Jedi Archive

Thread: Please assist me on making a workable powers template.

-alomi-
Wed Oct 19, 2005 7:13 am
#27


I am Master Powers, 0403ls, 2404enc, and 4000 Healer. I find this template is quite good for group pvp, and most pve I can do solo... Blacksun, etc. This template can be quite effective once you get used to it.


However with the changes to healing I am so so tempted to try this template: Master Powers, Master Lightsaber, 0400 Enhancer, Novice Defender, Novice Healer. .... Ohhhh the offensive power But I just don't know how quickly I would die hahaha



Alomi Liedo- Jedi newb
Kleio Liedo- Overall newb
FIST
DiKan
Wed Oct 19, 2005 7:28 am
#28

I'm MPowers/MDef 3000 heal 0002 enh. old fotm with powers rather than saber. duels are a little long, but i can take an incredible amount of damage. I don't give a rats a** about AI and honestly don't have to use it. Double mastery force bar gives me plenty of juice, and throwing some stim d's on top of the heals provided helps to time the bars. It is more of a group support role rather than an I pwnzor u kind of template...just depends on your play style. I stand toe to toe with the Master Enhancers I've dueled...but the main emphasis on the templateis fun. that and saving millions on a half baked glowstick. Until the rumoured nerf comes into effect, I have a collection of ranged and melee weapons that I use instead of a saber...not high damage attacks sure, but consistant attacks that stack nicely on top of the Force ones. If they do find my use of ranged shot and/or melee hit so devastating that they have to take it away, I guess most of us power users will be back to dabbling.



Lynmi Di-Kan
enhanced cloning 4/3/4/4 master in-live beta tester
Oddyseas
Wed Oct 19, 2005 8:16 am
#29


conclusion gentlmen ?






O d d y s e a s - Dark Jedi Apprentice

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sm1550
Wed Oct 19, 2005 8:31 am
#30


MP/3402 EH/0404 LS/4000 Heal



Message Edited by sm1550 on 10-19-2005 11:31 AM

Tsemarah
Wed Oct 19, 2005 1:20 pm
#31

Thanks a lot! This is amazing help



Furathe Tse'Mara'H - /Forcelekku Mistress
Fura The'Red'Widow - 140 Pre-CU kills Huntress.
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Sorotia
Wed Oct 19, 2005 1:25 pm
#32






sm1550 wrote:


MP/3402 EH/0404 LS/4000 Heal




Message Edited by sm1550 on 10-19-2005 11:31 AM




i was master powers and with all these changes i think im gonna go back to master powers and go with this template.
cjforce
Wed Oct 19, 2005 8:11 pm
#33

/bump



Signius Talas
livfast
Wed Oct 19, 2005 8:23 pm
#34

Been pounding around the idea lately of MPowers, LS 0444, Enh 0402, Heal 3000



ROckR
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kobra09
Wed Oct 19, 2005 8:46 pm
#35

i am MP/ls 0404/enh 3402/heal 4000 and i have to agree with the poster a couple posts above. The saber throw really helps out for added dps. Honestly i find myself using that more than lightning. It's great to alternate between lightning and throw for a ranged only. However, powers does suck up the action. I haven't used it since the new patch so i don't know about that. Before the patch, I never lost a fight against a normal except for doc/tk/swords, unless I was fully buffed with spice and food. Otherwise i would run out of action, before their mind ran out. If i'm fully buffed my regen can usually compensate for the action loss. However, with buffs the way they are its not as easy to get one unless you have a friend who is a doc. For group fighting its outstanding. Area kd and intimidate is awesome as well area lightning does pretty good damage. Plus usually in a big fight i have time to let my action recharge if im not buffed. As well, and this is coming from a former mls/m defender.


You will have a very tough time going toe to toe with mls jedi especially if they have aura. Breach helps a little for that, but as always it doesn't always work and uses a lot of force. My biggest complaint with powers now is that innate armor is resists powers attacks. I know what you will all say, but let me explain. Right now innate armor, force armor, feedback, absorb, shield, as well as aura all defend against powers. While saber attacks are only resisted by innate armor, force armor, and aura. That is way too much defense against powers attacks. If someone has 0404 enhancer they can defend against powers more than a master defender can because shield stacks with FA. Ever since FA added to innate its been that way. I say either make it so powers does not resist against armor, at least the jedi version cause we already own regulars. Either that or remove feedback, absorb, and shield because it is to be truly honest unfair. Our attacks to less damage anyway(if they have a decent saber), so why the extra defense. I'm sure its just cause they really didn't think about it, but I mean come on. Just make it so jedi innate armor does not defend against powers attacks, imo it leaves the "fun" of remembering to keep all your specials up as an enhancer, and defenders have force defense, as well as giving us the chance to get rid of it with breach. Makes sense right? And it would be far more (gasp) balanced.





Boaz Nahshon - Dark Jedi Knight (MCH to the End!)
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Gamesanator
Wed Oct 19, 2005 9:26 pm
#36


MP, Ls 0400, Enh 2402, Def 0040, Heal 2000


Its got pretty much anything you'd want in a good dark jedi temp you can tank, deal damage and escape/sneak in whenever you feel the need. Stims help with the low healing but its still 1000 per.


I love it but to bad we got so shafted in the last few/upcoming publishes anyone remmember when the CU hit we all said Master Powers can only get better? Its going to be even more tough to be a powers user now so its nice to at least have good def and be able to take some punishment armor/aura is key imo.

Message Edited by Gamesanator on 10-19-2005 09:38 PM



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