Jedi Archive

Thread: MLS needs a boost, suggestions on Dervish

Oss_Wilum
Sun Sep 18, 2005 6:14 pm
#27






Bawarr wrote:

Only good thing about dervish is that used with the usual saberspin attack you can alternate and not have to area, single, area like some professions. However saying that the only time its usefull (ie best attack to use)is when you have 5 or more enemies on you, at which point youre taking a whole lot of damage.

The CU has made it so 1 on 1 is roughly the way to go, jumping into a group of enemies instead of drawing one or twoout at a time is actually worse, you will end up with less force and the fight will take longer due to action/mind running out faster. Thus making it a seldom used skill solo, and in groups where you dont want to atract lots of enemies at once.


Point being its not 'underpowered' in the damage output sense, but in usefullness its pretty low on that scale.






I used to use it in pve against aakuans.


8k HAM and about 15-20 clumped about me, level 80-82


alternating dervish and spin i'd drop em pretty quick


then they nerfed aakuans so that was the end of that.


i don't really use my jedi anymore.





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Torleen
Sun Sep 18, 2005 9:59 pm
#28


"I have to say it you sir are a moron. Area kd on dervish? Area Armorbreak? Area Bleed? Wow Lets just look at this from a objective point of view. Dervish does roughly 50-60 dmg less than lets say head hit. Now you want to area kd people with it? So not only do you dish out overpowering dmg yes i said overpowering Dervish is a AOE meaning its a 10 meter radius If anything it should be changed to a cone effect instead of a aoe. Anyway back ontopic Area knockdown is very powerful pikeman is the only proffesion with one and the dmg is extremly low because putting a high dmg on it would be OVERPOWERING. Area armor break? Armor break as is is already overpowered. It has low dmg because putting a high dmg with a armorbreak state would be yes you guessed it overpowering."


First of all, way to get personal. Calling people a moron because you dont agree with how they feel about something involving a GAME would make you a Moron in my assesment. Keep the name calling crap for the schoolyard.


Second of all, I have no idea what you mean about overpowering damage. I use Dervish all the time. The damage is only slightly more powerful then armor break. If an area armorbreak was applied to it, what i had in mind, was the lesser version of it.


People with attitudes like yours are the reason a lot of people avoid the forums. It is fine to disagree. You dont have to take it that far.
ebeans21
Sun Sep 18, 2005 10:17 pm
#29

make dervish have the same damage modifier as power attack...problem solved




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HermanTheGerman
Sun Sep 18, 2005 11:00 pm
#30


we used to land ALL the states in one hit...






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Skwall
Sun Sep 18, 2005 11:04 pm
#31






Blinky999 wrote:

That master box has +25 LS speed for all types and +20 General melee speed ..... MLS is fine.






Nah, pretty useless to those w/ a good saber. Thanks to the diminishing returns system, dabbling is theway of going now other than a Master Box specific "useful" move.





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archeteckto
Sun Sep 18, 2005 11:16 pm
#32






Aikes wrote:

BEST FIX FOR MLS:


ROLL BACK TO Pre-Combat Downgrade





QFE




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GeckoFighter
Sun Sep 18, 2005 11:17 pm
#33






Blinky999 wrote:

That master box has +25 LS speed for all types and +20 General melee speed ..... MLS is fine.






mls isnt fine.


when it has 85 saber block again it will be fine, as well as LS toughness in the technique tree






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GeckoFighter
Sun Sep 18, 2005 11:18 pm
#34






xEPICx wrote:





Tristan-J-B wrote:





Aikes wrote:

BEST FIX FOR MLS:


ROLL BACK TO Pre-Combat Downgrade





QFE




QFE x 2




QFE x 3





[[Rynne Rossilian]]
[[Jedi Knight]]



STLpMpNu
Mon Sep 19, 2005 3:54 am
#35






Torleen wrote:

Thanks for the positive input from the other people on this thread. One of the reasons for boards like this is to exchange expiriences. On Tempest I PVP a lot, I have yet to see any jedi get together and spam Dervish. Most of the jedi on my server have expirienced that using area attacks in PVP is not as efficient as targeting one target at a time and moving on to the next one.


I spoke to all the jedi I could, and I still have yet to hear anyone reporting that Dervish does a lot of damage. I have even heard some say that Spin attack does more damage. And costs a lot less force and action.


Even if we didnt change Dervish itself, something needs to be done for lightsaber. If you listen to the testimony of the guy calling people "morons" he would tell you that master saber is too powerful. The problem is that I just dont see for a second how Dervish is more game breaking then Stasis, Force run 3, Avoid Incap, or any number of other master box abilities.


What about adding another effect that had an effect similair to the riflemen ability that adds a temporary accuracy buff? Maybe something you have to charge up?






Dervish does roughly 50-60 pts of dmg less than headhit/leghit saying that it does slightly more dmg than armor break you are wrong again. I don't flame people if they have realistic ideas. Dervish is the highest damage move in the game No other character can deal as much dmg as a mls can. You want another attack in mls? Advanced powerhit. But giveing dervish the dmg of powerhit i mean seriously who really wants jedi to be so much more overpowering and thats what your asking for with a kd on derv or states to be applied and what i really found amussing was the area ab.


You need to look at the big pictuer Starwars galaxies. It isn't about jedi it isn't about bountyhunters its about the game and asking for stupid stuff on a regular bassis makes our requests less credible for the actual important things that need to be looked at.


For instances the gcw, Lack of actual content, Extremly laggy servers, Bugs bugs and more bugs, cooldown bypassing, No SAC sabers. And im sure i could prolly think of more but im tired and really don't feel like comeing up with more. You get my point now come up with some realistic ideas but don't say dervish is underpowered because its anything but. And personally i think needs to be left alone Just about every other proffesion has only one special in the master box i don't see why jedi should be any diffrent We are nolonger a alpha class we are a regular class with a glowstick.





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Aikes
Thu Sep 22, 2005 10:41 pm
#36


syykodisco
Thu Sep 22, 2005 10:48 pm
#37

I must say, it is not master that needs to be fixed (imo). All branches need to be at par with each other making each level of spatial attacks equally as valueble in combat. Before they do much to the saber skills, I think they shouldmake healer more usefull, then maybe look at powers.



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Gillik
Thu Sep 22, 2005 10:49 pm
#38






GeckoFighter wrote:





Blinky999 wrote:

That master box has +25 LS speed for all types and +20 General melee speed ..... MLS is fine.






mls isnt fine.


when it has 85 saber block again it will be fine, as well as LS toughness in the technique tree







NO 85 saber block is way to high. I do support an increase in saber block though just not to pre CU levels. Also would love to have armor back in the tech tree.






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