Jedi Archive

Thread: Proposal for an *RXP* system *Please sticky*

rebellious_imp
Fri Sep 09, 2005 7:10 am
#27






duurron wrote:

its like paying a employee who works half a day the same money like someone who plays all day!





Last time i checked, SOE didn't pay us to play.



---- There is no life outside this present moment in the past or the future ----
Ihareo
Fri Sep 09, 2005 7:12 am
#28






duurron wrote:

its like paying a employee who works half a day the same money like someone who plays all day!






Yah, it's called a salary.


The only reason anyone would be opposed to this is because of the 'I want to be better than you' mentality.






Ihareo Imtame--Adept of the Force
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rebellious_imp
Fri Sep 09, 2005 7:21 am
#29







duurron wrote:





rebellious_imp wrote:





duurron wrote:

its like paying a employee who works half a day the same money like someone who plays all day!





Last time i checked, SOE didn't pay us to play.





lol u didnt get it, go play with your barbies





Nothing wrong with barbies( wish they came with all the 'special parts' though)


What's not to get, your trying to compare a real life scenario with a game scenario.






---- There is no life outside this present moment in the past or the future ----
Phenix1050
Fri Sep 09, 2005 7:35 am
#30






Neomonk wrote:

So we are punished for playing? No thanks.





i don't see it as punishment. I have to go to a cantina and interact with people? OH NOOOOOOOOO!!!!


In all seriousness, the idea of being able to grind forever with no penalty isn't good for a game. Having to come in, sit back, talk to people, etc. isn't a "punishment". It's a healthy part of the game. People are so obsessed with getting to the FOTM template or grinding out Jedi fast that they miss a lot of the game.


The best part of the game for me was back in the day when everybody used to hang out at cantinas to get themselves healed up. You'd find out somebody was going to Endor to try and hunt and you'd be intruiged and ask if you could tag along.


Look, I know Jedi takes a long time to get to, and some people can't bear to think about having to stop their grind to come in and actually have to stop grinding for a while. But having to stop is not a "punishment". It's a way to ensure that people who have busy lives can enjoy the game. All the anologies to jobs fail to take into consideration that this is a game. The reward for it isn't "being uber". The reward isn't the template. It's the FUN you have playing the game.




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Neomonk
Fri Sep 09, 2005 7:49 am
#31






Phenix1050 wrote:

It's the FUN you have playing the game.






And I don't think it would be very fun to have to stop every so often because I was gaining no xp. I think most of my complaint is that I've been playing for so long and have experienced most of the game so I don't feel like being inconvenienced with slow xp gains when grinding back up Carbineer for the 4th time. The things you call fun (sitting around talking to people, etc.) are what I do a lot now with my Jedi (which I have had a finished template for some time now).


I would agree with your suggestion if they would implement something like the pilot professions. If you master a profession once and then drop it but decide to pick it back up, you should get double xp because you already mastered that profession before. Then I could agree with your idea.



__________________________________________________________
Knomoen Neomonk - Jedi Padawan Cancelled
Pnomoen - Bounty Hunter / Carbineer Cancelled
Gnomoen - Armorsmith / Architect Cancelled
Nomoen - Master Brawler / Teras Kasi Master Cancelled
Phenix1050
Fri Sep 09, 2005 7:57 am
#32






Neomonk wrote:

And I don't think it would be very fun to have to stop every so often because I was gaining no xp. I think most of my complaint is that I've been playing for so long and have experienced most of the game so I don't feel like being inconvenienced with slow xp gains when grinding back up Carbineer for the 4th time.





um...my suggestion didn't say anything about XP gains, really...take a look at what I wrote.





I think bringing back BF would be best. Actually, not battle fatigue so much, but a more generalized "fatigue". You'd start off with 0 fatigue, which would be equivilant to 100% XP gain rate. As you perform any action (including dancing, crafting, etc) you'd gain fatigue. As your fatigue goes up, your XP goes down. Past a certain point, your actions would begin to be less and less effective. Combat toons would notice their defenses dropping, crafters would start getting critical fails more often, dancers and musicians would start playing off-key or falling down (thus preventing them from healing anybody or providing and experience buff).




i'm against slower XP gains, but I all for people being less effective at what they do when they've been doing it for too long.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Neomonk
Fri Sep 09, 2005 8:14 am
#33






Phenix1050 wrote:

um...my suggestion didn't say anything about XP gains, really...take a look at what I wrote.


i'm against slower XP gains, but I all for people being less effective at what they do when they've been doing it for too long.






Ok, I did misread it but I still feel the same way. After a certain time you will be less effective so you still will be gaining less xp (from not being able to kill as many creatures in the same amount of time).


I'm just against making the time sink of grinding a profession any longer. Sure its a good idea for new players to get to know the game and their profession, but to me its just tedious because I've done it numerous times before.


But the more I think about it, the more I like your idea of getting people to interact more. I just don't like the idea of being less effective over time. I think its just a Catch-22.... you can please some people while making others mad.



__________________________________________________________
Knomoen Neomonk - Jedi Padawan Cancelled
Pnomoen - Bounty Hunter / Carbineer Cancelled
Gnomoen - Armorsmith / Architect Cancelled
Nomoen - Master Brawler / Teras Kasi Master Cancelled
-Fluffen-
Fri Sep 09, 2005 8:57 am
#34

I dont like this idea at all


I think that ppl shouldnt get less xp if they play more than others, but thats just my opinion



d-Fluffen - Pre Cu Jedi -d


l Trandoshan - And Proud of it! l


Jedi_Xan
Fri Sep 09, 2005 9:03 am
#35






-Fluffen- wrote:

I dont like this idea at all


I think that ppl shouldnt get less xp if they play more than others, but thats just my opinion





Rested xperience won't work really well in the type of game SWG has. WoW designed the game where any and everybody can max out in a certain timeframe. Rested xp allows those that cannot devote the game time to be able to reach max level within a certain amount of time.



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Phenix1050
Fri Sep 09, 2005 11:16 am
#36






-Fluffen- wrote:

I dont like this idea at all


I think that ppl shouldnt get less xp if they play more than others, but thats just my opinion






here's where I feel the need to clear up the English language a bit, because somebody could read that and be slightly confused.


If you play more than other people, you'll get more net XP no matter what, even if you're rested. Same deal with my idea-- even taking into account the time to heal up fatigue, a person who plays 4 hours a day will get much more XP than a person who plays one hour a day. The idea is simply to try bring the two *slightly* closer together and to promote a healthier gameplay of interaction and interdependance that is neccesary for any game to thrive.


So right now a person who plays 4 hours a day will get 4 times the XP of a person who plays for one hour, assuming they grind at the same rate and are grinding the entire time. Rested XP would push that down. A balanced rest system would have that differance cut down to around 3.5x the one-hour person. You really can't push the needle too far the other way.


Personally I'd prefer a system that made your skills degrade over time, because it seems more realistic and "cool"





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Alboin
Fri Sep 09, 2005 11:41 am
#37

There was a novel (I can't remember niether author, nor name of it) about aliens coming to Earth and buying Time from people. So mothers are selling them their years of waiting sons back from army,others are selling their time to wait for an Air flight or for a bus, other are selling time bertween football matches and so on. In the end hero of the story has found himself in completely empty streets, because actually everyone sold some time to wait for smth....



Former Jedi. Now vocal minority elder

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