS0404 weaker, which is the offense for ALL OTHER Jedi) Power aren't even viable, so forget that.



As a defender, as soon as I get Armor "broke", my mastery is useless. I have Aura still working to cause some misses, but thats a 0040 skill, and just about every Jedi has that anyways.


Before I respec to MLS, and I'm sure everyone will soon, as they are currently the biggest 'whiners' to get more uber, I would ask you reconsider how to make Jedi as a whole stronger, not continue nerfing.


Summary


1) Make a Master Defender's defense realistically better than non-defender once armor is broken - currently, if the MLS and non-MLS both have armor broken, the MLS will win every time. It should be balanced. Hell a TKM/Doc combo can break a MDefender armor and beat a Jedi one-on-one (along with the 2,500 combined heals in 3 seconds), I've seen it donerepeatedly.


2) Don't nerf Jedi anymore...if anything, add new specials or correct existing weakness ofthe otherlines.


Thank you for your time to read this.










No Gaming Enjoyment
SoloBacca1
Fri Jul 29, 2005 6:31 am
#23

I hope you read this long ... AI sometimes doesnt work as inteeded because of Server lag soo does Healing sometimes i heal myself after getting incapped can any see the problem? oke plaese talk to them they should fix that, and make AI on and off and make Aura without a cool down timer because its not normal.







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SpunkyKuma
Fri Jul 29, 2005 6:35 am
#24

Nothing to say.



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Ragen_Nightstalker
Fri Jul 29, 2005 6:42 am
#25

Make it so you can toggle Aura and Valor, that would be a really great thing.



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hyjaax
Fri Jul 29, 2005 6:44 am
#26

I think an Area Dominate Mind would be a good idea.


I dislike the snare on Avoid Incap. Consider removing it.


I think there should be a Mastery level for Aura and Valor . . .something that is better than the improved versions.


Master Defender should have better blocking skills with respect to ranged attacks.



Hyjaax





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